Small likelihood of today (they haven't put the preview video out the same day as the patch before). Higher next week. Although it's hard to pin down exactly when because they haven't been updating the QA build regularly. I would eat my hat if it didn't release before May though.
I agree, i'd be amazed if Firaxis wasn't aware. Over and above all the forum discussions, just playing the game through to completion makes it very apparent. You do wonder though, if Firaxis QA test the late game much... All their run-through videos when they show off the new features and DLC are around the early to mid game period. Perhaps they're just like an ostrich with their head in the sand when it comes to the late game.
We wonder if Firaxis QA tests the game at all... one proof, and one proof only: the Alert button's usage starts immediately, you used it 20+ times in the first 50 turns, yet it was not working for more than one year...? And maybe it will not work again, as it happened with patches before. So, if you ask me, I would say no QA at all. Not a competent one, at least.
Surprised nobody did that sooner.
Besides more turtles I like that religion will be tied into loyalty as well. Although it seems that if you don't found a religion your border cities that have a religion might be more willing to join that one, but I still think the major factor will be pressure from the number of cities/populations of those cities more than the religion themselves.
Building a National Park should have been a historic moment already, but I'll take it later.
Isn't Hwarang's ability 10% science and culture though?
I was disappointed to see in the video (you can see the actual bonus) that it's +/- 3 loyalty per turn for sharing/not sharing your "Founded Religion". So I don't think there's an effect either way if you don't found anything.
I was disappointed to see in the video (you can see the actual bonus) that it's +/- 3 loyalty per turn for sharing/not sharing your "Founded Religion". So I don't think there's an effect either way if you don't found anything.
There’s a concept in the game of Majority Religion. Basically, it’s a religion present in majority of your cities. This could be used instead, opening ways to influence civs that haven’t founded.
We’ll see how good Firaxis is at integrating new ideas into existing game systems
I was disappointed to see in the video (you can see the actual bonus) that it's +/- 3 loyalty per turn for sharing/not sharing your "Founded Religion". So I don't think there's an effect either way if you don't found anything.
greed. The AI guy is working on continual improvements. I won't believe that the senior team gives a toot until I see a deadly AI airforce assault on par with Civ 5's strafing of your most vulnerable military units
Seriously, am I the only one who would like to know the name of 'the AI guy'. He's kind of a hidden star in a lot of conversations here.
But I'm also afraid that even in this forum's crowd which is high quality some would not resist transfering their frustration on him ,so maybe not a good idea.
Small likelihood of today (they haven't put the preview video out the same day as the patch before). Higher next week. Although it's hard to pin down exactly when because they haven't been updating the QA build regularly. I would eat my hat if it didn't release before May though.
We wonder if Firaxis QA tests the game at all... one proof, and one proof only: the Alert button's usage starts immediately, you used it 20+ times in the first 50 turns, yet it was not working for more than one year...? And maybe it will not work again, as it happened with patches before. So, if you ask me, I would say no QA at all. Not a competent one, at least.
The Loyalty-Effect from Religion is one more reason to early use Inquisitors to remove foreign religions from your cities.
Conquering a city and in the same turn using Inquisitor and maybe a Missionary now will buff Loyalty.
In real history, population usually did not so easily change its true believe, not even under Inquisition, but kept it secret. Religion helped people to preserve their identity, in addition to an own dialect/language. (see Jewish people)
Poland vanished from the map for more than 100 years but did not loose its identity since they are 86% catholic while people in the east are russian-orthodox and people in the west are protestants.
Yugoslavia was the state of South Slavic people but cultural and religious differences were stronger than possible common slavic roots. They could not develop a collective identity :
- Slovenia : 58% catholic
- Kroatia : 86% catholic
- Serbia : 85% orthodox
- Bosnia : 50% muslim, 30% orthodox, 15% catholic
- Kosovo : 96% muslim
...
Russian influence is strong in areas where majority of people follow the russian orthodox church.
Germany is more difficult since Luther and the Reformation caused a large part of German Lands to split from catholic church and join the protestants.
(see https://en.wikipedia.org/wiki/Religion_in_Germany )
I can't believe I'm defending the developers but I don't know if ya'll realize how long it takes to do anything. I am as impatient as anyone, but changes to the game should be introduced slowly, to see how things interact with each other before introducing anything too drastic. Also, anyone who has worked in a large corporation knows that everything takes forever. Everything takes 100 times longer than someone not in the industry thinks something should take.
Yeah, if there's one thing I've learned it's that fixing/changing one thing could break like five others, so it's not quite the simple matter we'd like to think.
