Sons of Mars III - Trollish Echidnas Not Included

Cult of Norris
337 total NI to spend
137 NI to Industry
Research max-affordable military level
Use the rest to build armies

Spoiler Claims and Forts Stuff :
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Light Green = Expansion
Dark Pink = Destroyed fort
Dark Blue = Placed fort
 
Ahasira

1/3 of income into Army tech
2/3 of income into Industry


Claims:

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What is the pink color in italy? Is this the 2 kingdoms i created? If yes they give all income to france ( i have already posted it).

Claims all french territories in the old franco german borders. The if i can i will claim constantinople.
 
@ General_Olaf:

You don't own the territories, it was just an easy way to mark them all as having been dead-ed.

Also, just as I've re-used your claims for this turn, I'll assume you also want me to re-use the same basic orders:

"Half of income into Industry
1/4 of my income into Army tech
1/4 of my income into armies"

And as such, I've put those in. That way, we can move onto the next update now...

Funny, I could've sworn I put in orders :confused:

Maybe it'd be better if you used some colour that's... I don't know, not mine? It's a little confusing :crazyeye:
 
What is the pink color in italy? Is this the 2 kingdoms i created? If yes they give all income to france ( i have already posted it).

Claims all french territories in the old franco german borders. The if i can i will claim constantinople.


Did you miss the nineteen or so revolts?
 
Revolts??????

All income in armies, take over all rebel territories and nuke the ones that the army dosnt manage to retake.
 
On behalf of all the PCs, I request that all the NPCs stop being such colossal douchebags.
 
Jerusalem nominates the French king for most insane ruler alive.
 
We dont have king. We are republic. And we are going to kick some rebel ass.
 
You might as well be an authoritian state what with the extreme lack of voting, setting up of client states, and the massive use of WMDs in unreasonable situations.

Anyway, Jerusalem opens its borders to Catholics that may be fleeing Europe.
 
@ Olaf:

The Green in South Asia will vanish next turn anyway, so. :p

@ Christos:

Sonereal said it all - those are revolts.

@ Mosher:

Given that Son is a terrorist organisation now... :p

==Napoleonic Wars==

The French Imperial Republic has moved to punish the self-declared Peoples' Republics of Portugal and Italy.

Spoiler :
First, 3 armies isolated in Cantabria move on Portugal.

8 10
9 6
8 4

They take a fort! The main army moves in from the east to take southern Portugal.

7 9
1 5
2 8
1 7
1 4
3 8
2 2
4 8
8 2

1-8. After heavy losses, the Communists are pushed back. They move against the Portuguese fort.

7 2

What a relief! They move to take the last Portuguese province.

6 9
4 7
5 7
8 4

1-3

In total, the Portuguese Revolt had 17 armies committed to it, of which 13 were killed.France began with 47 armies but now has only 34.

15 French armies make up the main column, and are tasked with eliminating the Roman and Neopolitan revolts. While the industrial north, under the Serenessima, remains loyal to France, the agrarian South has revolted.

While Rome and Naples discuss best terms of unification, however, they find themselves besieged. They use the fort of Roma for cover.

10 1. Without fail, French forces seem to be a lot better taking forts than ordinary provinces.

6 8
5 5
7 1

That's 2 provinces taken, with victory/defeat ratio being 2-2.

1 7
5 4

3 provinces taken. Victory/defeat ratio 3-3.

2 8
1 9
1 6
4 5
6 2

4 provinces taken. Victory/defeat ratio 4-7. 3 provinces remain.

6 6
7 1

5 provinces taken. V/D ratio 5-8. 2 remain.

1 2
6 5

6 taken. V/D ratio 6-9. 1 remains. The rebels gather at Reggio de Calabria to mount a final defensive. They state that a genocidal regime, guilty of nuking its own people as well as the former SPQR's, must NOT be allowed to reign in Italy!

9 7

The rebels fight bravely, but are simply no match for the awesome might of the French military.

In total, the Napoleonic Wars of Independence have taken the lives of 23 French armies, half the French forces that fought at the start.

France has plenty of gold - 268 - to rebuild its military, but the costs of the war will remain burnt into their memories.


==News Elsewhere==

The London-Copenhagen Pact has been signed, making Britain and Denmark formal allies. They will pursue closer economic, military, and cultural ties.

==Terrorist Groups==

Spoiler :
Finally some clarification.

Terrorists do not have provinces. They have "bases." They also have an "Infamy" score, which grows with success. The Infamy is essentially a multiplier like Industry, starting at 1.00. It grows by varying amounts depending on missions. Infamy normally declines at a rate of 10% or 1 per turn, but can never go below zero.

The multiplier produces "Agents," who are either used as armies or sent on missions. Agents can be manually recruited as well - they cost 5 gold to recruit like ordinary armies.

Terrorists have Black Ops options, albeit simple.

-All three can steal money, which has a 20% success rate and a 10% discovery rate. If successful, they will take 10 gold and gain 1 Infamy.

