Small Observations General Thread (things not worth separate threads)


Indeed!

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In
 
From all the previews so far, anyone starts as anything. There doesn’t seem to be a specific tie-in, and no cultural setting has been spotted yet.
Looks like default is random civs and leaders combos in the setup screen.

Cultural Dark Age in Exploration:
+1 Charge and Movement on Missionaries
-3 Happiness in all cities if you found a religion
-6 Happiness in a city that doesn't follow your religion once founded
I really don't see myself ever taking these, especially at the expense of all other Legacy bonuses! :cringe:
 
I hope we get Philippines (or a pre-colonial version of them) to go with Jose Rizal at some point. Not thrilled about Himiko’s two personas. We know so little about her.
 
I hope we get Philippines (or a pre-colonial version of them) to go with Jose Rizal at some point. Not thrilled about Himiko’s two personas. We know so little about her.

I already bet about her persona standing for the Japanese Emperor Tenno without including any real Tenno who can be aggressive choice for Asian costumers.
 
Cities cannot be renamed. :hide:

That's such an important feature for any cic game, but especially for this one with the civ switching. I cannot believe it's still not in.
I swear, if the justification for this is that they want to really let players feel that “history is built in layers”, I’m gonna start playing domination-only until they add the naming feature.

In fact, if I hear “history is built in layers” one more time…
 
Cities cannot be renamed. :hide:

That's such an important feature for any cic game, but especially for this one with the civ switching. I cannot believe it's still not in.
I have a hunch it has to do with the capital changing feature. It should be possible with a renaming feature but I just have feeling it might be technical debt
 
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UUs need to be upgraded manually like other units
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Relationship screen:
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It looks like Charlemagne is more angry that you Sanctioned another Civ than that you Declared War. There might be a time-decay at work on these factors, though.

Also, Started a Trade Route and Mutual Trade are separate positive bonuses. Not sure if Mutual Trade just means he started a trade route with you or if its referencing something else.
 
All of the metal is so shiny it practically glows.
 
It looks like Charlemagne is more angry that you Sanctioned another Civ than that you Declared War. There might be a time-decay at work on these factors, though.

Also, Started a Trade Route and Mutual Trade are separate positive bonuses. Not sure if Mutual Trade just means he started a trade route with you or if its referencing something else.
I think mutual trade is an endeavor that gives gold per turn. It doesn't mean there's an actual trade route involved. I've seen it somewhere today. iirc it's +6 gold per turn for both if you accept (cost 60 influence), and +4 for the one who proposed and +2 for you if you don't invest influence.
 
Cities cannot be renamed. :hide:

That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.
I don’t like this at all. Even within my chosen civ I like to rename cities to thematically appropriate ones - Ostia as a Roman harbour city, Oxford as a university city etc. Disappointing.
 
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