- Joined
- Aug 12, 2010
- Messages
- 18,949
Mexico's unlock. Similar to America, but a different terrain type.
They could have snazzed up the picture if the buildings had been subtly hued to match the Mexican flag.
I am feeling that one complaint you could levy against Civ7 (and I will) is that they have gone for flavour over gameplay too much of the time. Unlocks are probably the clearest example, Mexico's or Spain's makes sense if you want something flavourful, but has 0 relationship to gameplay.View attachment 716303
Mexico's unlock. Similar to America, but a different terrain type.
They could have snazzed up the picture if the buildings had been subtly hued to match the Mexican flag.
Flavor uber allesI am feeling that one complaint you could levy against Civ7 (and I will) is that they have gone for flavour over gameplay too much of the time. Unlocks are probably the clearest example, Mexico's or Spain's makes sense if you want something flavourful, but has 0 relationship to gameplay.
It's also there in some of the Civ designs I think. There's often a little bit more than there needs to be for good gameplay, and it's just to add a bit of flavour. I don't want historical innacuracies everywhere, but I think 7 has swung its pendulum too far the other way sometimes.
Rant over.
They should be in an expansion to be where Japan begins. though UU isn't easy to determine.View attachment 716280
Yayoi in AntiquityEDIT: not new IP but actually this sitation here
View attachment 716285
Yamatai is the settlement not the people... oh well
Oh, very interesting. An Influence penalty for espionage going wrong.View attachment 716321
Quick translation:
ESPIONAGE REPORT
OPERATION SUCCESSFUL
SPY DISCOVERED
You have discovered that Augustus is carrying out the espionage operation Military Infiltration against you. Because of this discovery, Augustus receives a -4 influence penalty for 10 rounds. They have gained the following effect: They have received visions of our commanders.
I'm not sure how much those unlocks should be related to gameplay. You have 2-3 options unlocked by default, so it's not like you're totally depending on them. And if your plan involves a civ like Mexico, while not having historical unlock from leader or previous civ, you totally could target those conditions. They are like city-state quests - not always fit your default gameplay, but it actually creates some choices.I am feeling that one complaint you could levy against Civ7 (and I will) is that they have gone for flavour over gameplay too much of the time. Unlocks are probably the clearest example, Mexico's or Spain's makes sense if you want something flavourful, but has 0 relationship to gameplay.
Meaning if we get Brazil they might need to change Mexico or rather have Brazil be Vegetated and Nav River adj the Distant LandsView attachment 716303
Mexico's unlock. Similar to America, but a different terrain type
That's a peace deal, not a trade.Settlements can be traded.
![]()
Maybe we could get Samuel de Champlain to compensate for our lack of French leaders.(and a Canada would be Tundra in the Distant Lands** hopefully as a 4th age civ though)
I'm not up to date on buildings tbh, but I thought that many buildings have a happiness maintenance (in addition to gold). I'm surprised that you of all people are surprised by it. Was I wrong?Curious that the Hospital creates -3 Happiness.
Some do, and I'm saying that it seems odd that a hospital should cost Happiness rather than adding it.I'm not up to date on buildings tbh, but I thought that many buildings have a happiness maintenance (in addition to gold). I'm surprised that you of all people are surprised by it. Was I wrong?
Yes, you can't trade cities freely or gift them, but they can be traded in peace negotiations.That's a peace deal, not a trade.
I'm a little shocked that it doesn't provide any healing effects to units. I had expected that.Some do, and I'm saying that it seems odd that a hospital should cost Happiness rather than adding it.
American company reflecting how American healthcare makes us feelSome do, and I'm saying that it seems odd that a hospital should cost Happiness rather than adding it.