Space 5 - Old hands can be newbs too, getting back in the game

Think the exposed Archer could move back to the Banana Hill as there is a desert hill to block Archer fire and deter Warriors? That would keep him near the city.
D'Oh. Of course! Much better plan - didn't register that the wounded archer is on the desert hill. He would only be exposed to a single archer attacking him next turn, and that archer is injured (and will be even more so once the city bombard executes).

Having that archer helping out with city defense makes it much more comfortable.
 
Pre-flight checks… OK :goodjob:

Pre-turn (70):
TK grows (on load) - Wheat NOT in boundary :( - but it is our next natural expansion so I decide to hang onto the gold and not buy
Buy Iron tile at SS (110)

Start Trireme on "The Voyage Home" - no side trip to Vulcan though :)

MM SS to work Bananas
MM TK - choose Production Focus - work Cattle, Horses & Grassland.
Stick with Barracks - at 3h/turn there isn't much else useful at the moment and it may pay off later if we decide to take over this continent.

Press Big Blue Button…
and the Worker Mining NW of SS suddenly needs orders :confused:
Worker -> Mine
and the Worker building a Pasture W,SW of TK - really :confused: now
Worker -> Pasture
Press BBB again…

IBT:
Greece announces it's protecting Dublin
Genoa is now allied with Greece - Iron & Dyes :(
Open Border agreements with Greece & Russia expire

71 - 1160BC
Jag (in the mountains) heals
Jag (between SS & TK) E (heading for hill to act as lookout)
Worker (SS) moves to Northern Iron
Trireme continues to head homeward
Worker & Archer escort (S of Cape Town) E, SE
The only deal on the table is Whales for Silver with Russia - I don't see any benefit so don't bother

Press button and Workers are needing orders again.

IBT:
France & Russia make peace
Worker completes mine at SS

72 - 1120BC
Worker (SS Mine) moves to jungle tile - in preparation to build road to TK
Worker SS start Mine on Northern Iron
SV2013-06-12_01-10-18.jpg
Jag (between TK & SS) E
Worker & Archer escort SE - ready to road next turn
Trireme continues homeward
Worker completes Pasture -> Road

IBT: TK wants Incense

73 - 1080BC
Worker (Jungle) -> Road
Jag NEish SS reaches hill lookout point
Worker & escort -> Road
Trireme continues homeward
MM MB-R for final HG production turn - our global got is now +2 & MB-R will grow in 8 turns
No deals worth having
Press BBB - Worker Mining (SS) needs orders (Mine in 4) Worker roadbuilding (TK) needs orders

IBT
HG completes :party:


74 - 1040BC
Tyre wants someone to destroy Venice :mischief:
Archer (lookout hill) goes on alert
Trireme pauses so as not to end turn in Vienna's waters
MB-R -> Spear
Press BBB and Worker (SS) reset to Mine (3 turns), Worker (Pasture) reset to Road

IBT:
We're the unhappiest nation on Earth :lol:
2013-06-12_02-01-08.jpg


75 - 1000BC
Jag (Mountains) wakes up and moves 2NW
Trireme continues homeward
Worker (Pasture) E
Press BBB and Worker (SS) reset to Mine (2 turns)

IBT:
Tyre requests assistance with barbs

Continued in part 2...
 
76 - 975BC
Northern Jag 2NE
SS completes Chariot -> Barracks (Iron not ready yet)
Worker (jungle) finishes Road moves W to hill
Worker Hill between M-BR & TK finishes Road move SW to hill
CA (SS) 3E - spots 3 French Archers & 1 French Warrior on the French border W of Orleans :eek: also spots Venice farming Floodplains - retreats W to Marble
View attachment 352831
Worker (S TK) Road
Trireme pauses to avoid territorial waters around Dublin
Press BBB and Worker (SS) reset to Mine (1 turn)

IBT:
France declares war on us :cry:
View attachment 352832

77 - 950BC
Adopt Oligarchy (Garrisoned units no maintenance costs, Cities with Garrison gain +100% ranged combat strength)
Northern Jag E - heading back toward TK
Worker (Hill, E M-BR) starts Mine
Archer (E, SE TK) E - to cover Worker
CA (Marble SS) E - spots French Archer N of Orleans, NE - Sees no French units, NW - sees no French units, SW - ends up NE of Marble
Worker (hill E, NE M-BR) starts Mine
Trireme continues voyage home
Archer (hill Northwestish of SS) SW to jungle (as per leif's suggestion)
No deals on the table :(
press BBB…

