Small Observations General Thread (things not worth separate threads)

I toyed with it only briefly, but I couldn't figure out how creating roads with a Merchant is supposed to work.
Click merchant, click make road button then left click a green tile at the city/town you want to connect.
 
I had it standing at a city center.
So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.

The trench fighter looks like a Bristol F.2
I believe you are correct.

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So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.
It seems only one road is automatically created, so you may want to connect to another settlement in range (btw, range is 10 in Antiquity, 15 in Exploration and 20 in Modern, at least for Trade Routes).
I've had 3 settlements in a triangle (capital, 2 towns), and the second town only created a road to the first one, so it was not connected to the capital.
 
So does it only work between two cities? That's not obvious... and doesn't seem very useful, as any two cities within range should already have a road between them.


I believe you are correct.

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I'll have to do some more testing, but I was able to connect two settlements sucessfully doing this. I did have trouble in a different game getting it to work so maybe there are underlying factors that are too opaque to see with the current UI. Could be there's a minimum or maximum distance, could be you can only do it between cities or could be that it only works if there's no existing route already. It's safe to say the UI is not intuitive enough.
 
Buying repairs is way way more worth it than a turn to do them
It's also much better than realising you forgot to send a builder to fix it and it's been pillaged for 400 years .....
 
Buying repairs is way way more worth it than a turn to do them (12-44 gold vs 1 turn of full production).
Now if only we had a 'Repair all' option...
 
Another thing, I noticed that Erdene Zuu also triggers when you upgrade units.
 
It's a shame that Han and Ming great walls don't match together :cry: (at least visually, the yields seem to be ok. Hopefully will be fixed eventually :D)
Spoiler they don't connect :( :


But I built a pretty decent one earlier so that's a good feeling :lol: (fortunately the same ones match visually between cities, I think the yields do too, but I'll double-check)
Spoiler I'm proud lol :
(my last post for today about Great Walls)

So I wanted to be a naughty boi and "break" the wall on a cliff, but those clever workers built stairs on it :mischief:

Képernyőkép 2025-02-10 111827.png
 
Also, anyone has problems with unlocking Siam? I have had this happening to 3 times already. If you don't play leaders or civs which unlock Siam, building 4 Temples or have 3 Ivory temporarily shows Siam unlocked, but during the Age transition, it still is locked. Does this happen to anyone else?
Had the same thing too in my last game yeah.
I've also unlocked the shawnee twice but had the unlock screen for them randomly show up halfway through the exploration age (although I think in that case they did still show up as an option).
 
Also, anyone has problems with unlocking Siam? I have had this happening to 3 times already. If you don't play leaders or civs which unlock Siam, building 4 Temples or have 3 Ivory temporarily shows Siam unlocked, but during the Age transition, it still is locked. Does this happen to anyone else?
I had well over 4 temples in the game i am doing right now and I think i saw the unlock, but you are right that I didn't have it unlocked at Age Transition. :(
 
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Also, anyone has problems with unlocking Siam? I have had this happening to 3 times already. If you don't play leaders or civs which unlock Siam, building 4 Temples or have 3 Ivory temporarily shows Siam unlocked, but during the Age transition, it still is locked. Does this happen to anyone else?
Ok. I thought it was just me. They're one of the civs I want to play too, building 4 temples should be one of the easiest unlocks...
 
I'd make it that each Dark Age gives you DA Legacy Point. You must spend all your DALPs. You can choose to either sacrifice another Legacy Point to spend DALP or pick a DA Legacy to spend DALP.

So If I hit two DAs (and therefore have two DALs to choose from) I may choose either: Spend Economic Legacy Point and Cultural Legacy Point to spend the two DALPs; Spend Scientific Legacy Point and pick Economic DAL to spend two DALPs; Pick Economic DAL and Cultural DAL to spend two DALPs; etc.
 
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