Spl02: Noob-Party

do you think we can squeeze in a city 2 SW of site A's cow?
I looked at that, but didn't see a benefit - 2 forest plains, lots of plains. We could put moai statues there, but... I'd rather expand aggressively towards the AI and claim better sites.
 
The two city sites look good, though I think site B is marginally better, until we find out where the copper is.

Archery will be an important tech, regardless of copper: The disappearing goody hut shows that there is a rival civ nearby.
 
Got it. Going to go BW -> Pottery -> Myst -> Med -> Priesthood. I haev a suspicion there is Iron or Copper on the empty hill in our capital. Worker -> Worker -> Settler in capital? I just want to explore and perhaps find a better city site :/. If none, will settle the lackluster green dot. :/ This could be changed by location of copper.

I mean, come on, not even a nice river.

e: I do not think Archery is important enough to bother. I do expect copper.
 
I do not think Archery is important enough to bother. I do expect copper.

Well, just keep it as a backup, in case we don't have any copper...

Also, archers are better city-defenders than axemen, especially since they can get City Garrison promos.

But otherwise, the plan sounds good.
 
Well, just keep it as a backup, in case we don't have any copper...

Also, archers are better city-defenders than axemen, especially since they can get City Garrison promos.

But otherwise, the plan sounds good.

Just to confirm: Machinery Slingshot, right? That's what my tech path is.
 
Going to go BW -> Pottery -> Myst -> Med -> Priesthood.

Rather you go BW -> pottery -> Myst -> poly -> Priest. Benefit of poly over med is it is on the way to aesthetics/lit if we want to take a shot at the Glib later. yes, it will cost more, but not much more. My $.02

Suggest you pause when copper pops and we redot map.
 
Hmm... this has been silent for more than 24 hours... I know Quotey had another 24 hours to turn in the report, but it still seems to be a bit much...

Anyway, in short, this is a bump... ( :D )
 
sorry guys, had a pretty serious christmas party (see: parties) and this is my first chance to actually get on :P I'll be away for another 24 hours most likely after this post too. First turnset looked good to me. I do think we need to take advantage of the forests near our city, I don't normally bother with it but is it worth grabbing Mathematics for the extra 50%? We should be able to chop rush two wonders, Machinery slingshot sounds good and maybe another wonder somewhere? If the land turns out to be pretty bad inland (so a lot of coastal cities) maybe Colussus as we'd get there early? I also agree that we got shafted in where our settler got put :P
 
I will play tonight. We will not get Math for the next bit, it's not on the tech path. I dunno about med vs poly. I would rather Med, but if the player could save before med/poly, so we could check WB after the game to see anyone building the Oracle....

e: ahh, some python dll can't be found, would have to reinstall. i will install/patch tommorow morning. it's 2am now :/
 
I will play tonight. We will not get Math for the next bit, it's not on the tech path. I dunno about med vs poly. I would rather Med, but if the player could save before med/poly, so we could check WB after the game to see anyone building the Oracle....

e: ahh, some python dll can't be found, would have to reinstall. i will install/patch tommorow morning. it's 2am now :/

OK, good to know you'll play it soon! Sucks to be missing a dll though...
 
Quotey: If you need more time, just let us know, and I can bump you down one slot on the order temporarily...
 
Yeah, sorry. Of course, when I said morning, I meant... very early next morning. I had forgotten I had a few engagements, and TF2 was calling too. Ah well, playing now.
 
Turn 0 (29)

I think about whether to slow worker prod by 1 turn to increase research by 2 turns.

A worker would give us +1f +2h 1 turn faster, but bronze working 2 turns faster would be.... BW two turns faster. Production is not important yet for our strat, but research speed is. 2 turns could easily cost us the Oracle. I'm sure this was the right choice. Hey, a plains wine tile is useful!

Turn 1 (30)

Did you maybe stop a turn early, Splime? The next few turns are warrior exploration.

Turn 3 (33)

Worker completes. I want to grow, so warrior. And by grow I mean, no, I am not shifting tiles to get more than a 2f surplus.

civ4screenshot0000gj0.jpg


This would have to wait until after the slingshot. No time for fishing.

Turn 6 (36)

civ4screenshot0001zn9.jpg


Hm, Zara. At least we aren't isolated.

Turn 7 (37)

civ4screenshot0002fb9.jpg


Good, he'll be more caught up with the Kremlin or whatever they build with stone in this age than the Oracle.

This reminds me, we have to make it a priority to claim any marble sources.

Turn 8 (38)

civ4screenshot0003zf3.jpg


I think about it. But honestly, Site A just got a whole lot better. I decided not to pause. Zara has a source of copper 1 s of his (expanded) borders.

