Speculating on (Historical) Civ Progression

I doubt North Korea will have any meaningful design decisions on a Modern Age Korea.
One Korea is a major market. The other Korea is not a market at all. Neither Korea wants the other featured. Which one do you pick? :mischief:
 
Egypt into Songhai is insulting on so many levels. They have just been lumped together with no logical reason other than an ignorant thought process that all africans are the same.

It would have been so much better to make Songhai a successor to Mali Empire.

Ghana Empire > Mali Empire > Songhai

As for Egypt there are plenty of better options.
 
For Southeast Asian Civs, it could be like "Srivijaya to Majapahit to Indonesia", or "Funan to Khmer to Cambodia", or "Dvaravati to Siam to Thailand", or "Pyu to Burma to Myanmar".
I wonder how they would represent Vietnam. Dai Viet could easily be an Age 2 civ and Vietnam an Age 3 civ. I don't know what their Age 1 representation would be, though.
 
What a minefield this is. Fraxis have seriously screwed up thinking replacing civs would be acceptable in this day and age.
 
Egypt into Songhai is insulting on so many levels. They have just been lumped together with no logical reason other than an ignorant thought process that all africans are the same.

It would have been so much better to make Songhai a successor to Mali Empire.

Ghana Empire > Mali Empire > Songhai

As for Egypt there are plenty of better options.
I think it's quite possible that they'll improve these paths in DLCs and expansions. In the base game, everything will be really weird. I'd much rather Egypt to become an Arab civ.
 
Ok let me ask you guys a thing that may happen in Civ7 considering the implications of not happening, the fact is that much of the timeframe of what Antiquity will cover, most of the world has "nothing" going on or is poorly understood. That include most of Sub-saharan Africa, non-Andean South America, Southeast Asia, Oceania... I those cases, what would be your reaction if Firaxis decides to go with Bantu, Na-Dene, Jê or Pama-Nyungan as civ options?
 
I wonder how they would represent Vietnam. Dai Viet could easily be an Age 2 civ and Vietnam an Age 3 civ. I don't know what their Age 1 representation would be, though.
Yuyue?

What a minefield this is. Fraxis have seriously screwed up thinking replacing civs would be acceptable in this day and age.
I think that's seriously overstating it.

I those cases, what would be your reaction if Firaxis decides to go with Bantu, Na-Dene, Jê or Pama-Nyungan as civ options?
Three of those are linguistic groups; the fourth is a linguistic group that has been almost universally rejected for half a century (though...it is shorter to write than Athabaskan-Eyak-Tlingit).
 
I'd much rather Egypt to become an Arab civ.
Egypt's automatically unlocked successor options are Abbassid and Songhai, based on screenshots we've seen so far. I'm not sure if there's a priority order there for the AI, but I think that Abbassid is, in fact, Egypt's "default" evolution option. (Which makes sense, or at least much more sense than Songhai, for which the connective tissue is cities built upon navigable rivers.)
 
Ok let me ask you guys a thing that may happen in Civ7 considering the implications of not happening, the fact is that much of the timeframe of what Antiquity will cover, most of the world has "nothing" going on or is poorly understood. That include most of Sub-saharan Africa, non-Andean South America, Southeast Asia, Oceania... I those cases, what would be your reaction if Firaxis decides to go with Bantu, Na-Dene, Jê or Pama-Nyungan as civ options?
For South America, there's Nazca. And maybe Tupi could be considered for Age 1. I think Tuʻi Tonga could easily be Age 1 for Oceania, even if it's not ancient era civ. Some posters have mentioned options for Age 1 for Southeast Asia. I can't say for Africa.

I wonder if they'll actually create full paths for most civs. Some seem to be very obscure and difficult to create unique attributes for.
 
I wonder if they'll actually create full paths for most civs. Some seem to be very obscure and difficult to create unique attributes for.
Honestly, I wouldn't be surprised if base game mainland SEA was essentially Viet>Khmer>Siam. Indonesia/Majapahit might even link with Oceania/Polynesia.
 
