[R&F] Small things you have noticed on playing

I played some more of my Georgia game and Gorgo decided to get feisty with Babylon. She took it over very quickly in one turn but it triggered an emergency. I was the only one that joined as the other two AIs were on another continent. The pot was a whopping 7,400 gold and bonus gold per envoy or something like that. Babylon happened to be right next to my most populous city (15 at the time) and came under immediate loyalty pressure. It flipped in 10 turns and the emergency ended with me victorious. Lol. 7,400 gold richer and some bonus gold per turn for doing absolutely nothing. :P
 
National Parks don't give era score. I'm sure that's in the civilpedia on era score, it just seems strange such a momentous thing for your Nation/Empire is not commemorated in any way on the timeline and as era score.

Anyone know what the rock rumbling sound that happens during the AI turn is? I heard it twice in my game that I know of, it's a new sound that I don't know what it means.
 
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The bug where Sean Bean stops reading the quotations for tech and civics completion is back, although different than before. It only appeared for me very late game, at least tech and civic late game it's only 1772. I'm not sure what caused it.
 
So, any kind alliance automatically forms a defensive pact, apparently. That sucks. I can see why the AI's don't make alliances often.

Another annoyance is that when I go to make a luxury trade with the AI, the ones in the alliance want more compensation than civ's who aren't even friendly with me. Mvemba wants 7 GPT (not unreasonable), Cyrus wants 14 GPT, Trajan wants 38, and Genghis Khan wants a whopping 59 GPT.

But poor, small, lonely. indifferent Scottland and Korea basically throw their luxuries at me.

I know in real-life, plenty of friendships are defined by one-sided moocher, but in the cutthroat world of political brinkmanship, you better have me over a barrel to 58 GPT out of me.
 
It may just be me but I think the zoom-in/out has been made a little bit better. Seems like turns are faster and the 'day/night' cycle is much smoother and by that I mean... a lot less orange.
 
In my current game as the zulu I noticed some strange interactions. I wasn't really paying close attention so I may have just imagined these.

Apparently if you have a siege unit out of range of a great general and they attack, then the great general moves close enough to the siege unit, it can attack again on the same turn.

Capturing a city as Shaka upgrades melee ships to fleets and armadas but you have to wait until nationalism/mobilization instead of mercenaries/nationalism like you do with land units.
 
I took Spain's capital as the Zulu. I mostly had Zanzibar fighting for me (my goal was to get spearmen experience, but not killed). This triggered an emergency against me to re-take Madrid. But Sumer was already at war with Spain and the Aztecs were friendly to me, so they ignored the emergency, which left poor Spain alone. Anyway, I decided I wouldn't bother attacking Spain's last city, but spend the next 30 turns building my Unique District and spearmen to get to eight units. I wasn't paying that much attention until I noticed Zanzibar had a siege set up of Spain. The way it was animated, all four warriors attacked at once instead of one at a time. It looked like piranha in a cartoon. They razed the city in a blink of an eye and I won the emergency.

You don't get Era Score for your city states wiping out a civ, btw.
 
Does returning one city that's captured (out of, say, three) no longer do much for your warmongering score? I ended up with a large negative when I took to Sumerian cities and returned a tiny three-pop Kish. I had him cede the ones I took. Not sure if that mattered.
 
I usually play emperor, but it seems way too easy now once you go to early war. So I moved up to immortal....

This seems a different game now: not just about AI having more boosts, but tech progress, culture process and GP progress is a lot slower... I had to check my settings to check if I was still paying at standard speed... I was. On emperor it takes 60 GP points to get a GP, now 215......

So the game plays a lot slower...and I kind of like that....but it doesn't seem more difficult so far...still in classical age though...

I don't recall Vanilla having slower progress at immortal or deity levels...or am I missing something?
 
I took Spain's capital as the Zulu. I mostly had Zanzibar fighting for me (my goal was to get spearmen experience, but not killed). This triggered an emergency against me to re-take Madrid. But Sumer was already at war with Spain and the Aztecs were friendly to me, so they ignored the emergency, which left poor Spain alone. Anyway, I decided I wouldn't bother attacking Spain's last city, but spend the next 30 turns building my Unique District and spearmen to get to eight units. I wasn't paying that much attention until I noticed Zanzibar had a siege set up of Spain. The way it was animated, all four warriors attacked at once instead of one at a time. It looked like piranha in a cartoon. They razed the city in a blink of an eye and I won the emergency.

