Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
You can still change city names.Not sure if someone said this before, but no more city name changing?
You can still change city names.Not sure if someone said this before, but no more city name changing?
You can still change city names.
Is anyone finding this easier than vanilla? Not so much in the AI deficiencies but more the way the human can succeed in acquiring golden ages, triggering loyalty flips and the emergencies.
Barbarian Scouts are much more on the ball now. Had two trade routes and a mine pillaged just in the first 40 turns, and every time it was a Scout.
edit: i also noticed that after changing citizens allocation, cities tooltips do not reflect new figures until you jump to next turn (for instance: remaining building/growth turns). (didnt notice this until today. Dont know if it was there before R&F)
Anyone having trouble getting alliances? Even though I wiped out the Japanese as the Mongols, I wasn't in contact with any civilizations at the time, and I don't think Japan was either (because I know they can learn about 3rd party information), I can't form a single alliance. I managed to get a friendship with Alexander, but he won't take anything for an alliance. I swear there's some hidden value that the AI knows you are a meanie.
edit: wait a minute. they still have the make alliance under the make a deal, but that seems to be the old alliance system and was never removed. That's what I was trying to do. It seems I can make a military alliance with Alexander. The old alliance mechanic under make a deal was never removed like it should have been (or does this do anything?)
Founding a second city as Cree reminded me just how immature I still am