IBT:
get upgrade possible advice :)
Greece declares :eek:
2013-06-12_22-44-00.jpg

Game crashes :( reload & continue

78 - 925BC
Genoa declares on us :(
Upgrade Jag (SS) to Sword for 80gp
Northern Jag attacks Greek Warrior - redline Warrior, we're yellow
Worker (Northern Iron SS) finishes Mine -> SW - heading for next Iron
Archer (Jungle hill, SS) bombards French Archer
2013-06-12_23-10-05.jpg
CA (NE Marble) trapped by FoC retreats 2NE, NW
Archer (SW TK, covering Worker) goes on alert
Trireme nearly home now
Looking at Gold income I see that we've dropped to -2gpt - further investigation shows Pearls and Fish Blockaded at M-BR but no enemies in sight :confused:
2013-06-12_23-22-28.jpg
Press BBB…

IBT:
Lots of troop movements by Greece & France - Northern Jag is mugged and red-lined, Greek Archer turns up on Fish 2W of M-BR and another Greek Archer is on the Wheat North of TK - The French come out of hiding - 2 Warriors, 3 Archers and 1 Horseman are visible :(

79 - 900BC
Save progress _ I need a clear head to deal with this :)
So I have: 4 Archers, 1 Jaguar (red-lined), 1 Chariot, 1 Spearman, 1 Swordsman and 1 Trireme; 62 Gold (-9gpt) - so I'm not going to be upgrading anytime soon :(

Priorities:
Kill Archer blockading coastal resources
Thin out and slow down attackers approaching SS and ensure TK is safe :)
M-BR starts Sword (best choice I think)
M-BR bombards Greek Archer (2W of M-BR) - yellow-lined
Spear (M-BR) Garrisoned (until I can get an Archer in there)
SS bombards French Archer (E, NE of SS) - 1 damage :(
Sword (SS) NW to roaded hill and goes on alert
Archer (SE of SS) moves into SS - increases SS combat strength to 9
Northern Jag runs away 2W - might draw Greek forces after him?
Trireme comes in range of Greek Archer (2W of M-BR) and bombards only he moves instead, ending up next to Greek Archer :confused: :mad: :smoke:
Worker (NW of SS) SW (to Iron) starts Mine
Work (S of TK) finishes Road moves W
Archer (E of Bananas) moves W to Bananas
CA 2W
No real scope for MM in any of our cities
Dial up Kathy - no way will she support us against Greece and she still has a peace treaty with France :(

IBT: French rush in - here's the aftermath
2013-06-13_13-03-48.jpg
Vienna want someone to destroy Dublin
an unmet Civ has entered the Medieval Era
TK pop grows

80 - 875BC
TK bombards Greek Archer 2NE for 2 damage
Archer (TK) bombards same Greek Archer for 1 damage
SS bombards French Horse for 4 damage
Sword (NW SS) SW to cover Worker and goes on alert
Spear (M-BR) takes Sword's position (NW SS) :smoke: I was expecting to be able to attack the French Horse but he ran out of steam
Archer (SS) bombards French Warrior 2E for 3 damage
Northern Jag 2SW (hoping to make it back to friendly territory)
Worker (W, SW of TK) SW
CA moves to Pasture (W, SW of TK)
Archer (SS Bananas) move NW to jungle - best move of the bad choices available :(
Trireme E into our waters and heals

Our position:
2013-06-13_13-45-37.jpg

Notes:
Well, my first taste of war hasn't been my finest hour. Pulled a couple of :smoke: moves but hopefully it's recoverable.

Sorry to leave AlanH in the poo but, as they say, it's character building :)

The save: View attachment Space 5_0080 BC-0875.Civ5Save

Roster:
a space oddity
mad-bax
TedJackson
AlanH <-- UP
leif erikson
ainwood

I'm off for a much-needed lie-down. Back this evening to see what the group has to say.


Ted
 
Thanks Ted! :eek:

Downloaded, and will take a long hard look ... later, when I feel strong enough.

I'll come back with an appraisal of the situation, and the options I see, and ask for opinions before I start kicking Johnny Foreigner.
 
This gets more like a Space Oddity game with every turnset. :)

It's been a big week at work for me, but nearly over now thankfully. I'll have a look at the save in about 12 hours from now and post some comments.
 
