Hellenism Salesman
Emperor
What, why?Non-navigable rivers do not give fresh water to adjacent tiles, need to settle on top of them for the happiness bonus

What, why?Non-navigable rivers do not give fresh water to adjacent tiles, need to settle on top of them for the happiness bonus
Buildable like in the production menu? That's strange because in the purchase menu, the production cost is displayed.This is a problem throughout the UI -- costs aren't displayed for buildable items in the menu either. I think you actually have to go into the Civilopedia to find the costs of anything.
That’s good! The yields from volcanoes in antiquity are insane. If that was to continue, you would always want to settle on volcanoes if possible.
- Disaster yield bonuses are removed at age transition
As it should be.
- Ben Franklin is typically a warmonger, Amina is not
Bizarrely, it doesn't show the production cost in the Production tab.Buildable like in the production menu? That's strange because in the purchase menu, the production cost is displayed.
View attachment 716462
I really think they assume (correctly) that your average player doesn't care about the production cost just the number of turns. And that goes for tech and civic costs as well. Obviously as fanatics most here will disagree with that choice.The UI is so bad and I'm less and less hopeful for it being fixed at launch. Looks like we'll have to rely on mods to fix it.
I don't see any evidence that this is a correct assumption. It doesn't make sense to show the numerical value of yields but not the numerical cost of the items you spend those yields on; the first value isn't very meaningful without the second. And it doesn't make any sense to display the production cost in the Purchase menu tooltip but not the nearly identical Production menu tooltip.I really think they assume (correctly) that your average player doesn't care about the production cost just the number of turns. And that goes for tech and civic costs as well. Obviously as fanatics most here will disagree with that choice.
My evidence is my large (5+) amount of friends plus a few family members that enjoy civ with hundred (thousand for some)+ hours and have never chopped a forest in their life. Not everyone metas their games, they just assume a woodcutter is better in the long run.I don't see any evidence that this is a correct assumption. It doesn't make sense to show the numerical value of yields but not the numerical value of the items you spend those yields on; the first value isn't very meaningful without the second. And it doesn't make any sense to display the production cost in the Purchase menu tooltip but not the nearly identical Production menu tooltip.
I think the visual design of the UI is fine, but it could definitely use a little more important information and some sensible click actions. I get that you don't want to clutter up menus too much, but you shouldn't have to drill down four levels to find basic information that you need on a regular basis.
The tendency of UI designers to continually remove information and options is turning the digital world into a hellscape of no choices and no information.
I don't chop forests either or care what the optimal meta is. That doesn't mean I don't want to see what the cost of a friggin' Scout is.My evidence is my large (5+) amount of friends plus a few family members that enjoy civ with hundred (thousand for some)+ hours and have never chopped a forest in their life. Not everyone metas their games, they just assume a woodcutter is better in the long run.
I wouldn't be surprised if they showed console players 2 versions of UI and they said they preferred the one with less information
But if you aren't going to boost your production to get to the scout what does it matter it's production cost?I don't chop forests either or care what the optimal meta is. That doesn't mean I don't want to see what the cost of a friggin' Scout is.
Definitely called that Ben Franklin would be one of the worst warmongers in the game, but it seems like Amina should be as well when she hates you for settling basic tiles.Ben Franklin is typically a warmonger, Amina is not
Indeed, what is even the purpose of minor rivers?What, why?![]()
There are choices you are asked to make throughout the game in which you are shown the numerical value of a yield, whether it's choosing what tile to work, or between two yields offered in a narrative choice, etc. It's kind of important to have a sense of what things cost.But if you aren't going to boost your production to get to the scout what does it matter it's production cost?
Minor rivers still give fresh water, you just have to settle directly on them.Indeed, what is even the purpose of minor rivers?
What video is this from? Did they show the tooltip?View attachment 716466
I think we didn't see the Gullfoss in game up to now
There is such an upsetting amount of empty space on the build menu, not to mention the mouseover text, that it is quite baffling as to how they didn’t find the room to put the total production cost in there.
What video is this from? Did they show the tooltip?