I will switch to a settler at size 3. This might not be optimal.

Research goes to Myst instead of Pottery, A will need a monument.

Turn 9 (39)

Cow pasture is in and, what the hell, why not switch from the wines to a grass forest. Lose 1 turn on myst, gain 2 on growth.

Turn 12 (42)

Warrior -> Barracks. May not be best idea, but I just don't want another worker.

Turn 18 (48)

Myst comes in. I forgot about Wheel in my tech path. Next stop, The Wheel.

And an annoying event.

civ4screenshot0004oq0.jpg


2nd option is 1:(, 20% for -1 pop, 35% for +1:health:. 1st is +1:) in cities temporarily. Normally I'd go for 3, but it isn't worth it and it's supposedly bugged.

Turn 21 (51)

civ4screenshot0005vd9.jpg


Oy vey. I've done all I can to increase Oracle speed, but lost 1 turn through my own actions and 1 through events.

But ha! I grab a turn by switching to my new plain river mine, increasing settler prod by 1 turn and The Wheel by 1! We should have had it in nine.

Turn 24 (54)

A warrior beats up a nasty Lion.

Turn 25 (55)

End of my set. By some freak accident, I have had something time perfectly. The warrior just cleared the fog above the capital, and as soon as the settler completes, he will be fogbusting the city site. Uselessly. I forgot to do it earlier. Oh no :(

Tech Path: Wheel -> Pot -> Med (please) -> Priest -> MC (MUST, MUST complete at same time or earlier than Oracle)

I also am concerned with the slingshot if we miss it or Zara is the only other neighbour. If we miss it, I suggest axeing Zara. If he is the only neighbour, I suggest axeing him and abandon the slingshot. I have not invested any beakers into techs that would be useless if we are not aiming for the slingshot, and pottery is before the religious techs just incase. But the next player will certainly decide.

Bonus: Map AND save!



Wow, what a bonus :rolleyes:
 
Did you maybe stop a turn early, Splime?

Nope. The first turn was turn 0, meaning that 30 turns ended at turn 29. However, it's nice now that we have an good, divisible number of turns...

Looks like a good set of turns. City A should come first (as you mentioned), if only for the copper... I'm really glad we have copper though... I just hope we have iron too.

That horse city would be good as a forward base of attack, and for horses, but those desert tiles are nasty...

Roster:
1. Splime
2. Quotey (just played)
3. GreyFox (up, 15 to 20 turns - take your pick)
4. Admiral Kutzov (on deck - like an admiral should be)
5. TheLastOne36
6. Morred
7. dawn

EDIT: I don't have time to check the save now, but in how many turns will we have that settler? Looks like very few.

EDIT2: But I did have enough time to create an index of the SG updates in the first post... It's even color coded!
 
Splime said:
EDIT: I don't have time to check the save now, but in how many turns will we have that settler? Looks like very few.

EDIT2: But I did have enough time to create an index of the SG updates in the first post... It's even color coded!

1- Oops, forgot to turn on Detailed City Info. Complete in 3 turns

2- Can plains hills have Iron? I expect the empty hill 1N of use has that or Aluminium.

And thanks a ton for the update index. It's awesome that we won't have to look through the thread and stuff. I mean, if you're reading this in the future (hi) I hope you read through the entire thing for the discussion, but it's good for us or futurefolks with less time.

Also, futurefolks and todaypeeps alike, look at SiSi02. I just posted a good report, really.
 
Since this a "noob" party, and being the resident senior, I would like to point out very politely that I would need the save to keep this party going ... :mischief:
EDIT: Ok, I noticed the save is embedded in the final picture, but seems to have problem downloading it from your mediafire site (just says scanned for virus and yet no download).

Another polite suggestion is to crop/scale your images to 800 width. It gets mildly annoying for people to scroll horizontally to read the text.

Hmm ... so I presume the injured warrior is the intended escort for the settler? And city a will be the place to settle.

--
 
Sory, it was late and I just couldn't find the upload button. http://forums.civfanatics.com/uploads/96111/Spl02_BC-2625.CivBeyondSwordSave

Now, the pictures. Right now they're 1024x786 width. I'm not sure there's a resolution I could squeeze them to that would make it look nice, so I'll just crop out unimportant bits in the future.

You should probably use the warrior in the capital to escort the settler. I was just thinking of using the injured one to fogbust the way for the settler, but t'd be too late to have an effect. Yep, city A comes first, and I suggest improving the cows first so the monument does not take 2 years to get done.
 
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