Ok - my thoughts:
Start at MBR: MBR isn't under immediate threat, and will easily deal with that archer. The archer can only bombard, cannot capture the city, and MBR will finish it off before it takes any real damage. I actually think that the Trireme can dispose of the archer by moving to that tile, as embarked units have zero defense.

In the north, keep a watching brief. I would expect more units to turn-up, as Alex doesn't even have enough to worry us. Prioritize bombarding what we can, trying to hit the same unit multiple times rather than spread damage across multiple units. Prioritize the melee units over the bombard units, if they come into range (currently isn't). Continue to bring the chariot archer back around to the south (alter this depending on how many units show up in the north - I suspect we're seeing most of Nappy's army, and very little of Alex's one). The archer that was retreated to teh hills could actually go and join TK's defensive efforts.

In the south, not sure what that horse will do IBT. An attack will suicide it, and if it tries to retreat, it will be affected by Zone Of Control. I would probably try to move the sword towards the iron mine, maybe swapping with the spear, or move the spear first. General focus, as per before, make this a strictly defensive battle, unless Nappy starts a wholesale retreat. That is, bombard melee units as a priority, and maintain positions in good defensive terrain. Don't worry too much about chasing down and destroying red-lined units at the moment, if it means giving up defensive positions. Remember that hills aren't as good as forests for defense (and also that the mounted units don't get defensive bonuses at all).

I'm not sure whether to persist with the barracks in SS and TK. I'm inclined to swap to military units - spear in the north, probably the same in the south.
 
Start at MBR: MBR isn't under immediate threat, and will easily deal with that archer. The archer can only bombard, cannot capture the city, and MBR will finish it off before it takes any real damage. I actually think that the Trireme can dispose of the archer by moving to that tile, as embarked units have zero defense.
Yes, Trireme should enter the hex that the Archer is in and instantly kill it. That will allow us to start making some Gold again.

In the north, keep a watching brief. I would expect more units to turn-up, as Alex doesn't even have enough to worry us. Prioritize bombarding what we can, trying to hit the same unit multiple times rather than spread damage across multiple units. Prioritize the melee units over the bombard units, if they come into range (currently isn't). Continue to bring the chariot archer back around to the south (alter this depending on how many units show up in the north - I suspect we're seeing most of Nappy's army, and very little of Alex's one). The archer that was retreated to teh hills could actually go and join TK's defensive efforts.
Agreed.

Should we move the Chariot Archer around to SS? If not, then Archer on the horses near TK should probably move 1 hex east and the Chariot Archer 1 hex east as well so they can both fire over the city to kill melee units threatening to attack. Where the CA is now, he will not be able to shoot at anything.

In the south, not sure what that horse will do IBT. An attack will suicide it, and if it tries to retreat, it will be affected by Zone Of Control. I would probably try to move the sword towards the iron mine, maybe swapping with the spear, or move the spear first. General focus, as per before, make this a strictly defensive battle, unless Nappy starts a wholesale retreat. That is, bombard melee units as a priority, and maintain positions in good defensive terrain. Don't worry too much about chasing down and destroying red-lined units at the moment, if it means giving up defensive positions. Remember that hills aren't as good as forests for defense (and also that the mounted units don't get defensive bonuses at all).
Think we should probably try to get as much help south as we can. Think the CA should probably go to SS.

Could move the Archer in SS west 1 hex and change places with the Sword. The could then counterattack out of the city and then retreat back without killing the unit and exposing itself? Especially the melee units.

I'm not sure whether to persist with the barracks in SS and TK. I'm inclined to swap to military units - spear in the north, probably the same in the south.
Think you are right. :eek:
 
Thanks for the inputs ainwood and leif. I've been distracted by getting a new GoTM out, but that all seems to be under control now.

I had a brief look at the save earlier. I, too, was concerned that we have very few military units, and if Alex shows up in the same numbers as Napoleon, we could be in trouble.

I played a little bit last night, just to see what the inter-turn brings:

Pre-flight:

Trireme kills Greek Archer just by moving onto the tile, removing the blockade. We are now at -2 gpt, with M-BR working the sea food. M-BR is building a Sword, currently scheduled for 5 turns, but with the mines under construction, and a new citizen in 3 turns, this may reduce to 4 turns.

