Discussion in 'Civ4 - Succession Games' started by Jusos2108, Jan 18, 2012.
No sign of Science Rules..
I am playing now.
Turn 0 Hire Artists in Marv.
Turn 1 Marv finishes National Epic, next Mevlana's Tomb. Quetta library -> stable, Ghazna courthouse -> library, HHAs elsewhere.
Turn 2 Mazar Slave Market -> sufi.
Turn 3 I ask around for money, seems that there is not much happening in this set.
Turn 4 Mazar sufi -> butchery, Zaranj Shahnameh -> Castle. The siege of Aqabah comes to an end as barbs take it.
Turn 5 Samarqand barracks -> stable, HHAs and catapults elsewhere.
Turn 6 We research Finery Forge, next Mechanical Engineering (6). Qwadar finishes Kizil Kule, next stable. Ghazna library -> market.
Turn 7 Zaranj castle -> courthouse, Qandahar guildhall -> Sunni Madrasah.
Turn 8 Mazar butchery -> stable, Gwadar stable -> HHA.
Turn 9 We declare war on Normans, since everybody is asking us to and they are doomed anyways. Aqabah flips to us and gets disbanded.
Turn 10 Kingdom of Cyprus spawns. HHAs all around.
Turn 11 Nothing happens.
Turn 12 We research Mechanical Engineering, next Banking (11). Zaranj courthouse -> library, Qandahar Sunni Madrasah -> courhouse, Ghazna market -> walls. I queque Al-Jaziri's Workshop in Gwadar. Trade opium for sugar with the Fatimids.
Notes & suggestions
-Mongols will spawn soon enough.
-We need to sabotage Wasit's production (Mevlana's Tomb) on the next turn, although I think we might need to turn up the espionage slider to complete it.
-After the Great Artist spawns in Marv, we should focus on production that we'll beat Abbasids for the M's Tomb.
Seems like the Gujarats did us a favor and built the shrine *that no person can spell* , I guess you overlooked it.
Personal Issues prevent me from continuing this SG. Please drop me from the list.
Sorry to hear that Science Rules. Downloading now.
EDIT: Graphics card has bit the dust and needs to be replaced. I can't launch CivIV at the moment. Will have to skip/postpone my turn for now.
Actually I noticed that, but I remebered that our goal was to control the Holy Cities, but indeed it was the Shrines.
Too bad Science Rules is out.
Blizzrd, if you can play your set during the next couple days, imo we can wait.
Hoping to get a replacement graphics card today.
OK, new graphics card installed, CivIV boots up just fine, playing now.
Turn 0: 1196AD
Our economy is at 1460g -37gpt with 80% science. Hire an additional Artist specialist in Marv. Move Blessed Mantle south towards the port of Gwadar and eventually Mecca (one of our objectives is to settle all Sunni Relics in Mecca). Upgrade deal with Abbasids by 3gpt. Trade Stern Rudder to Abbasids for 300 and a civic switch, to delay Mevlana's Tomb. Trade Religious Architecture to Byzantines for 290g. Request 140g from Fatimids. Upgrade deal with Khwarezm from 3gpt to 4gpt. Upgrade deal with Yemen from 2gpt to 3gpt. Trade Religious Architecture to Sindh for 70g. Upgrade deal with Sindh from 1gpt to 2gpt. Trade Religoius Architecture to Armenia for 70g. Upgrade deal with Armenia from 3gpt to 4gpt. Trade Religious Architecture to Malwa for 50g. Request 20g from Oman. Trade Crop Rotation to Seljuks for 90g. Prioritise research to place Cartography in front of Banking. Upgrade fleet in Gwadar and load Great General.
Our economy finishes at 2490g -130gpt @100% science.
Turn 1: 1198AD
Kerman finishes Stables, starts HHA production. Ghazna finishes Walls, starts Castle. Great Saint is settled in Mecca. Switch to 100% espionage for one turn.
Turn 2: 1199AD
Al-Azhar is built somewhere by Fatimids. Trade Finery Forge to Abbasids for Welfare State + 80g. Our spy in Wasit sabotages production of Mevlana's Tomb and promotes, returning safely to Kerman.
Turn 3: 1201AD
Ghazna finishes Castle, starts Fairground.
