Sons of Mars II

With all due respect, not a single citizen would ever want to leave the Promised Land.

fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.
 
fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.

We will fight to hold our Florida. We will not Fall!
 
fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.

That's kinda hard to believe given that this is the Dawn of Man and no actually history exists.
 
Turn VI

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Turn VI!

While one American War has ended - with Gran Colombia rising to prominence - another has started. The Floridian War of Aggression has turned sour for the attackers, with Canada aiding the Mayans. While the Salt Empire has invested in Florida's war effort, the Mayan side is also receiving aid from third parties not liking the idea of a gigantic Floridian superstate.

Will the war be quick? Or will it be long, fruitless and bloody?

Events:

These are small variations that will spice the game up a bit. Each event happens at least once a turn; for the first few turns, there are only positive events, but each one has an "evil twin."

Economic Boom - 3 occurrences

This represents a boost of +75 gold to your income.

Spain, Darfur, Liberia

Recession - 1 occurrences

A recession hurts your economy, and takes 20 gold from your coffers! Recessions only affect you if you have the economy for an era - Era 1 is Econ 1-5, Era 2 6-10, and so on. So if you're in Era 2 but your Econ is 5 or less, you won't feel any effects.

N/A

Scientific Breakthrough - 3 occurrences

Gives you +75 TC(can be exclusively spent on technology) for the turn. Flawed Research does the opposite.

NCR, Echidna Empire, Antilles

Flawed Research - 1 occurrence

Removes 20 TC from your country! Always targets your most advanced tech, and will be biased against your focus.

N/A

Casus Belli - occurrence

Ordinary border disputes and failed spy actions.

Someone failed to fabricate claims on Kazakh.

Japan got a casus belli on Tibet. Apparently tensions are high; the Japanese Tenno believes Tibet should pledge fealty to him, given his title as ruler of China (former overlords of Tibet). The Tibetan Dalai Lama has rejected this request of vassalage, and so, it is possible war will soon consume the region.

Revolts:

Belgium had a revolt - 5 provinces. Belgium's capital falls as it's undefended.

4 battles ensue. In total, 2 provinces fall, due to many ties breaking in Belgium's favor.

Songhai had a revolt - 5 provinces.

3 battles ensue. In total, 3 provinces fall.

Succession:

None.

Superpowers:

There are five categories - Base Income, Trade Income, Provinces, Army Quality, Army Numbers. The states that win in each category are the 5 superpowers.

-Base Income: Japan/Enerjak (105.875) - Japan wins the tie by merit of better trained forces

-Trade Income: Salt Empire (200)

-Provinces: Olafian Republic (40)

-Army Quality: Gran Colombia (10)

-Numbers: Slavic Union (43)

Remember that superpowers cannot form PUs, guarantees, alliances, or defensive pacts with eachother.

Notes/Misc.:


Diplomacy:

Spoiler :
Trade

Olafic Republic - Echidna Empire, S. Africa, Centaurium, Slavia

Habsburgs - Island Confederacy, Salt Empire, Kalmar, Echidna Empire, United Empire

Kalmar - United Empire, Habsburgs, NCR

Ottoman Empire - Salt Empire

Japan - Siberia, Wu, NCR

Island Confederacy - Habsburgs, Salt Empire, Albania, Echidna, Enerjak, United Empire, Florida

Albania - Salt Empire, Island Confederacy

South Africa - Madagascar, Kenya, Srivijaya, Olafic Republic, Belgium, Songhai

Centaurium - Slavia

Belgium - Kenya, S. Africa

Kenya - Echidna Empire, S. Africa, Belgium, Salt Empire, Arabia, Madagascar, Hyderabad

Slavia - Salt Empire, Echidna Empire, United Empire, Olafic Republic

Spain - Salt Empire, Echidna Empire, United Empire

NCR - Japan, Kalmar

Songhai - S. Africa

Echidna Empire - Salt Empire, Kenya, Spain, Ottomans, Habsburgs, Slavia, Island Confederacy,
S. Africa, Olafic Republic, Arabia

Salt Empire - Echidna Empire, Kenya, Spain, Ottomans, Habsburgs, Slavia, Island Confederacy,
S. Africa, Albania, Belgium