-They can incite revolts. This mission has the same success/discovery rates as ordinary Incite Revolts. It has a limited scale, however - it only triggers 1-5 revolts, instead of 1-10. Their Infamy goes up by the number of revolts triggered if successful, by 1 if failure and discovered. Terrorists can also lend as many agents as they want to the rebels, and the agents become armies.

-Non-Phil factions can detonate WMDs. Whenever they successfully detonate a WMD, infamy goes up by x, where x is the Tier of the WMD. They gain 1 even if it fails, provided they were discovered.

-Philanthropy has a unique power - it can destroy WMDs. This mission has a 50% success rate if it's a T1, a 40% if a T2, 30% if a T3, 20% if T4, and 10% if T5. The weapon has a 5% chance of going off when destroyed, causing the appropriate damage. Discovery is 5x-5%, where x is the tier. So they have a 10% chance of destroying a T5, but a 20% chance of being discovered and killed. Meanwhile, they have a 50% chance of destroying a T1, but 0% discovery(T1s being lackluster weapons anyway, this isn't as catastrophic as it seems). They gain Infamy proportionate to the size of the weapon destroyed. Destroyed weapons have a 5% chance of going off, killing the agent sent on the mission and causing appropriate damage.

The number of attempts they can make depends on their Agents, which each attempt consuming one Agent's move. If an Agent is discovered, they will be killed.

Terrorists Black Ops are not calculated until the start of the next turn, when players will have income and whatnot to steal.

Terrorists can acquire their own WMDs - with enough gold, they could tech up to the necessary Tier to produce weapons. Alternatively, they can use the research capability of nations that willingly harbor them, so watch out for those T2 weapon states.

Players can back terrorists, which means basically giving them money to target a certain opponent. You can also harbor them, which lets them grow in your nation unaccosted, but carries heavy diplomatic penalties if discovered. Finally, you can outright arm them, giving them parts of your WMD arsenal(Except Philanthropy, obviously). All these actions have a 10% chance of being discovered(5% if you give T1s due to their smaller size).

For those of a more noble leaning, you can also seek out and destroy them. You can devote your entire intel agency to searching for terrorists, but this consumes all your Black Ops ability for the turn - it also automatically succeeds. You just pick a target, search, and if there are any, you will find out. Take whatever action you feel appropriate.

Minor NPCs do not search for terrrorists unless attacked. If they do search, to prevent GM bias, they choose a nation to search at random.

Our three antagonists:

One Vision Restoration Army - Commandeered by Sonereal, the VRA seeks to rebuild One Vision.

4 The Lulz (Name Pending) - Led on and off by AA, it... well, is general terrorism. Basically, mercenaries for hire.

Philanthropy believes MAD to have failed due to the genocides in Europe, the Middle East, India and Oceania. It accordingly seeks to remove the weapons from existence, and has begun destroying raw material sources, transports, and even assassinated scientists and politicians. Philanthropy being an antihero/antivillain organisation, states without WMDs generally won't care if you're discovered backing them - why should they?

All terrorists start with 5 bases and 1.00 Infamy. So. Each has 5 agents this turn, to be used for defense or to protect their bases. Bases cost 5 gold to erect and can be built anywhere in settled territory. The VRA starts with 2 T2 Bioweapons.
 
Have miltimary law in italy and portygal. Also allow the army to kill as many citizens as it wants. Spend half incpome in armies and the other half in PB. Continue with the claims i already posted.
 
You might as well be an authoritian state what with the extreme lack of voting, setting up of client states, and the massive use of WMDs in unreasonable situations.

1) We are a democracy.

2) We give autonomy to our population. Autonomy not indepedence.

3) We will use our weapons for what we want.
 
In total, the Napoleonic Wars of Independence have taken the lives of 23 French armies, half the French forces that fought at the start.

Once again the brave french soldiers fought and died to defend their nation.

Elections in France:

Nationalist party: 70%
democratic party: 20%
Federal party: 9%
socialist party: 1%

Christos Napoleon becomes for third time Prime minister of France.
 
Christos, you know there is an edit function, right?
 
A Message from the Visionary Resistance Front

anonymous.jpg

France.
You are on notice.
Your actions are clearly influenced by the old Vision, not the new Vision.
You abuse your power. Your weapons. For what? For power.
Instead of leading your people to Ascension, you lead them to destruction.
Instead of salvation, you bring damnation.
You try to make a desert and declare it peace.

This is a warning. You can kill one man.
You can kill two.
Four.
Eight.
Sixteen.
Sixteen thousand.
Sixteen million.

You can do away with a lot of people but for every singular person who holds a powerful idea that you murder, you create a martyr.

Two.
Four.
Eight.
Sixteen.
Sixteen thousand.
Sixteen million martyrs.

For yes, you can kill the man.
But ideas are bulletproof.

Therefore, we declare Operation Wellington into effect.

We are the Visionaries.
We do not forget.
We do not forgive.

Expect us.
 
Revolts??????

All income in armies, take over all rebel territories and nuke the ones that the army dosnt manage to retake.
Whoh, talk about using dynamite to cut a blade of grass :eek:.
 
Time for an IOT toon up!

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(Should be obvious who the Guy Fawks mask represents in this IOT :p)
 
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