Turn 4: 1202AD
Khwarezmia offers to vassalise, declined. Cartography is learnt, next Banking. Ghazna finishes Castle, starts Fairground. Great Artist is born in Marv. Unhire Artists specialists and hire Priest specialists. Simplify 2x cash deals with Byzantines into a single 14gpt deal. Cancel our only Pearls to Seljuks for 5gpt and replace with Copper for 6gpt. Trade Sorghum to Georgia for 2gpt. Upgrade Sheep to Fatimids from 6gpt to 7gpt. Request 1gpt from Sindh. World Map trading to various civs for 710g.
Turn 5: 1204AD
Ghazna finishes Fairground, starts Pottery Workshop. World Map trading to various civs for 215g.
Turn 6: 1205AD
Zaranj finishes Library starts Pottery Workshop. Quetta finishes Walls, starts Castle. WM trading for 50g.
Turn 7: 1207AD
Mecca finishes Market, starts Royal Mint. Ghazna finishes Pottery Workshop, starts Slave Market. We get a good event near Gwadar.
WM trading for 210g. Upgrade deal with Rum from 2gpt to 3gpt. Trade Silk to Ghorids for 1gpt. Upgrade deal with Gujarat from 3gpt to 5gpt.
Turn 8: 1208AD
Zaranj finishes Pottery Workshop, statrs Slave Market. Load Great Artist onto fleet near Gwadar and set sail for Mecca. WM trading for 70g. Trade Silk to Oman for 2gpt.
Turn 9: 1210AD
Al-Jazari's Workshop finished in Gwadar, next Ibn Batuta's Embassy. Pick Camshaft bonus (Blast Furnace beakers). Quetta finishes Castle, starts Sunni Missionary production. One of our spies steals successfully from Abbasids in Al-Kufah, promotes and returns to Kerman.
Turn 10: 1211AD
Zengids collapse. Ghazna finishes Slave Market, starts Barracks. Spread Sunni Islam in Thatta. Demand 80g from Byzantines. Trade Cavalry Tactics to Abbasids for 230g.
Turn 11: 1213AD
Abbasids call for a Jihad against Byzantine infidels (and their Armenian vassals). We accept, but lose cash deals worth a total of 20gpt. Qandahar finishes Fairground, starts Library. Ghazna finishes Barracks, starts Stable. Trade Opium to Gujarat for Dye. One of our Sunni Missionaries fails a mission in Ulah.
Turn 12: 1214AD
Upgrad deal with Khwarezm from 4gpt to 5gpt. WM trading for a total of 90g. Upgrade deal with Ajmer from 2gpt to 3gpt. Another successful espionage mission steals gold from Abbasids in Baghdad.
The last two unique Great People (General and Artist) are currently enroute to Mecca.
Sunni is currently at 41% out of 50% required for the URV.
Do we hold off from settling the Great General in Mecca so as to not win the URV before finishing the other SG goals? It will take quite some time to finish some of those goals.
Well kind of have to hold it off, unless we want to lose. Naturally it will be the GG.
Since the URV is pretty much finished, lets remind ourselves of the other goals:
1. Win by Sunni Unique Religious Victory (URV). - Basically done
2. Complete 2/3 UHVs - Done
3. Become Shahanshah, Sharif of Hejaz and the Commander of the Faithful - 2/3 missing
4. Settle all Sunni Relics in Mecca - 0/7 (?) currently in Mecca, 2/7 in control
5. Convert all surviving nations to Sunni - Needs lots of work
6. Control all Religious Shrines - 1/4
Short term goal is to survive the Mongols, which I am sure we will. Should the next goal be to send a large expedition to capture Constantinople for goal 6 and stability? Thereafter, we need to convert Caucasus, the Levant (hope for no Kingdom of Cyprus respawn) and India.
How do the relics work, if we open the trade screen with a sunni civ controlling a sunni relic, do we see it?
I will play later tonight.
After the initial wave of Mongols has been repulsed, we should send a big enough convoyof HHAs, with siege, towards Mesopotamia, since the Abbasids are truly quite strong and we should strike just after the mongol wave hits them. I suspect that the mongols won't capture many cities due to their marksmen and castles. However, we should remember to keep HHAs around Kerman, Zaranj and Herat where some mongols will spawn later.
We don't see relics, if they're settled by an islam civ. We need espionage for those.
Kingdom of Cyprus already respawned some time ago. It will be a difficult task to convert them to Sunni.
Turn 1 1216: We discover banking, companies next. Marv finishes Mevlana's Tomb! Courthouse next. Zaranj slave market -> university. Herat HHA -> HHA. Ghazna stable -> HHA. Several HHA and catapults are not promoted. I don't really now why, so I promoted, apologies if I spoiled a strategy. We spread Sunni Islam in Tharri.
