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It is possible, but you have to make your installer write the right values in the xml files based on the folder it's installing to.
 
It is possible, but you have to make your installer write the right values in the xml files based on the folder it's installing to.
So if I replace all of the art paths with an extra "\Final Frontier", it would work?
 
Wait, so how do mod-mods work? I want to make a mod-mod of Final Frontier, but having to redistribute the entire mod and art assets won't be legally kosher and making players copy over this stuff manually may be a bit offputting. So if I leave out the assets/art folder, it will still work?

I redistribute BtS mod assets in FfH (a lot of AoI components, but also some untis from afterworld and such). I dont know how kosher that is but Firaxis has never said anything to me about it. Since people have to have BtS to play the mod anyway there doesn't seem to be much of a legality issue.

Though I would understand that distributing expansion content to non-expansion users would be unethical. For example if you made a mod that allows people to use all the civs/UB's/UU's in BtS for vanilla Civ4.

edit: no, you cannot call assets out of other mod folders
 
The hypercorrect plural is still scenari/ii.

And I'm pretty sure that I read that the scenari were being activated next patch, too.

Heh...nothing is being "activated", they still need to be created. Kael wanted to get in the system for displaying scenarios ahead of time, so the scen. screen is there. They will come probably a few at a time for a few months after the next version (or maybe 2), I expect.
 
If someone is fixing buttons and such, I'd sure like to have the Hawk's binoculars and bombsite replaced by something more appropriate.
 
Actually the confusing things about that is they ARE replaced properly in the PAK. It really shouldn't display the old icons, and that one kinda throws me for a loop on how to fix it. I suppose I could go in and redo the artdefines to use a new name easily enough though.
 
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