Star Wars: A New Mod

Should this mod continue?

  • Yes! Please continue working on this mod.

    Votes: 116 95.9%
  • No! Give up and do something better.

    Votes: 5 4.1%

  • Total voters
    121
As our team has grown quite rapidly recently, I need everyone who is on the team to PM me, either via the site or CivFanatics, so that I can get a list of all the team members and what they are doing. People that are not on the team but are helping us, I still need to know what your doing so I can keep the credits updated. Also, state whether you want to be on the team, if you don't think you are. Cheers!
 
*sent*
 
Okay, so far the team stands as this:

jobiwan7 - Mod Leader/Unit Designer
Pleb - Webmaster/Unit Designer/Head of TCW
Chris85 - Unit Designer
DonStamos - Head of NJO
Sheaphead - Head of TGCW
Warmaster - Unit Designer/Graphics Artist
 
*enjoys promotion*
 
Work seems to be going well. Just to let everyone know, work on the tech tree is going well, as is the completion of the civilopedia for The Clone Wars. An alpha of The Galactic Civil War has been completed, and I still need to test it before releasing it to the team to test and play around with. From the screenshots I've seen and the unit list I've been given...it looks good!
 
After some editing, I've incorporated Sheaphead's Tech Tree into The Clone Wars. It seems to work wonders! Here are some screenshots:

tech1.jpg


tech2.jpg


tech3.jpg


tech4.jpg
 
If I might make a suggestion;)

The tech tree looks great, perhaps later on some bonus techs couuld be added ('Entechment' for the Ssi-Ruuvi stands out to me), since this could work for the GCW too.

But I noticed that the Star Destroyer(unless it's an icon, then ignore me:-*) is there with the Acclamator-class Republic ship. If that's true, then perhaps the SD should be moved back or the Acclamator moved up, since it was the model the SDs were designed from:-x
 
My bad then;)
 
You should include the Hutts as a civ. The novels state the existence of a strong Hutt empire? (crime syndicate) I think it would add to the game to include them.
 
Not really sure how you are planning things, but can I recommend a general Star Wars mod?

The flow, like with the tech tree, would go from Episode I technology thru Episode IV technology.

It would be cool to see clone droids evolve into stormtroopers, the republic star cruisers to star destroyers, etc. You could also use various races along the way, as in normal Civ - like Gungans, Bothans, Wookies, etc. & having maybe Jawas for barbarians...

I don't know, just some thoughts. I could also help with any minor things. I have the time, but not necessarily the proper softwares.
 
Hi. I just read through the forum and I had an idea for you: Your Tech One, Two, Three, and Four. Why not make them One: Pre Clone Wars Two: Clone Wars Three: Galactic Civil War and Four: Post-Civil War? I know, some groups did not exist until a certain age (Empire, Rebels), but wouldn't it be a little more "Star Wars-y"?
 
I don't think that the Clone War/ Civil War thing would work as the civs are around at the same time when the full mod is made.

I would like to suggest making some Force-related techs, though.
 
Back
Top Bottom