Switched SS to Spear (7 turns)

IBT:
More Greek units arrive at Ted's Keep.
Our archer in the forest NE of SS is killed by the French Horseman. :cry:
The Pearls deal with Cathy has finished.

Turn 81 850 BC:
Greece now has three Archers, one Hoplite and two Warriors (one redlined) near TK.
Trireme into M-BR to heal. Currently at 2 HP.
SS city and Archer bombard French Warrior and redline him (1 HP).
TK city and Archer bombard Greek Warrior and redline him (3 HP). Second Archer bombards and kills him.
Chariot Archer bombards Greek redlined Warrior NW of TK and kills him.
Swapped Sword and Spear outside SS.
Jag in north moves south in forest, still heading for home.
IM Cathy. She'll will give Silver for our Pearls, or 240g+ 2-way Open Borders. We are currently at +4 happy faces, and -1gpt, so we probably need the money more than the Silver. Do the deal.

Paused for sleep

I'll play on on about 4 hours from this post.
 
How long are we going to prosecute this war. Are we going to make peace with Greece ASAP and continue against France? What about Genoa? Just ignore them?
 
Sounds good Alan. Keep up the good work. :hammer:

How long are we going to prosecute this war. Are we going to make peace with Greece ASAP and continue against France? What about Genoa? Just ignore them?
Seems like a peace deal with Greece would be a good idea, but first we'll have to kill a number of their units. Should continue against France as long as we do not lose too many units, or cities. :shifty:

Ignore Genoa for sure. They are an innocent by-stander due to their alliance with the Greeks.
 
Here's the state after five turns:

Following on from last night's taster:

With the cash from selling Pearls to Cathy, we have 298 gold, -1 per turn. We can buy a Jag (200), Archer (200) or Spear (260).

We can't do that in SS or TK this turn, as the Archers are in the way, and their moves were used up contributing to the demise of the French and Greek Archers. We can do it in M-BR this turn, and I'd prefer to do that, as I don't have to use up the SS garrison's moves just to get the unit built there next turn, I can then use the garrison for further bombardment.

What to buy? We have a Spear and a Sword in production for completion in 6 and 4 turns respectively, and we just lost an Archer. A Spear would leave us with 38 gold, so I decide to buy an Archer. That leaves us 98 gold -2gpt - enough to upgrade the Jag at a pinch.

Worker has completed pasture on the cattle near M-BR. Moves into forest, further away from French Horseman.

Current visible enemy units:
France - 1 Horse (4 HP), 3 Archers (1 at 6 HP), 3 Warriors (1 at 1 HP)
Greece - 1 Hoplite, 3 Archers (1 at 8 HP)

IBT:
French Horseman north of SS healed (instant heal?) and killed our Archer south of TK.

Turn 82 825 BC:
Persuaded the workers near M-BR to complete their Mines.
TK bombards French Horse. 2 damage.
TK Archer follows up and redlines the Horse.
CA completes the kill :thumbsup:
SS bombards French warrior to east -3 HP.
SS Archer bombards redlined French Warrior for a kill :goodjob:.
Jag moves ESE. still heading for home.

Move Sword NE. Move Spear NE. Move new Archer from M-BR behind SS.
Worker north of M-BR starts a forest chop - 2 turns for 20 hammers towards next build.

Production: M-BR Sword in 2 turns. SS Spear in 4 turns. TK Barracks in 5 turns at 5 hpt.
TK needs 21 hammers to complete Barracks. MM TK to get one extra hammer this turn to finish in 4 turns.

Current visible enemy units:
France - 4 Archers (1 at 6 HP), 2 Warriors (1 at 7 HP)
Greece - 1 Hoplite, 2 Archers (1 at 8 HP), 1 Warrior (6 HP)

Damaged Greek units are appearing. Assume they've been fighting barbs?

IBT:
Napoleon shows up and offers 10 turn peace treaty. I guess he's lost more units than he expected. I decline.
Greek Warrior attacks our CA SW or TK. Both are redlined.
French units all retreat! I think we've upset him :banana:
Currency research completes. We enter the Medieval era.
Cape Town Archer appears west of TK.

attachment.php


Turn 83 800 BC:
Choose Trapping, following leif's plan, though as an unreconstructed Civ3 warmonger, my instincts are all to click on Horseback riding.
Jag moves SE across a river, still homeward bound.
Worker on northern iron mine at M-BR starts road to connect TK to the other cities - 2 turns.
TK and TK Archer bombard Greek Hoplite for -2 HP.
CA bombards kills redlined Greek Warrior.
SS and SS Archer bombard retreating French Warrior to 5 HP.
M-BR Worker moves from southern Iron mine to Stone ready to quarry.
Sword chases down and kills retreating French Archer in jungle NE of SS.
Archer moves to SS mined hill next to wounded French Warrior while looking at options! :smoke:
Worker starts Farm on flood plain SW of SS.