Just actually watched the video. It doesn't seem like their joint war fix will work the way most people want it to. Most people recognize the problem is that the AI declares tons of joint wars on you for no reason. Firaxis' response seems to be "now joint wars CAN use a CB". Anton didn't say require. The AI has clearly demonstrated that it doesn't care that it doesn't have a CB, it still declares lots of joint wars anyway. I hope I'm wrong, but I don't think this update will stop the AI spamming joint wars all the time, unless I'm misinterpreting the video..
It would make sense if "cultural strength" generally impacted loyalty. Think of the fall of communism. One thing that drove that (amongst many other things) was some people having access to Western films, literature, etc. and deciding that they liked (some of / all of ) Western life better. "Tourism" as it's used in Civ is probably closest to that sort of influence, although IRL saying "tourism" influences loyalty is a bit weird.
Firaxis seem to be very cautious about how yields and "buckets" interact, in case they create impossible to escape downward spirals or unstoppable snowballing. I suspect they're being cautious about expanding what influences loyalty for that reason. Let's see how religion goes first.
Agree with this 100%. I would also be cautious of snowballing. The religion thing is not terrible b/c while faith is a "bucket", religious spread is extremely dependent upon the creation of religious units and sacrificing the opportunity to use faith for something else, so it is a more interesting way of propping up loyalty.
Just actually watched the video. It doesn't seem like their joint war fix will work the way most people want it to. Most people recognize the problem is that the AI declares tons of joint wars on you for no reason. Firaxis' response seems to be "now joint wars CAN use a CB". Anton didn't say require. The AI has clearly demonstrated that it doesn't care that it doesn't have a CB, it still declares lots of joint wars anyway. I hope I'm wrong, but I don't think this update will stop the AI spamming joint wars all the time, unless I'm misinterpreting the video..
It depends on whether Surprise War is one of the Casus Belli available for joint wars. If it isn't, then one of the civs has to denounce you first. At least that will slow them down and telegraph their intent. If Surprise Joint Wars are okay, then the AI will be at each others' throats for warmongering most of the game.
I'm not on the latest patch yet, so I might have missed something - but: are those icons in the trade screen new that show you what the AI is unlikely to trade and what they want/not want of your resources?
When at peace: Either actively scouting or on fortify spread through my lands.
When at war: Manually activate them all (required anyways), move them to the front. As long as the war continues all units are either active or fortying until healed. If I no longer desire to press on, I make peace and redistribute my units over my borders.
1. How long does it take to get to redcoats
2. How well do you think you will do having not used all that production you sunk into 10 RNDY
3. How well do you think England will do with 10 less districts
4. Can you find 10 off continent cities? - yes they RNDY need to be off continent as well
I would prefer off-continent RNDY to get a free Ship of the Line, or any naval unit similar to the UU of the England in civ 5.
For England in Civ 6, what you needs most at the moment of mid-game colonization under a maritime empire strategy is the naval unit such as Ship of the Line, which could be good for the defensive purpose as well as for the offensive one. Additional Redcoats is less flexible for the mid-game England to use than additional Ship of the Line. Since AI is near hopeless in naval warfare, the Redcoats could be a better choice to the AI England. But it is not an interesting civ to play for human player. Not at all. If I want to play a purely militaristic civ in the mid-game to build a land empire, I would simply go for other civs and there are quite many to choose from in the Civ 6 now. Why bother England? With the linkage between loyalty and religion (which is good IMHO), even Spain is better than England for mid-game colonization.
Also it would be nice to see Ship of the Line could give you loyalty bonus for your own cities and loyalty penalty for cities of other civs or free cities within certain rang of tiles, functioning like a 'mobile Amani'. But I guess this is only possible for a mod, not for an official patch.
Just watched the video, very happy to see the progress being made in the game! I still have one question, however: will we ever see the trade option to bribe one civ to go to war with another, very much like in Civ V? I used to use it as a way to get the AI off my back and it would definitely be a welcome addition to Civ VI, especially on higher difficulties.
I wonder why they did not buff Victor? I get nerfing Magnus (although I agree with the comment above that chopping in general should be nerfed...), but even with a debuffed Magnus, Victor still won’t get much love. I understand he may have some utility in MP, but as it stands, Victor could use some help in SP too.
Seriously, am I the only one who would like to know the name of 'the AI guy'. He's kind of a hidden star in a lot of conversations here.
But I'm also afraid that even in this forum's crowd which is high quality some would not resist transfering their frustration on him ,so maybe not a good idea.
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