SSNES: The Race Elevator

The deadline is right around the corner. Hurry up or you'll have to join after the preupdate. :)
 
PREUPDATE

The various races have entered the scene. Orders are due on Sunday. o/

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NPC DIPLO:

From Rakhazas
To Everyone

We welcome all the new races, and encourage you to adopt the Code. We do not need any more lawless races in this realm.

EDIT: Just so there's no confusion about this; you have 50 prana to spend for this turn. The number in the parenthesis is your replenish rate. This will be added to your prana pool after the update. Replenish rate will vary depending on bonuses from spellcasting and Spark size.
 

Attachments

To: Sssasz Damm of the Naga
From: Guglort of the Jirzzarg

Dear neighbours to the east; we of the Jirzzarg are intrigued by your ways and would like to know of the delicious speciality of the Rutus fruit. Perhaps a profitable friendship between our peoples is not too far fetched? We have the same interests and are neighbouring peaceful people - Are we not to cooperate? We humbly ask you to sign a formal agreement of peace, cooperation and prosperity. Will you accept our proposal?
 
From Ogulmuks
To Rakhazas
(despite the matter of being halfway across the continent)
We will gladly adopt the Code.

Question: Are mages allowed to go and beat one another up, or must my first spell be an attack spell?
 
I can't really veiw the new map. Could you post a version of it that isn't tiny?

Sorry, will fix.

EDIT: Fixed.

To: Sssasz Damm of the Naga
From: Guglort of the Jirzzarg

Dear neighbours to the east; we of the Jirzzarg are intrigued by your ways and would like to know of the delicious speciality of the Rutus fruit. Perhaps a profitable friendship between our peoples is not too far fetched? We have the same interests and are neighbouring peaceful people - Are we not to cooperate? We humbly ask you to sign a formal agreement of peace, cooperation and prosperity. Will you accept our proposal?

Gladly! We welcome our new neighbors heartily!

Question: Are mages allowed to go and beat one another up, or must my first spell be an attack spell?

The Code does not limit physical interaction between spellcasters, no. It's meant to spare the lives of the "civilians" that are the vast majority of any race's population. This also means wars will not decimate or force races to migrate, but you'd still want to sign peace with an opponent that can keep killing off all of your spellcasters every turn.
 
From The Aalin Shenn Sleih
To Rakhazas

We agree to adopt the Code.
 
Can I still have a race? If so...

Spoiler :
Name: The Maloqs (got it from Space Rangers 2-couln't think of any other name).
Habitat: Lowlands/Hills (Small Bay on middle of West Coast please, and nearby island)
Population: 1000
Spark: Tiny (0/100)
Prana: 50 (10 +25% = 13/turn)
Domains: None
Spells: None
Spellcasters: 10
Projects: None

Description:

Spoiler :
They are immense muscular humanoids, standing at about 11½ ft tall. They have scaly armoured skin and an exoskeleton. They also have 6 arms, 5 legs, 4 horns, 2 eyes and 3 tails. Also, they have 20 claws on each hand.

Although they can blend in really well (although they are naturately are orange) and they can swim very well, they are unbelievably dumb and aggresive. They communicate by grunts and also by the way golems do it, as they all live in tribes in swamps and jungles. Their staple diet are mutant swamp frogs, K'jhaploiuyta (Koy-JAP-loiter) fish and Jungle Ghyghytuirop monkey-snakes, although they are all poisonous to other races. Their main drink is their foods poison, which the Maloqs bodies have adapted to. Although the Maloqs reproduce quite a lot, their eggs are usually left in the swamps or jungles, where they get eaten by a variety of animals, from Hychshaschakop giant ants to Mutant swamp frogs. Also, Maloqs don't sleep and spell everything wrong (Despite their stupidity they speak two languages, Maloquese and English). E.g. They would spell 'Give me more mutant swamp frog!' as 'Gimme mor mu'an' zuamp vrog!'
 
WIM: You haven't given your race a relative strength stat. In any case, you will have to wait until after the update.
 
I've begun on th' update. o/
 
I'll look forward to it.
 
Maloqs = Max relative strength (I think its 20)
Doubtful, there are already races with 24 and 150. The latter are the Golems, which are the size of a house and made of rock or lava, which probably out-strength your guys. Try comparing your race to humans (10) instead of going for the biggest number.

Also, five legs? That is physiologically and biologically preposterous. How would they be arranged?
 
Like a Zerg Lurker, perhaps? A quadruped with a muscular tail developed to behave like a fifth leg?
 
So how many of its three tails are legs? :p (Or is it the other way around?)
 
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