Small Observations General Thread (things not worth separate threads)

That’s great. The separation of the two lines has been very annoying.
Two lines that never converged at any point. in previous games of the franchise. Diversified infantry are converged as riflemen.
 
Cuirassiers are the Modern tier 1 cavalry.

If I had to guess, I'd suggest that the Exploration tier 3 are called something like Lancers or Hussars.
Hussars are light cavalry.
I think 'Lancers' name is pursued. hence couched lance emblem shown here. but weapons loadout is pistol. it might be possible that with gunpowder researched, they self-upgraded to pistoliers.
This is what @Boris Gudenuf proposed is somehow pursued.
but I don't see bombards clearly. beyond that transport mode bombard is on the cart and fully covered.
 
Yep, and the anti-cavalry line became more and more useless the further into the tech tree the game moved.
Personally it should be converged with firearms tech.
but individual promotion classes prevented this entirely.
and in Civ7. it's gone.
 
It's worth considering that this is just one variant of the model... an Eastern version (specifically for Chola, in this case). We don't know what the Western version looks like.
But Musketeers role here. are they now ranged class with the range of two hexes?
 
But Musketeers role here. are they now ranged class with the range of two hexes?
I don't know (there's been no tooltips for the tech and the only view I've actually seen of the unit is in the aforementioned video from Marbozir which was just stills and not actual play), but I doubt that they're ranged, since none of the infantry units we've seen in Modern Age are ranged.

But tercio can provide Anticav supports in this game.
That's nice for Spain, but not anyone else.
 
I don't know (there's been no tooltips for the tech and the only view I've actually seen of the unit is in the aforementioned video from Marbozir which was just stills and not actual play), but I doubt that they're ranged, since none of the infantry units we've seen in Modern Age are ranged.


That's nice for Spain, but not anyone else.
It might be. but not exactly what I like it to be. And remember that this game is now a campaign of three scenarios played in a same in one play but not the whole game.
Noticed that Xunleichong (Ming UU armed with specially designed arquebuses). has a range of 1 (one) hex away. (Civ6 slinger attack range). Note that Xunleichong as a weapon has less range than a generic matchlock musket IRL.
 
But Musketeers role here. are they now ranged class with the range of two hexes?
I guess so. If I remember correctly, there were no Tier 3 ranged unit on the science tree.
I don't know (there's been no tooltips for the tech and the only view I've actually seen of the unit is in the aforementioned video from Marbozir which was just stills and not actual play), but I doubt that they're ranged, since none of the infantry units we've seen in Modern Age are ranged.
Most likely both melee and ranged units from exploration upgrade to melee units in modern. But it has nothing to do with exploration musketeers being (or not being) ranged.
 
Do we already know that IP Villages can have an Army Commander (even at a difficulty level which gives -3 strength to their units)?
1737718710957.png
 
Several of the streamers previously said their next embargo date is Feb 3, and I haven't seen any new video from the streamers who have already released an hour. Marbozir just posted a video today in which he said he can only post stills, not more video.

Another streamer confirms that pre-embargo release has been extended to 120 minutes. The NDA has been altered. Pray it will be altered further.
 
That's why you gotta go with cuneiform tablets. When the city burns, the tablets bake.
Alas that the Phoenicians wrote on papyrus and parchment in a humid environment. :(
 
kilimanjaro.PNG

Mount Kilimanjaro is actually a bit underwhelming. It's unclear how the wifi is.
 
Screenshot 2025-01-24 at 9.40.08 AM.png


It seems like even in the new build of the game that VanBradley played on in his recent video, we are still unable to swap unimproved tiles between settlements. He mentioned this was likely the patch that would go live on day 1. Planning building adjacency between different settlements is going to be such a headache if not just impossible :(
 
Back
Top Bottom