MM TK to increase food production. Barracks still in 3 turns.
MM M-BR for more cash. Now cash neutral (we were -1 gpt). Sword still completes next turn.

IBT:
French Warrior attacks Sword. We lose 1 HP, they lose 3 HP.
Greeks attack TK. Hoplite is yellow (5 HP)
Greece and France have signed a Research Agreement.

Turn 84 775 BC:
Worker starts Quarry on Stone at M-BR
Jag moves east. He's within sight of our borders.
CA has earned a well-deserved promotion.
TK and THK Archer bombard Greek Hoplite - redlined at 2 HP.
CA is under threat from a Greek Warrior. Chooses Instant Healing, and retreats across the river.
SS Archer moves to northern iron mine ready to defend TK. Archer outside SS moves in to replace him.
Resist temptation to chase wounded French Warrior SE with Sword, as it takes him away from TK.
Move Sword (9 HP) towards TK, into Jungle.
Move new Sword from M-BR to hill west of SS.
Choose next production in M-BR - Sword.
Remind Worker on floodplain to build Farm.

Current visible enemy units:
France - 1 Archer, 1 Warriors (7 HP), retreating.
Greece - 1 Hoplite, 3 Archers (1 at 8 HP), 1 Warrior

We can still get Peace from France.
Greece doesn't seem interested.

IBT:
SS gets a new citizen
Jag gets a promotion
Hoplite fully recovered :(

Turn 85 750 BC
CA bombs Greek Warrior -4 HP
TK bombs Greek Warrior for -1 HP
TK Archer bombs him for another 2. He's down to 3 HP.
Jag reaches our NW border.
Sword moves towards fortified, healing French Warrior east of SS.
Archer and Sword move to positions outside TK. Probably highly vulnerable to Greek Archers :smoke:

Trireme had fully recovered. Moves out to sea. South on coast.

Thought I'd stop here for a breather, and to accept complaints and/or advice?

Here's the standoff in TK:

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Here's a view of the Beautiful South:

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Well played, and keep going!

I would be interested in what others think, but I would be inclined to get peace with nappy. While it may be a phone war in that we won't see any units for a while, peace would allow us to focus on Greece - it is hard to fight on two fronts.

My thinking is that we're nowhere near ready to march into France. We needs cats to do that (we want it to be decisive), and that will take a number of turns. The peace treaty would likely have expired by then. Also, nappy may shift focus slightly to infrastructure, rather than war.

Of course, if we stay at war until Greece offers peace, we can then move forces into French lands to harras him and destroy mines etc (which we'd then have to rebuild though).

I don't mind either way - for me the logic is similar to civ3 / 4, where others preferred to remain at war, and I would go for peace. Both are valid.
 
Thanks, ainwood. I was worried that France would just use the Peace period to regroup and come back mob handed. But I guess we can use the time just as effectively.

Are we still on a good research track? Nearly finished Trapping, starting Philosophy next turn, then Civil Service.

After the Sword finishes in M-BR I'll start a Library.
 
Agree, let's take the peace with France. We can then focus on Alex for a while while we decide what to do next.

Looks like you are doing great.

Insta-heals can be taken instead of promotions. They take a while to get used to, and they are a PITA. It is why, when you have a unit on the ropes, try and finish him off so he cannot recover in one turn.

Think the tech route looks good.
Got to run.
 
I think MBR already has a library.

Research is fine - civil service will help growth more. A scientist in MBR would be a good idea to get a great scientist (particularly I preference to the great artist accumulating from the hanging gardens now)

Not sure if we want to complete barracks in each location, so we can build the heroic epic. We have one and a half already. Long term, it is probably a good idea, and doing it now before we have more cities makes it easier.

On the peace treaty, could always wait a few turns and see if we get peace with Alex. My concern is more with two wars at a once than who we are actually at war with.
 
Yes, sorry, we are now building a Market in M-BR.