I got something similar. Me&my friend teamed up as Mongols&Zulu respectively (with only new leaders) with the Mapuche between us. My friend got a classical GA and I got edieval HA so it's a tad bit difficult, but for some reason the Mapuche (who took out 2 CSes already) didn't send any units on the offense: the reason is they're preoccupied with Palenque who I suz'ed with Amani (resupply with envoys later) and that CS got 4 horsemen, a swordman and a catapult ready to besiege a Mapuche city! Did CS AI just focus more on military or something lol? I levied their army (so those horses get my bonus) and attack on my own anyway tho.
 
It may just be me but I think the zoom-in/out has been made a little bit better. Seems like turns are faster and the 'day/night' cycle is much smoother and by that I mean... a lot less orange.
I don't know why it would be, but I can zoom in closer on the map by one or two clicks now.
 
Alexander can get ALL eurekas and inspirations in very short time (nuclear fusion eureka in Classic Era!) by constantly making cities rebel then taking them back. (https://www.bilibili.com/video/av19502074/)
Hahahaha, Alex was totally broken even before R&F - as it kept getting eurekas/inspiratiosn for building districts in cities you've captured a long time ago. But this is a whole new level.
 
I'm finding the difficulty a little more challenging on my current game. My first game I forgot to include all the Rise and Fall leaders, though Chandra just happened to be by chance, though he got wiped out by Kongo and Sumeria. All my other civs were vanilla (or dlc). My current game I chose all Rise and Fall civs and also included Sumeria (still trying to get that achievement), and it's been a lot more challenging in terms of keeping up in tech. And Scotland is doing great in Great Scientist points. I got a couple good campuses up now, so I think I'll start to pull away. It's taking a while to get the score lead.

Which leads me to beleive the Rise and Fall civs are much stronger than Vanilla civs, at least in the hands of the AI. But then again it could be the map type. Most map settings are the same, but I chose cold planet (as I'm playing the Cree and it seemed appropriate).
 
I'm finding the difficulty a little more challenging on my current game. My first game I forgot to include all the Rise and Fall leaders, though Chandra just happened to be by chance, though he got wiped out by Kongo and Sumeria. All my other civs were vanilla (or dlc). My current game I chose all Rise and Fall civs and also included Sumeria (still trying to get that achievement), and it's been a lot more challenging in terms of keeping up in tech. And Scotland is doing great in Great Scientist points. I got a couple good campuses up now, so I think I'll start to pull away. It's taking a while to get the score lead.

Which leads me to beleive the Rise and Fall civs are much stronger than Vanilla civs, at least in the hands of the AI. But then again it could be the map type. Most map settings are the same, but I chose cold planet (as I'm playing the Cree and it seemed appropriate).
In my only game (which took almost all weekend, not sure how people have gotten so many games in already) I was alone on my own little mini-continent while everyone else was on the "mainland." The two expansion civs that rolled were Zulu and Korea. They clearly were the best/biggest civs on the continent with Germany a close third.
 
Alright I can only assume this has already been reported since this is too blatant to not notice, but Reina's district purchasing is bugged.


Clearly says it should cost 550 gold to buy but it costs 930 in reality, putting me in negative gold all of a sudden. Considering the price is seemingly dependent on how many districts of the same type you already have I was thinking maybe if I had a theater square currently in production somewhere it could mess up the numbers, but I don't have that so... beats me. Same thing happens if I try it with other district types too btw

Oh ho! I had this happen too and had no idea why I had suddenly dropped into negative gold. It was a significant one turn hit to my civilization as many things dropped into the red (I really should have paid more attention to what but I think amenities and loyalty took a hit). I haven't dropped into the negative gold since. I'm sure the Civelopedia may talk about what happens at negative gold.

Well, at least I know WHY now. It was really bizarre.
 
Was this possible before?
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