Star Wars Mod

Kael said:
Having fun with my wookie march. I decided to go light side and punish the evil doers of the world! So help me if I find any of those kncokoff ewoks in this world they are SO dead!!!

I noticed some pink arrow bubbles. They are caused by having a comma before the button line. I attached a unitinfos that resolves it.

Back to the game. Some prince guy tried to give me crabs and I am not that kind of wookie!

Thanks, I guess that I forgot to take away the commas. Have fun with your wookie's!

Oh yeah the Prince is Prince Xixor, leader of the Black Sun Crime Syndicate.
 
Shqype said:
justin_in_bango , with which version did you play? Please delete your current Star Wars folder and play with the new one after a fresh install.
You sneaky guys.... LOL I bet you put that up right after I DL .60 Shame on you LOL I am glad you put this up because I just got bored with the internet again and need a good game to play.

On another good note, I love the music and Voice Edits done in this Mod. It makes the game SOOOO much better. Have I told you that you guys ROCK yet?
 
Civmansam said:
Thanks, I guess that I forgot to take away the commas. Have fun with your wookie's!

Oh yeah the Prince is Prince Xixor, leader of the Black Sun Crime Syndicate.

Correction.. WAS Prince Xixor. :D
 
It was fun eating spacefish:D No AT-AT yet? I 'll have to install that myself then. Really need some sleep. Tommorro will have a closer look. Really think you need some art. Counting your Sith in or not. I never messed around with modern units yet. But something must be done!
 
At-at's are in but broken. The attached file fixes it.
 
woodelf said:
Anyone else getting white flags?

The opening atmosphere is fantastic!

Yeah I got them too. I love the star seas, makes me want to do a muppets 'Pigs in Space!' scenerio.
 
What does the button to the right of Explore do? I hovered over it and didn't get a message. I clicked on it and it ate my artillery. ;)
 
Oh totally forgot about removing the fish. That must look really weird.

@Kael, thanks a lot for the two fixes, I guess we'll have to release a patch soon to fix some issues. Hope you had fun with your furry friends!

@Woodelf, the button to the right of explore is hire out mercenary. The mercanaries mod is integrated in.

I uploaded it onto Civfanatics on the front page as well.
 
woodelf said:
What does the button to the right of Explore do? I hovered over it and didn't get a message. I clicked on it and it ate my artillery. ;)
Looks like Civmansam incorporated TheLopez' Mercenaries Mod in SW.

Nice space fish :p Next version we'll work on newer, more exciting resources :)
 
Shqype said:
Looks like Civmansam incorporated TheLopez' Mercenaries Mod in SW.

Nice space fish :p Next version we'll work on newer, more exciting resources :)

Haha beat you to the answer Shqype jk.

How can you have a SW mod without Bounty Hunters? Jango Fett anyone?
 
I thought I told you we should only restrict mercenaries to being Bounty Hunters!
 
Initial thoughts:

1 - The terrain looks gorgeous.
2 - So far the tech tree is very well done.
3 - I love the music.

Small Issues:

1 - The capital letters for city names needs to be fixed.
2 - The Krayt barbarian has a pow of 7!!?!?! Wow, that's tough in turn 6. :)
3 - I think scouts should be able to attacks barbs.
4 - The amount of initial units seems high. Is this intentional? No one will be able to build most right away without resources anyhow.
5 - The above mentioned white flags.

Back to playing.
 
Woodelf, I've got some work for you!
 
woodelf said:
Initial thoughts:

1 - The terrain looks gorgeous.
2 - So far the tech tree is very well done.
3 - I love the music.

Small Issues:

1 - The capital letters for city names needs to be fixed.
2 - The Krayt barbarian has a pow of 7!!?!?! Wow, that's tough in turn 6. :)
3 - I think scouts should be able to attacks barbs.
4 - The amount of initial units seems high. Is this intentional? No one will be able to build most right away without resources anyhow.
5 - The above mentioned white flags.

Back to playing.

1. Thanks, most of it was done by Grendelbeiter in the Asteroids terrain graphics modpack. I just edited some of it.

2. You can thank Shqype and DonStamos for that, they were the ones that worked on it. I barely did anything.

3. Yeah, I added it in just to give the Star Wars feel. I especially enjoy the quote when you found the dark side "You don't know the power of the dark side." -Darth Vader

SM1: Yeah, I guess. I actually have no clue how they became capital to tell the truth.

SM2: I don't know how to reduce the appearance of the Krayt so I made it only 7. It's supposed to be very rare and has 15 strength:eek:

SM3: They can't? Weird

SM4: Yeah we definetly need a lot of balancing. We'll start doing that

SM5: I don't know why, I don't get them on my computer. Can you tell me which ones are causing the problem?
 
3 - Vanilla scouts can't attack. In FfH Kael allowed them to attack. I think it's a simple toggle 0/1.

4 - I think the units need to be tied more to techs, that's all. People love having a new tech unlock something whether it be building, civic, unit, resource, improvement. Getting a lot initially takes some of that away.

5 - My screenie above has one. I'll try to keep better track. It's an Alpha Channel thing that Kael can address better than I.
 
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