Small Observations General Thread (things not worth separate threads)

All of the metal is so shiny it practically glows.
 
It looks like Charlemagne is more angry that you Sanctioned another Civ than that you Declared War. There might be a time-decay at work on these factors, though.

Also, Started a Trade Route and Mutual Trade are separate positive bonuses. Not sure if Mutual Trade just means he started a trade route with you or if its referencing something else.
I think mutual trade is an endeavor that gives gold per turn. It doesn't mean there's an actual trade route involved. I've seen it somewhere today. iirc it's +6 gold per turn for both if you accept (cost 60 influence), and +4 for the one who proposed and +2 for you if you don't invest influence.
 
Cities cannot be renamed. :hide:

That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.
I don’t like this at all. Even within my chosen civ I like to rename cities to thematically appropriate ones - Ostia as a Roman harbour city, Oxford as a university city etc. Disappointing.
 
Civilopedia screenshot:
1737048459597.png
 
Hmm, apparently cities/towns can switch sides peacefully. Did I miss that previously?

In Writing Bull's stream, he had the Happiness related crisis, with such great cards as -6 :c5happy: in all towns, -6 :c5happy: in all cities, -6 :c5happy: in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1 :c5happy: in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.
 
1737048936616.png

Teotihuacan as an IP! Means it's on the Dev's radar at least, fingers crossed it'll get upgraded to a civ eventually.
 
Couple things I've noticed:

- playing with the tutorial enabled gives a lot of nice, guided information. Definitely looks like a lot of work went into it.
- the tooltips have a lot of information in them, will definitely help to interpret the map as it gets busier and busier with each age.
1737049019058.png

1737049157779.png

1737049104842.png
 
Cities cannot be renamed. :hide:

That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.

That’s super messed up and honestly enough of a reason that I might not preorder. Which is a shame because I’m otherwise very excited for this game.
 
Hmm, apparently cities/towns can switch sides peacefully. Did I miss that previously?

In Writing Bull's stream, he had the Happiness related crisis, with such great cards as -6 :c5happy: in all towns, -6 :c5happy: in all cities, -6 :c5happy: in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1 :c5happy: in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.
This happened in Boes’ video too with the same crisis - seems that this is the Loyalty mechanic’s return during a crisis that Ed talked about in the stream.

It looks like Charlemagne is more angry that you Sanctioned another Civ than that you Declared War. There might be a time-decay at work on these factors, though.
Charlemagne was allied to another leader who had just declared war on the player, so that could be the reason for the large negative modifier. Perhaps alliances do not cause auto DOW any more and rely on this to just make it more likely that Allie’s join wars?
 
iirc it's +6 gold per turn for both if you accept (cost 60 influence), and +4 for the one who proposed and +2 for you if you don't invest influence.
To avoid future confusion, since civ 7 is getting very particular with its terminology:

Accept = take the proposal as is, and usually the numbers will benefit the proponent more than the receiving side. No Influence cost.

Support = accept and “supercharge” the proposal, making it equally beneficial for both sides. Costs Influence.

Reject = the proposal fails, nobody gets anything. Costs Influence.

So in your example, +6 gold will be from supporting the proposal, and +4/+2 is from accepting it.
 
That’s super messed up and honestly enough of a reason that I might not preorder. Which is a shame because I’m otherwise very excited for this game.
Maybe we can make a very loud petition?

A poll which feature would be the most important to include? In CFC style, the options could be:
a) renaming cities
b) leader's headwear changing according to the current civ
c) customizable unit alert function that wakes units when enemies come close by X tiles
d) the game is feature complete
d) the game is beyond salvation, every additional penny spent on development is wasted, civ 8 should be released in 12/2025.
 
That’s super messed up and honestly enough of a reason that I might not preorder. Which is a shame because I’m otherwise very excited for this game.
I will go ahead and pre-order because I cannot imagine a city-renaming feature not being added ASAP. It would not interfere with the Capital re-naming, since that can be automatic as it apparently is now: apply renaming as desired to non-capital cities and allow gamer over-ride for the capital. After all, some of us may want our Russian capital to be Novgorod or Vladimir just for contrariness' sake, or settle our Normans entirely as post-conquest with a capital in Westminster.

When they tell us to 'Build something you believe in" I'm going to tell them I DO NOT believe in any capital or city that I cannot rename as desired.
 
Hmm, apparently cities/towns can switch sides peacefully. Did I miss that previously?

In Writing Bull's stream, he had the Happiness related crisis, with such great cards as -6 :c5happy: in all towns, -6 :c5happy: in all cities, -6 :c5happy: in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1 :c5happy: in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.
1737050246721.png
 
I will go ahead and pre-order because I cannot imagine a city-renaming feature not being added ASAP. It would not interfere with the Capital re-naming, since that can be automatic as it apparently is now: apply renaming as desired to non-capital cities and allow gamer over-ride for the capital. After all, some of us may want our Russian capital to be Novgorod or Vladimir just for contrariness' sake, or settle our Normans entirely as post-conquest with a capital in Westminster.

When they tell us to 'Build something you believe in" I'm going to tell them I DO NOT believe in any capital or city that I cannot rename as desired.

Good point. I also hope they add or someone mods a feature that changes all the city names on a new era. If they’ve already built in the ability for the capital name to change it shouldn’t be that hard to expand the feature.
 
Back
Top Bottom