I pick up the save and have some thoughts, in no particular order.
Religious Thoughts:
We own Confused and have the shrine, yet we're not spreading it. Joao and Charley have opened their borders to us and are running organized religion. We need to spread Confused. We own Christianity, do not have the shrine and we're losing AP elections cause we haven't spread it. Charley is the only other (voting) member. We should reconfigure the builds for a religious economy.
Espionage Thoughts:
We're behind in techs and spreading our EPs all over the board. In doing that we'll never get enough to steal anything. I decide to go on a binge and weight all the EPs to Joao with the thought of stealing from him in the future.
Production Thoughts:
Too soon for all the windmills. They shoulda been mines and then reconfigured for windmills later when our techs and civics catch up.
Expansion Thoughts:
I see signs marking suggested city sites. We don't need to be building settlers to further drain the economy at this time.
Scientific Thoughts:
We have a decent amount of money. I go hog wild and raise research to 80% (-158g).
And now the significant events...
Turn 358 - PP finishes. Start RP
Turn 360 - Put on merchant hat. Sell cow, bananas, fish, rice to Joao for 12 gpt. Switch civics to rep (science and happy gas boost), caste (we're not whipping anyway and I want to start generating some great peeps), mercantilism (want the free specialist). 3 turns of anarchy.
Turn 361 - Charley demands we cancel deals with Pacal. Since we have nothing but open borders, okay.
turn 367 - Charley cancels furs for rice. Renegotiate, get furs + 10gpt for copper.
Turn 371 - meet Mansu. Get 15gpt for cow, rice, banana, wheat. AP vote (we'll win this easy, I've been spreading Christianity). Start the NE in Aksum (GP factory, sorta). We own the AP (78 of 88 votes)
turn 373 - Dye and 6gpt from Mansu for rice, copper, cows, banana, horse. Go

more Mansu.
Random Future Thoughts:
I went 20 to get some stuff done. Notice 2 cities are building exclusively knights; don't change that unless you have a
really good reason. NO MORE BUILT CITIES! Spread as much Confused to Joao and Charley as you can; it only helps our bottom line. Only give them one Christian city each. If possible spread one christian city each to Pacal, Bull and Mansu.
Recommended tech path. finish Rifling ->MT->steam->AL. We really need the infantry and steam should give us something to trade.
The cities are set to max GP points while still growing at a very slow pace. IIRC, there's one exception, but I don't remember what it was. Here's an example.
Steal techs from Joao ASAP. There are some spies building. In the meantime, keep him happy at all costs.
I think that we're at a stage where we need a strategy, possibly starting with desired victory condition and then working backwards from there. We've got ourselves established but we're still a long way from being dominant.
- orignally posted by pigswill. I strongly agree.
Roster:
1. Splime -
2. Quotey -
3. GreyFox - Where no man has gone before (until March)

4. Admiral Kutzov - just played, physically ill in addition to the normal mental, no interest in food
5. TheLastOne36 - UP!
6. Morred - skipped
7. dawn - cooking in the car?
