Small Observations General Thread (things not worth separate threads)

You'd think they'd go for someone like the Seljuks if that was the case. I guess there's always the possibility since they are IP they can change, even ages?:dunno:
Because based off the timeline you would think the Ottomans are the best candidate for the Modern Age in the Middle East.
They can always add Ottomans later and replace the IP with something else. But still it's ridiculous that they probably aren't planning to do that at first.
 
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call to war.PNG

When you have an ally and they get attacked.
 
Quarbit managed to unlock 10 of the 11 Exploration civs.
 
This one is wild - do you recall which video it's from?
It says "Papal state" in Polish, just for the record
After a bit of confusion and a lot more counting, it seems that city size is not just population but also counts buildings and wonders. I have no idea why, this seems like a thing that was in no way broken to me and did not need change, but we can only hope Carl or so will eventually enlighten us about the reasoning behind this. Is it meant to give a more general understanding of the city's yield output since buildings provide yields equal to a specialist on the tile on their own?
I assume it makes growth food requirement higher when you build a building, so that if you develop urban, you have a harder time with rural. The population count also will give a better idea of how much yields the city gets roughly I guess???
 
It says "Papal state" in Polish, just for the record

I assume it makes growth food requirement higher when you build a building, so that if you develop urban, you have a harder time with rural. The population count also will give a better idea of how much yields the city gets roughly I guess???
Well it seems no longer population but “city size”
City Size=Buildings + Population
(Population = Specialists + Rural Districts)
 
I'm kind of confused how the Culture Victory really relates to Culture gameplay wise. Like all the victories I can get, you need gold to buy resources, you need military to take cities and you need science to research the associated techs but with culture outside of needing to unlock one civic to get the explorers and the slots for atifacts I feel like it really doesn't tie to your culture production. Even the Exploration one does more because Religion has its own civics tree and Relics provide culture.
 
After a bit of confusion and a lot more counting, it seems that city size is not just population but also counts buildings and wonders. I have no idea why, this seems like a thing that was in no way broken to me and did not need change, but we can only hope Carl or so will eventually enlighten us about the reasoning behind this. Is it meant to give a more general understanding of the city's yield output since buildings provide yields equal to a specialist on the tile on their own?
Probably to keep the association from previous civs of "population = amount of workable tiles + specialists" but taking in account in this game a city work all "improved" tiles. When you add a new urban district or wonder, that means one extra workable title. Alternatively they could have made so you can only build urban districts / wonders on top of rural ones and after you did so wouldn't get a pop back to make into a new rural district, but that may get a bit too unrewarding to do buildings and make calculating trade offs quite more complicated?
Looks like Nookrium didn't showcase Exploration civ unlocks, so here are some:

Norman - America, French Empire
If America was the other Norman civ unlock after all, I wonder what civ gives Prussia a free unlock.
 
The insistence on the format is quite hard for some of these. I don’t even know what’s better, the Papal People?
And please make their outfits purple, so we can call them the Purple Papal People.

I mean "Christians" would be one kind of answer. One realizes why the game doesn't want to use that as its term.
 
I'm kind of confused how the Culture Victory really relates to Culture gameplay wise. Like all the victories I can get, you need gold to buy resources, you need military to take cities and you need science to research the associated techs but with culture outside of needing to unlock one civic to get the explorers and the slots for atifacts I feel like it really doesn't tie to your culture production. Even the Exploration one does more because Religion has its own civics tree and Relics provide culture.
You can't buy resources with Gold. You send a Merchant to another civ to get some of their resources... and that civ gets free gold... there is no more "trading".
(Gold buildings do increase the resource slots in cities)

The Artifacts, Wonders, and Relics all Provide culture rather than require it.
 
The insistence on the format is quite hard for some of these. I don’t even know what’s better, the Papal People?
Does it have to be an adjective that will appear with "people"? I don't think the UI for independent people showed such. It could just say "Vatican, of the Papacy" or "of the Papal States". If "people", then even "Latin" could work.

Personally, I don't mind Ecclesiastic. The church did control many lands directly and many bishops were also territorial lords, far beyond the Papal States themselves. It is the Church who ruled those lands, not "Christians" in general.
 
At present, it seems Prussia is only unlocked by Rome and Frederick. IMO that’s a subtle hint at a certain entity with a three-letter acronym in the future.
Oh yeah, I forgot. Because before the videos we only saw a few exploration civs unlock and some examples of the three way by the devs, we never thought before that Antiquity civs could unlock Modern ones directly, instead of just indirectly (unlock an Exploration civ that then would unlock the Modern one).
 
I found this one really funny. "Vatican of the Ecclesiatic People"
Is this the English translation? Because one would think you could just name it "Vatican City of the Papal States". :crazyeye:
 
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