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Having given it some thought and a brief look, I would say chronologically speaking Adena would probably be the favored choice for a Antique Norrth American woodlands*. They even have a reasonable (though controversial) claim to Serpent Mound as their wonder (which the Hopewell do not have.

*Yes, the Dakota went plains, but that was a much later change).

But most likely sighs, we are getting Mississippian as Antiques. If we're not stuck with a Maya to Shawnee transition in the first place. It's not great, but if we view the Medieval period as a transitional period between Antique Era and Exploration era, combining elements from both era, it can be argued.

Mississippian into various woodland people for exploration does feel reasonable. And equating the collapse of the Mississippian civliization, especially in the north, with one of the two game crisis likewise.
 
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They even have their obvious associated wonder in the form of Great Serpent Mound!
That's the Shawnee's associated wonder. :( But I do like the thought.
 
Ah, so I suppose they went with the other leading Serpent Mound = Fort Ancient theory. AND the Shawnee = Fort Ancient theory, which is yet another "we don't actually know" situation.
 
Funny thing is that people were complaining about Egypt can into Mongolia but Mongolia almost implanted themselves in the middle east and if they had succeeded could have done so in Egypt as well and the mongol Ilkhanate was geographically closer to Egypt than Songhai (especially if you consider Egyptian territory in the levant)
 
That choice (Egypt-Mongolia) seems to be based on in-game events. I would guess that any civ will be able to evolve into Mongolia, if they have enough horse resources.
It was also explicitely said that some narrative ingame events will allow certain civ choices. So if you... I don't know... marry of your daugher to a prince in a far-away land, you might be able to get their historic choice. (just a random guess)
 
Ah, so I suppose they went with the other leading Serpent Mound = Fort Ancient theory. AND the Shawnee = Fort Ancient theory, which is yet another "we don't actually know" situation.
From what I've read on the subject, the Shawnee emerging from Fort Ancient is one of those things we don't know but seems very probable and is pretty well-accepted by scholars in the field. It came up a number of times in my research on the Shawnee.
 
As I understand it the Fort Ancient scholar tend toward the Shawnee hypothesis, but the Shawnee history scholars shrug and just add another dartboard to the "where the heck where they before contact" map, since we have evidence for about ten different states covering half the area between St Louis and Philadelphia. I tear my hair out in frustration whenever I have to figure out where to put the Shawnee in mods.
 
Having given it some thought and a brief look, I would say chronologically speaking Adena would probably be the favored choice for a Antique Norrth American woodlands*. They even have a reasonable (though controversial) claim to Serpent Mound as their wonder (which the Hopewell do not have.

*Yes, the Dakota went plains, but that was a much later change).

But most likely sighs, we are getting Mississippian as Antiques. If we're not stuck with a Maya to Shawnee transition in the first place. It's not great, but if we view the Medieval period as a transitional period between Antique Era and Exploration era, combining elements from both era, it can be argued.

Mississippian into various woodland people for exploration does feel reasonable. And equating the collapse of the Mississippian civliization, especially in the north, with one of the two game crisis likewise.
Even with a mississippian antique civ, it would probably be
Maya: unlock Aztec and Shawnee
Adena: unlock Aztec and Shawnee
 
Egypt's automatically unlocked successor options are Abbassid and Songhai, based on screenshots we've seen so far. I'm not sure if there's a priority order there for the AI, but I think that Abbassid is, in fact, Egypt's "default" evolution option. (Which makes sense, or at least much more sense than Songhai, for which the connective tissue is cities built upon navigable rivers.)
Both are also "better than nothing" options, due to the apparent lack of Ayyubids and Byzantines, both of which are the logical successors for Egypt. But someone needs to turn into Songhai, so it might as well be Egypt I guess? :hammer2:

Egypt => Abbassids works well enough at least.
 
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