[R&F] Small things you have noticed on playing

Uhh okay so Vilnius' new bonus is "For the highest active alliance level, all your theater square districts receive +50% adjacency bonus."

Anyone mind telling me what this is supposed to mean exactly? As in the "For the highest active alliance level" part of it I mean. I don't really get it
 
Uhh okay so Vilnius' new bonus is "For the highest active alliance level, all your theater square districts receive +50% adjacency bonus."

Anyone mind telling me what this is supposed to mean exactly? As in the "For the highest active alliance level" part of it I mean. I don't really get it

If your highest level alliance is a Cultural Alliance, you will receive +50% adjacency bonus yields in Theater Squares.
 
Do you get lock into whatever age you are in after information ?
Well, while I researched eveyr tech and civic, my actual era was Atomic in 1937 when I finished the game. So I think they might be tied to amount of turns or something. It said 40-60 turns to hit Information era so I didn't bother sitting around for it.
 
First thoughts:
- Getting my first golden age from Ancient to Classical was easy, but the progressive era score afterwards is truly a challenge. I did get a GA going into medieval, but it was down to the wire, and only because of random events bouncing me from dark to golden quickly. I love this!!

- I love city-flipping. In vanilla, AI forward-settling would piss.me.off. Now, I see it as free cities for me. Not bad. Loyalty on my end doesn't seem hard to manage.

- Governors seem interesting, but I am finding some to be less useful than originally anticipated. I didn't think I'd like Liang, but she is my fav, whereas Magnus is too situational and Amani overused (by AI). I think I still need time to learn how to best utilize them.

- Government Plaza is great. I build it early (usually, first district in second or third city), and go for Ancestral Hall-- love the free builders! 2nd Tier is tough decision, but I personally play spies more than I need faith-buys, so Intelligence Agency it is.

- I have played as Cree and Zulus, and find both enjoyable.

- Temple of Artemis is great-- amenities+housing+food=Hanging Gardens+OG Collosseum. My ToA city grew like lightning after completion. I am currently building Kilwa, which I am excited for.

All in all, I like R&F. 4/5 stars (sorry, no Inca=no fifth star). :undecide:
 
- Temple of Artemis is great-- amenities+housing+food=Hanging Gardens+OG Collosseum. My ToA city grew like lightning after completion. I am currently building Kilwa, which I am excited for.

I managed to snag Artemis near Mikisiw-Wacîhk, and my start was just a bonanza of bonus resources - Cattle, Stone, Deer, Rice. Between the Stone Circles Pantheon, the Temple of Artemis and the Mekewaps I've got some pretty nice yields. Will have to try to build Great Zimbabwe later!
 
Alex, Trajan, Gilgamesh ?

Oh. Well that's pretty disappointing. Didn't really everyone was straight (et tu, Alexander?). For such a forward-looking game (plentiful female leaders, most of whom are depicted respectfully and not as sex objects, abundance of female GPs), it would be disappointing if everyone was automatically straight. Even if they introduced a 5% chance that a leader with flirtatious agenda turned out to be gay, I would be happy.
 
I recall this issue in the base game, I ran into it a few times while testing for my dynamic diplomacy mod. I always wondered whether it was because they had future plans to declare war or something. Like @Victoria mentioned, seeing the code would be nice.

One thing I noticed, not sure if this was common before or not, is more aggressive religion spreading. Peter sent an apostle or missionary to my capital.

That's quite strange, I haven't noticed this behavior pre-expansion (if they were friendly and had high positive modifiers I could usually get a Friendship declaration within a few turns).

As a side note, when I defeated the Mapuche in a Joint War with Scotland, the "Joint War" still appeared under "Agreements" several turns later. I should check how long it stays there later.
 
So I just noticed that I found the eye of Sahara and a goody hut in the same turn and the goody hut produced something different. Hopefully the goody hut find bug is fixed.

Post anything you like/notice, would be a nice thread for info

EDIT: Also no quest on CS banner EDIT: Ah no its just moved to the strength but does not always show
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I found Uluru in the same move that took me onto a tribal village, and I didn't notice any bonus from the village - the sense I had is that I simultaneously got the Astrology eureka from the village and the natural wonder.
 
Does it have to be cultural alliance? I interpreted it as just requiring any maxed out alliance.
Yeah that's the most probable interpretation I think, however I would still argue that "the highest active alliance level" is a bit different from "having a level 3 alliance"

It's probably just poor phrasing on the developers' part
 
In the early game, I was using a slinger to try to earn the eureka for Archery. It got pretty banged up in the process. I happened to find an unescorted Australian settler near it, declared war, and took the settler. There was also a Barbarian Scout in the vicinity. It actually attacked my weakened Slinger multiple times and nearly killed it. I had to use the settler to found a city in order to save the Slinger. And no, I hadn't recently wrecked a Barbarian Camp to provoke the Scout to rampage.
 
Yeah that's the most probable interpretation I think, however I would still argue that "the highest active alliance level" is a bit different from "having a level 3 alliance"

It's probably just poor phrasing on the developers' part

Yes I agree it's badly worded. It also seems like a really niche suzerain bonus too - I mean you have to put in the effort in terms of envoys to become suzerain and then on top of that you have to have cultivated a top tier alliance with another civ, so the bonus itself isn't going to come into play until the midgame anyway.
 
I'm confused - according to the Civ'pedia there are no requirements for government plaza buildings but when I construct the plaza there are no building available to construct.
What am I missing?
Thanks!
 
Greece has been changed. Acropolis no longer gives envoys upon being built.

Acropolis now: +1 culture for adjacent city center and +1 culture for each adjacent wonder and district. only built on hills. edit: In addition of granting an envoy upon being built.

I miss the envoy, but those culture yields are quite good.

edited.
 
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