fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.
fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.
fine, we wont do anythign if Canada and Maya decided to burn every major city and salt all the fields, and kill all the Floridians. might i remind you that Florida was part of Spain for a while? if anything, Spain is the promised land.
While one American War has ended - with Gran Colombia rising to prominence - another has started. The Floridian War of Aggression has turned sour for the attackers, with Canada aiding the Mayans. While the Salt Empire has invested in Florida's war effort, the Mayan side is also receiving aid from third parties not liking the idea of a gigantic Floridian superstate.
Will the war be quick? Or will it be long, fruitless and bloody?
Events:
These are small variations that will spice the game up a bit. Each event happens at least once a turn; for the first few turns, there are only positive events, but each one has an "evil twin."
Economic Boom - 3 occurrences
This represents a boost of +75 gold to your income.
Spain, Darfur, Liberia
Recession - 1 occurrences
A recession hurts your economy, and takes 20 gold from your coffers! Recessions only affect you if you have the economy for an era - Era 1 is Econ 1-5, Era 2 6-10, and so on. So if you're in Era 2 but your Econ is 5 or less, you won't feel any effects.
N/A
Scientific Breakthrough - 3 occurrences
Gives you +75 TC(can be exclusively spent on technology) for the turn. Flawed Research does the opposite.
NCR, Echidna Empire, Antilles
Flawed Research - 1 occurrence
Removes 20 TC from your country! Always targets your most advanced tech, and will be biased against your focus.
N/A
Casus Belli - occurrence
Ordinary border disputes and failed spy actions.
Someone failed to fabricate claims on Kazakh.
Japan got a casus belli on Tibet. Apparently tensions are high; the Japanese Tenno believes Tibet should pledge fealty to him, given his title as ruler of China (former overlords of Tibet). The Tibetan Dalai Lama has rejected this request of vassalage, and so, it is possible war will soon consume the region.
Revolts:
Belgium had a revolt - 5 provinces. Belgium's capital falls as it's undefended.
4 battles ensue. In total, 2 provinces fall, due to many ties breaking in Belgium's favor.
Songhai had a revolt - 5 provinces.
3 battles ensue. In total, 3 provinces fall.
Succession:
None.
Superpowers:
There are five categories - Base Income, Trade Income, Provinces, Army Quality, Army Numbers. The states that win in each category are the 5 superpowers.
-Base Income: Japan/Enerjak (105.875) - Japan wins the tie by merit of better trained forces
-Trade Income: Salt Empire (200)
-Provinces: Olafian Republic (40)
-Army Quality: Gran Colombia (10)
-Numbers: Slavic Union (43)
Remember that superpowers cannot form PUs, guarantees, alliances, or defensive pacts with eachother.
Notes/Misc.:
Diplomacy:
Spoiler:
Trade
Olafic Republic - Echidna Empire, S. Africa, Centaurium, Slavia
Habsburgs - Island Confederacy, Salt Empire, Kalmar, Echidna Empire, United Empire
Kalmar - United Empire, Habsburgs, NCR
Ottoman Empire - Salt Empire
Japan - Siberia, Wu, NCR
Island Confederacy - Habsburgs, Salt Empire, Albania, Echidna, Enerjak, United Empire, Florida
Albania - Salt Empire, Island Confederacy
South Africa - Madagascar, Kenya, Srivijaya, Olafic Republic, Belgium, Songhai
Centaurium - Slavia
Belgium - Kenya, S. Africa
Kenya - Echidna Empire, S. Africa, Belgium, Salt Empire, Arabia, Madagascar, Hyderabad
Slavia - Salt Empire, Echidna Empire, United Empire, Olafic Republic
Spain - Salt Empire, Echidna Empire, United Empire
NCR - Japan, Kalmar
Songhai - S. Africa
Echidna Empire - Salt Empire, Kenya, Spain, Ottomans, Habsburgs, Slavia, Island Confederacy,
S. Africa, Olafic Republic, Arabia
Salt Empire - Echidna Empire, Kenya, Spain, Ottomans, Habsburgs, Slavia, Island Confederacy,
S. Africa, Albania, Belgium
Florida - CIS
Srivijaya - S. Africa
Enerjak - Patagonia, Colombia, Island Confederacy, Guyana, Liberia
United Empire - Kalmar, Habsburgs, Spain, Island Confederacy, Slavia
Colombia - Enerjak
Liberia - Enerjak
Arabia - Hyderabad, Echidna, Kenya
Siberia - Japan, Tibet
Patagonia - Enerjak
Madagascar - South Africa, Kenya
Hyderabad - Arabia, Kenya
Wu- Japan, Tibet
Tibet - Siberia, Wu
Guyana - Enerjak
Non-Aggression Pacts
Florida - Colombia (Turn 6 - Turn 15)
Guarantees
Salt Empire - Echidna Empire, Spain, Albania, Habsburgs, Island Confederacy, Slavia, Ottomans
@ Civplayah: These rebels want a change in government to Republic, citing the success of the Republics of the world such as the Salt Empire, not independence.
you waged an offensive warfare, and your going to be defeated sooner or later. best kill you quickly and painlessly than a slow agonizing death. like cancer.
Actually Math is in the early mid-Renaissance going by that tech tree I posted wayyyyy back on Page 2. The most advanced states are about to enter the Imperial Age.
Ahem, Math, yes, just add 75 gold to what you have.
Collaboration between the Salt Empire and Gran Colombia has boosted each of their tech levels - Colombia has gained 4 Econ levels, while the Salt Empire has gained 2 Army levels. This is due to the fact that when cooperating, tech trading actually drains on what you have in your treasury.
Regardless, the relationship seems to be fruitful.
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