Small Observations General Thread (things not worth separate threads)

If you're not building Company Posts, you should. They look to be adding +2 gold per Company Post (stackable).
 

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After a few games, I have a new-found love for the way the game does religion, contrary to what others have said (including myself in initial impressions!). First off (and this might be from the patch) the AI is not spamming missionaries nearly as much as in Civ6. Second, if you let religion go, and convert the # of cities you need for your objective, the game doesn't try to fight you. That is to say, the AI will not go out of its way to convert cities from your religion. If you convert cities to achieve your cultural legacy path, and then let it go completely, it ends up evening out that each religion has a fairly equal representation across the board. I think this is by design. I, for one, appreciate the absence of religious combat and missionary spam. Religion in this case is a sort of ambient, passive feature after the actions you take to achieve a legacy path. Then, it is variable: if you chose a belief that benefits from more cities following your religion, you can opt to go in that direction, but you are by no means forced to. I feel a lot less pressure in concentrating on religion than in Civ6.
 
After a few games, I have a new-found love for the way the game does religion, contrary to what others have said (including myself in initial impressions!). First off (and this might be from the patch) the AI is not spamming missionaries nearly as much as in Civ6. Second, if you let religion go, and convert the # of cities you need for your objective, the game doesn't try to fight you. That is to say, the AI will not go out of its way to convert cities from your religion. If you convert cities to achieve your cultural legacy path, and then let it go completely, it ends up evening out that each religion has a fairly equal representation across the board. I think this is by design. I, for one, appreciate the absence of religious combat and missionary spam. Religion in this case is a sort of ambient, passive feature after the actions you take to achieve a legacy path. Then, it is variable: if you chose a belief that benefits from more cities following your religion, you can opt to go in that direction, but you are by no means forced to. I feel a lot less pressure in concentrating on religion than in Civ6.
I feel the same way. I basically abandoned religious play in most games, I just get the relics and have a few missionaries at the right time to complete the military path as well. It works in most games, and it doesn't feel annoying. Gamey and pointless? Maybe. But it's definitely a step up from VI for me. That doesn't mean there's no room for improvement though.
 
After you play a few more games, you may feel differently. In some games the AI is CONSTANTLY converting your cities. This is normally a minor annoyance, as in most situations you have no reason to care what religion your cities are (which is a problem in itself), but in some situations (most notably the plague or religion crises in which having your religion change causes significant penalties) it's a serious pain in the butt. Since there is no way to deter or even attack missionaries, you have no choice but to dedicate production to your own missionaries and play whack-a-mole. What fun.
 
After you play a few more games, you may feel differently. In some games the AI is CONSTANTLY converting your cities. This is normally a minor annoyance, but in some situations (most notably the religion crisis in which having your religion change causes significant penalties) it's a serious pain in the butt. Since there is no way to deter or even attack missionaries, you have no choice but to dedicate production to your own missionaries and play whack-a-mole. What fun.
I may have been very lucky, but I had this particular crisis in less than 1/10 of my games.
 
but in some situations (most notably the plague or religion crises in which having your religion change causes significant penalties) it's a serious pain in the butt. Since there is no way to deter or even attack missionaries, you have no choice but to dedicate production to your own missionaries and play whack-a-mole. What fun.
It seems the effects of those crises are influenced by your choice of answer during its first narrative event. I don’t find the plague crisis to have impact either way, but for the religious crisis if you choose the answer that’s something like “all religions must be tolerated”, then the punishment is the opposite - you’re penalized in settlements that do follow your religion. I always choose this option given the AI’s missionary spam (yes, they still spam them - we just don’t care or notice as much anymore because of how inconsequential religion is), and this crisis has been an absolute breeze every time.
 
It seems the effects of those crises are influenced by your choice of answer during its first narrative event. I don’t find the plague crisis to have impact either way, but for the religious crisis if you choose the answer that’s something like “all religions must be tolerated”, then the punishment is the opposite - you’re penalized in settlements that do follow your religion. I always choose this option given the AI’s missionary spam (yes, they still spam them - we just don’t care or notice as much anymore because of how inconsequential religion is), and this crisis has been an absolute breeze every time.
For the narrative event in the plague crisis: isn't the only difference which social policy you get? Either it's "less harm from minor outbreaks" or "happiness and a migrant in infected cities," both applying only to cities of your religion.
 
For the narrative event in the plague crisis: isn't the only difference which social policy you get? Either it's "less harm from minor outbreaks" or "happiness and a migrant in infected cities," both applying only to cities of your religion.
I think that’s true for plague. Again, never felt impactful enough either way, so I never paid attention. I just let the outbreak run its course while pumping out production in other cities.

For religion, I believe the crisis policy is reduction in yields on settlements of either your religion or of foreign religions, depending on your answer.
 
If you're not building Company Posts, you should. They look to be adding +2 gold per Company Post (stackable).
I had a similar situation with monasteries once where I was building loads and getting happiness per monastery. Ended up at like 24 happiness per monastery, definitely feel like there's some bugged behaviour going on with city-state unique improvements
 
So to be clear - you have 5 Company Posts, each of them is getting +10 gold??
Well, I get 8-10 gold on my Caravanserais (each), so in Civ7 economics it's not that big. 17-18 in cleverly placed tiles are surely fantastic, but city-state bonuses in Civ7 are supposed to be powerful. So, I'm not sure if it's a bug or not, but probably will get some attention once Firaxis will go deeper into game balancing.
 
It seems the effects of those crises are influenced by your choice of answer during its first narrative event. I don’t find the plague crisis to have impact either way, but for the religious crisis if you choose the answer that’s something like “all religions must be tolerated”, then the punishment is the opposite - you’re penalized in settlements that do follow your religion. I always choose this option given the AI’s missionary spam (yes, they still spam them - we just don’t care or notice as much anymore because of how inconsequential religion is), and this crisis has been an absolute breeze every time.
If you choose the option that gives you a happiness penalty for having your own religion (which seems logically bizarre, but whatever), then you're kind of screwing yourself. Your holy city will always have your religion, and your other cities will be at the mercy of the AI players, since you can only spread your own religion. This is only an option if you totally ignored religion AND the AI effectively spread their religions in your settlements.
 
If you choose the option that gives you a happiness penalty for having your own religion (which seems logically bizarre, but whatever), then you're kind of screwing yourself. Your holy city will always have your religion, and your other cities will be at the mercy of the AI players, since you can only spread your own religion. This is only an option if you totally ignored religion AND the AI effectively spread their religions in your settlements.
Holy cities can be converted and it's very easy to not convert your own cities...i just ignore mine and convert the others unless I am using policies that want it.
 
TIL Rail Stations are connected across bodies of water if you have Ports in each city. Transported a unit all the way across the ocean using Move by Rail (range still follows normal Move by Rail rules). Turns out those island Rail Stations are not as dumb as I thought...

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