Yeah, I love this change.Buying repairs is way way more worth it than a turn to do them (12-44 gold vs 1 turn of full production).
Yeah, I love this change.Buying repairs is way way more worth it than a turn to do them (12-44 gold vs 1 turn of full production).
I toyed with it only briefly, but I couldn't figure out how creating roads with a Merchant is supposed to work.If people are struggling with railroad connections for factories, consider using merchants to make new road connections between cities. The connections are sometimes very circuitous.
The trench fighter looks like a Bristol F.2The movement animation for the Squadron Commander is a C-47 landing.
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Trench Fighter:
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Moving the Mortar is evidently hard work.
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Click merchant, click make road button then left click a green tile at the city/town you want to connect.I toyed with it only briefly, but I couldn't figure out how creating roads with a Merchant is supposed to work.
I did that and nothing happened. Where is the Merchant supposed to be for this to work?Click merchant, click make road button then left click a green tile at the city/town you want to connect.
I had it standing at a city center.I did that and nothing happened. Where is the Merchant supposed to be for this to work?
So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.I had it standing at a city center.
I believe you are correct.The trench fighter looks like a Bristol F.2
It seems only one road is automatically created, so you may want to connect to another settlement in range (btw, range is 10 in Antiquity, 15 in Exploration and 20 in Modern, at least for Trade Routes).So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.
So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.
I believe you are correct.
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It's also much better than realising you forgot to send a builder to fix it and it's been pillaged for 400 years .....Buying repairs is way way more worth it than a turn to do them
Now if only we had a 'Repair all' option...Buying repairs is way way more worth it than a turn to do them (12-44 gold vs 1 turn of full production).
I just tested it again in my latest game, making a road between Capua (town) and Patavium (city).I did that and nothing happened. Where is the Merchant supposed to be for this to work?
(my last post for today about Great Walls)It's a shame that Han and Ming great walls don't match together(at least visually, the yields seem to be ok. Hopefully will be fixed eventually
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Spoiler they don't connect :( :
But I built a pretty decent one earlier so that's a good feeling(fortunately the same ones match visually between cities, I think the yields do too, but I'll double-check)
Spoiler I'm proud lol :
I wish the game forces you to choose at least one Dark Age Legacy. In the current state (if you choose the Dark age legacy, you give up every other legacies), no one will pick it.Some dark age legacies for you.View attachment 718893