TUrn 2 1217: Quetta missionary -> missionary. "A massive barbarian uprising is occurring. The Mongol invasion of Kwharezmia has begun"! Great general unloaded in Mecca, stays asleep.
Turn 3 1219: Samarkand HHA -> HHA. Quetta missionary -> missionary. We kill Subotai and a bunch of Mongols. The Blessed Mantle starts its journey towards Mecca. More Sunni spread in the Sindh lands.
Turn 4 1220: Mazar HHA -> HHA. Gwadar finishes Ibn Battuta's Embassy, so now we won't risk losing contact anymore. Market is next. Kerman and Ghazna HHA -> HHA. More Mongols killed. We don't win every fight, but most of them.
Turn 5 1222: Our lonely hills-promoted marksman up in the north takes out a stack by himself.
Herat HHA -> Trebuchet. Mecca Royal Mint -> bank. Qandahar library -> unviersity. Samarkand builds HHA, Quetta missionaries. We gain a great General in Gwadar. Is Gwadar exposed in any way? I sent two HHA there, just to be sure. Where to put the Great General? He stands still in Gwadar for the time being, since there are so many Mongols moving around.
Turn 6 1223: Cartography sold to Abbasids for Alchemy and 160 gold. Mazar starts building the Grand Bazaar (14 turns, it has good trade routes). More Mongols arrive in the north and in the Ghorid lands. Third time's a charm for spreading Sunni in Uch.
Turn 7 1225: The Kwarezhmid city of Bukhara falls to the Mongols. Do we want to conquer it or not? I leave it unconquered for the time being. Marv starts a stable. Kerman HHA -> trebuchet. No relic settled in Wasit. Great artist settled in Mecca.
Turn 8 1226: Rüm collapses. Gwadar market -> butchery. Try to get Chayhan to open border by gifting medicine, no luck. HHAs built allover the place. Ghorid city of Peshwar taken by Mongols. Bagdhad has the sacred seal and the sword of Ali (at least second one is a shia relic, right?). The beard of Mohammed is in Samarra.
Turn 9 1228: Herat treb -> treb. Gwadar butchery -> pottery workshop. Ghazna starts university.
Turn 10 1229: We discover companies. Optics next. Gwadar pottery -> slave market. Kerman trebs. University in Quetta. We gain a merchant in Mazar for discovering companies. He is sent to Gwadar for transport to the Royal Mint in Mecca, together with two HHA.
Turn 11 1231: Marv stable -> Sufi. Zaranj university -> barracks. A royal saint is born in Marv. No relics in Ahvaz.
Turn 12 1232: A few Mongols are killed, but the main thrust of their attack is in Persia now. No relic in Basrah. Silk deal with Oman upgraded to 3 gpt.
Should we set espionage to another civ to find out about relics?
Some missionaries are close to the Indian civs, but I have been unable to open borders.
The Mongol attacks are petering out. We should soon send the expedition to Abbasids.
Do we really need the great prophet? As far as I can see, the Dwarakadeesh (hindu), Iman Ali Mosque, Kaaba, Hagia Sophia and Holy Sepulchre are all built.
Which cities should we conquer and keep?
We are currently at 369 gold, -186 gpt, so research will have to be lowered to 70%.
Kingdom of Cyprus exist, so eventually we have to build a fleet to get there.
lurker's comment: The screenshots are kept in a folder in My Games (Documents\My Games\Beyond the Sword\ScreenShots for me)
Great Prophet would be useful for converting Cyprus to Sunni, that was my idea at the time.
Ah, good idea.
The catapults don't really matter, although the reason not to promote them was that I wasn't sure whether we would need to use them against mongols. If not used, we could later promote them to city raider, I trust that you promoted them to collateral.
The HHAs weren't mainly promoted, because they can always be promoted before attacking the spawned mongols. However, if a mongol survives the initial attack of one HHA, and another unpromoted HHA can finish it off with +95% odds, there is no point promoting it before attacking, since it might lose some health during the battle, but the promotions after the battle will cure most of the damage. Also promoting all our HHAs to +25% against HAs is kind of a waste.
I promoted the catapults to city raider and sent them towards Kerman for the assault on Abbasids. For the HHAs I made a mix, some anti Mongol, but most 3xcombat.
Well we most likely would saved a few more HHAs by using obsoleted catapults against the mongols, but in the end that doesn't make that much of difference. But it doesn't hurt to ask either.
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