Florida - CIS

Srivijaya - S. Africa

Enerjak - Patagonia, Colombia, Island Confederacy, Guyana, Liberia

United Empire - Kalmar, Habsburgs, Spain, Island Confederacy, Slavia

Colombia - Enerjak

Liberia - Enerjak

Arabia - Hyderabad, Echidna, Kenya

Siberia - Japan, Tibet

Patagonia - Enerjak

Madagascar - South Africa, Kenya

Hyderabad - Arabia, Kenya

Wu- Japan, Tibet

Tibet - Siberia, Wu

Guyana - Enerjak

Non-Aggression Pacts

Florida - Colombia (Turn 6 - Turn 15)

Guarantees

Salt Empire - Echidna Empire, Spain, Albania, Habsburgs, Island Confederacy, Slavia, Ottomans

Royal Marriage

Habsburgs - Ottomans, Kalmar, CIS
Slavia - Ottomans
Ottomans - Habsburgs, Echidna, Slavia
Echidna - Ottomans, Arabia, Hyderabad
Arabia - Echidna
Hyderabad - Echidna
Kalmar - Habsburgs
Island Confederacy - Habsburgs

Personal Unions

Ottomans - Echidna

Defensive Pacts

Triple Entente

Kalmar - United Empire, Habsburgs
United Empire - Kalmar, Kalmar
Habsburgs - United Empire, Kalmar

Arabia - Hyderabad
Hyderabad - Arabia

Tibet - Wu, Siberia
Siberia - Tibet
Wu - Tibet

Alliances

Triple Alliance

Albania - Slavic Union, Ottomans
Richard - Albania
Slavic Union - Albania
 
sir, did my economy crash or something? there's an economic boost of 75 gold, but it lists only 129 gold.
 
Build 10 navies, blockade Liberia, then put the rest into economy.


We will allow the rebels to secede and offer them a trade agreement.
 
You didnt add my military purchaces but whatever :)

I offer trade to the Olafic Republic, Arabia, Enerjak (Brazil), and Grand Columbia

Vault = 335

Econ 13
Econ 14
Econ 15
(Total -210)

Military 2
Military 3
Military 4
Military 5
Military 6
(Total -100)

25 Gold to Vault


Gift the knowledge of Military 6 to Florida
 
Spend all Kash building armies and attack the most prudent places.

We provide an offer of peace to the Mayans and Canada, on condition of returning to pre-war borders. We'd also pay a lump sum of 20 gold to the Maya.
 
Spend all Kash building armies and attack the most prudent places.

We provide an offer of peace to the Mayans and Canada, on condition of returning to pre-war borders. We'd also pay a lump sum of 20 gold to the Maya.

we ask canada and maya not to accept this. whats to stop him from attacking you at a later time?
 
@ Civplayah: These rebels want a change in government to Republic, citing the success of the Republics of the world such as the Salt Empire, not independence.

sir, did my economy crash or something? there's an economic boost of 75 gold, but it lists only 129 gold.

You have the gold on my personal sheet.

How come Scandinavia took my claims? What's with that?

Kalmar claimed them at the start of the last update.
 
then we advise canada and maya to continue the war. if they want it over faster, we can supply some gold on loan.
\
Why do you ALWAYS do this? You claim to want to be friendly with my nation and then you go against us for no reason. All the time. In every game.

I'm done dealing with you. Forever.
 
\
Why do you ALWAYS do this? You claim to want to be friendly with my nation and then you go against us for no reason. All the time. In every game.

I'm done dealing with you. Forever.

This. Seriously Spain, cut it out. You're across the damn ocean and we haven't even reached Roman Tech.
 
\
Why do you ALWAYS do this? You claim to want to be friendly with my nation and then you go against us for no reason. All the time. In every game.

I'm done dealing with you. Forever.

you waged an offensive warfare, and your going to be defeated sooner or later. best kill you quickly and painlessly than a slow agonizing death. like cancer.

im full of mercy here :D

anyway, all gold into economy tech
 
Actually Math is in the early mid-Renaissance going by that tech tree I posted wayyyyy back on Page 2. :p The most advanced states are about to enter the Imperial Age.

Ahem, Math, yes, just add 75 gold to what you have.

Collaboration between the Salt Empire and Gran Colombia has boosted each of their tech levels - Colombia has gained 4 Econ levels, while the Salt Empire has gained 2 Army levels. This is due to the fact that when cooperating, tech trading actually drains on what you have in your treasury.

Regardless, the relationship seems to be fruitful.
 
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