Here's the rest of my turn set:

After discussion, we go for Peace with Nappy. I can now get 10 turns of peace, plus 22 gold and Open Borders. He only has 22 gold. It's a deal. He has 14 gpt, but will only give 1 gpt x 30 turns if we Open our Borders.

Persuade the workers to carry on with the farm near SS.

IBT:
Trapping is complete.

Turn 86 725 BC
TK Archer gets promotion. Select Barrage 1 +25% against units in rough terrain), as right now the Hoplite is sitting in a forest.
Choose Philosophy as the next research project.
TK has completed Barracks. Better use them. Choose Catapult.
TK and TK Archer bomb 3 HP off Hoplite.
CA bombs Greek Warrior from 3 to 1 HP.
Move Archer and Spear from SS towards TK.
Workers start forest chop and farm north of M-BR
Worker near TK has to be bribed to continue his farm.

IBT:
Cathy declares war on Nappy.
Dublin wants Vienna destroyed.

Turn 87 700 BC
Greek troops appear to be retreating!
TK and TK Archer bomb Greek Archer and kill him.
Upgrade Jag to Sword. 80 gold. We now have 42 gold+2 gpt
SS has finished Spear. Starts Library.
Our troops advance on Greeks around TK.
Alex still isn't interested in peace.
Trireme fog busting round the south coast.

IBT:
Greeks continue to depart.

Turn 88 675 BC
TK and TK Archer bomb Greek Archer in jungle. Sword finishes him off.
We can only see the Hoplite, disappearing into the northern distance. Our Sword is within range, so back him up with archers,
Sword completed in M-BR. Start Market.
New Sword heads for SS, as we've moved all SS troops north.
Promoted Jag still needs to heal, so move him into M-BR
Trireme fog busting round the south coast.

IBT:
Greeks start back towards TK. Only the Hoplite and one Archer.
Genoa declares on Cathy.
Greece declares on Cathy

Turn 89 650 BC
Trireme fog busting towards Venice. Finds a barb camp.
Archer and CA bomb Hoplite down to 2 HP.
Move some units. Worker completes farm south of SS, heads for the southern iron.

IBT:
CA bombed by Greek Archer to yellow.
Hoplite legs it north.
We learn Philosophy.

Turn 90 625 BC
Sword chases down redlined Hoplite and kills him.
Archer and CA bomb 5 HP off Greek Archer.
Worker moves to southern Iron and starts a mine.
Try bombing barb camp with Trireme. Only one HP, so not very productive use of turns!

Start research on Civil Service
Alex will discuss peace, but he wants money and other stuff for it!
As suggested by ainwood, we recruit a Scientist in M-BR to get some Great Scientist points.

End of Session Summary

We are still at war with Alex.
There is only one Greek unit visible, a 5 HP yellow Archer. That unit does threaten our Archer and CA.
We still have three cities, working on Market, Library and Catapult. All connected.
We are researching Civil Service
We have 48 gold in the treasury, and we can get a wide variety of gpt values by MM.
We have two happy faces. Pop growth will reduce those soon. Cathy has Silver, but we would need more cash to buy it. She'd let us have it for Horses and Iron and all our money, but I don't think we should trust her with all that powerful stuff.
We have mutual Open Borders with Russia. Russia is at war with Greece.
France gives us Open Borders, and peace for another five turns.

We have 3 Archers, 1 Chariot Archer (6 HP), 2 Spears, 4 Swords, a Trireme
Our score of 216 is two lower than Alex, but higher than Cathy and Nappy.

Here's a screenshot:

attachment.php


And here's the save:

http://forums.civfanatics.com/attachment.php?attachmentid=353057&stc=1&d=1371259025
 

Attachments

Noice! Are we at war with the city states? Were they brought in by nappy or by alex? If nappy, then we should make peace with them as well (city states allied with a civ automatically declare when their ally declares, but don't automatically make peace).

Does MBR have a barracks? Should decide if we want one or not, which is essentially whether we want heroic epic or not. A related decision on this is whether we want to build another city - the spices, stone, fish, sheep etc down south look good for this. If we don't settle that, another civ will. Note that the spices will be largely neutral on happiness, and we can also get spices by taking Paris (along with wine at Orleans etc).
 
We are at war with Genoa because they are allied with Greece.

Yes, we should start settling again now that the immediate priority for military units is over. M-BR doesn't have a Barracks yet. It won't take long to build one, and we would need to finish off the SS one as well. after they have done their Library.
 
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