Update 8 (Years 700-800 Post-K7)
The
Shaln Trasque tribes fail to move past their legacy of loosely knit travelling family units of hunter-gatherers, but they do manage to take advantage of the big game hunting techniques they developed in the previous generations. Albeit, this stretches the natural resources of the Trasque Shaln mountain massif to their limit, and it may not take long before the ecosystems of this inhospitable region start failing. Some more independent family groups even attempt to migrate northward, but they fail so far.
(Shaln Trasque: -5% Centralization, -5% Conformity, +1 Population Center in Region 25; player must choose type of new Power Points)
The ancestral tribes of the
Shadb Trasque, meanwhile, continue developing not in width, but in depth - quite literally so, as many more cave settlements are established around newly found fresh water springs and in convenient locations near the mountain goat and dire deer migration paths.
(Region 34: +1 Urbanization)
Both the
Sagulan and
Nadelis Turape natives keep on facing relative stagnation of their cultures and economy in the virgin rainforests they inhabit, despite some signs of experimentation with woodcarving clearly observable on the northern side of the island.
The
Hill Enamans continued to thrive in the other rim of the Mona yi Hu valley, leading their moa herds to new highland pastures and proliferating across the land.
(Hill Enamans: -10% Centralization, -10% Conformity, +2 Population Center in Region 29; player must choose type of new Power Points)
Their kin from the
Lakeshore Enaman tribes also keep on spreading through the savanna and pampas as some of them are led away from the lake valley into the grassy plain of Chorokpan far to the east. Despite the distances involved, the shamans of Mona the Sun Forebearer rise up to becoming the glue holding the various nomadic groups together.
(Lakeshore Enamans: 1 Population Center migrates from Region 29 to Region 27; +10% Conformity)
The Enaman proto-herders of moa birds are not the only new settlers of the Chorokpan plain. The
Ankarne mountain people start descending from the ridges of Neu Tyekye into the flatland, bringing with them semi-domesticated dwarf horses. While the patahonica llamas don’t adjust well to the pampas of Chorokpan, the dwarf horses start developing into a proper cattle, giving the Ankarne people the economic output necessary to sustain a much larger population.
(Ankarne: -10% Centralization, -10% Conformity, +2 Population Centers in Region 27; player must choose type of new Power Points)
The
Syrisil culture starts showing first signs of growing sophistication. Their oral folktale tradition diversifies, when informal apprentices of storytellers start travelling from settlement to settlement, spreading knowledge of the world. Meanwhile, their plant cultivation expands to include dye-producing plants, such as sub-species of indigo, marigold, and logwood, bring about the age of primitive dyed textiles of blue, yellow-orange, and purplish-red colors, based on yaxche tree seed cotton wool. Alas, these dying techniques remain only experimental and fail to spread among the Syrisil people past a few communities.
(Syrisil: +1 Intellectualism, +1 Material Culture)
The urban culture of
Nekenee continues flourishing in the Pulete mountain valleys. While it fails to expand past its cradle, some first signs of experimentation with worshipping rituals and agricultural techniques are being seen, so far not very successful. However, the urbanization continues at full speed, as the stone cities become major centers of grain surplus storage. Additionally, the stonemasonry techniques lead to the development of first bas-reliefs used as territorial landmarks and religious statements.
(Nekenee: +1 Prominence; Region 12: +1 Urbanization)
The originally violent clash of the two African-origin civilizations in the Tantara forest comes to an end, as the Mpik-Hazak zealot raids discourage
Happatara merchants from dealing with the forest people. A century of cultural, artistic, and military seeking follows, as the Happatara culture vainly attempts to process the scars of the first clash of civilizations. Meanwhile, the scars of that collision heal, as the previous raised cities of the Nantara valley are rebuilt and repopulated.
(Happatara: -5% Centralization, -5% Conformity, +1 Population Center in Region 23; player must choose type of new Power Points)
For the
Hazo foresters also break their contact with the eastern urban civilization and turn more inwardly, with some Voalohany priests attempting to unite several tribes around their authority. Unfortunately, these tribal unions don’t survive power transition, and the Hazo unity continues to dissolve, as their population grows and spreads through the rich Tantara forest.
(Hazo: -5% Centralization, -5% Conformity, +1 Population Center in Region 22; player must choose type of new Power Points)
The growing population density of the highland woods of Tantara leads some hunting groups of Hazo settlers into the inner part of the continent. There, they fail to truly adapt to the new climate, but they do preserve the knowledge of the land they call Astinanana. Starting as a dense boreal forest at the entrance of the great mountain valley, it turns into a coniferous taiga with a strongly seasonal, continental climate as warm air masses from the ocean get blocked by the mountains, and the cool air descends into the valley. Dire wolves and short-snout bears are the dominant predators on land, while giant owls rule the bird kingdom. Giant sloths and hornless wooly rhinos regularly create clearings in the forest, followed by herds of dire deer. Rodents of all kinds are a common sight in the fern underbrush, and many species of gnat and mosquito reproduce in giant clouds during the short, but humid summer. Mid-slopes of the mountains are a home to many wild bees’ colonies. Good soil is easy to find, but high seasonality and omnipresence of woods make it very hard to make use of. Grazing land is almost nonexistent, but timber is a never-ending resource, and the mountain slopes host deposits of gems, as well as metal ores.
Checkpoint map - Update 8: