Sporally
Prince
Did anyone find the tipi mod that someone in this thread annonced? Is anyone working on a mod to implement the new buildings and cocao / bison into the main game?
I wouldn't say it's too advantageous for the main game then. If so, the modders should lower it to just the +3 gold for cocoa.
Wasn't scurvy because of a lack of meat and vegetables? Wouldn't it be better if salt (for the meat) was also a strategic resource needed for not triggering a loss due to scurvy?
Did anyone find the tipi mod that someone in this thread annonced? Is anyone working on a mod to implement the new buildings and cocao / bison into the main game?
I have almost I have finished that mod (it will have the new resources and a lot of other balance changes) but I still can't get those resources to appear in strategic view. Once that's done it goes live. I haven't implemented Tipis because it seems OP for an already great civ (Shoshone).
I have almost I have finished that mod (it will have the new resources and a lot of other balance changes) but I still can't get those resources to appear in strategic view. Once that's done it goes live. I haven't implemented Tipis because it seems OP for an already great civ (Shoshone).
That's way I think +1 food and +1 faith is more suitable for the main game. When you've reached the industrial era the tipis would only generate what they did in the beginning, while the farms would generate 2 food. At this time in the game most would prefer the farms over the tipis.
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Then i would stretch it to +2 food and +1 faith. I think 2 faith is too much, especially in the early game, and since it was mentioned the Shoshone weren't really that religious.
Extra food from techs could also be a possibility, though this historical tech lacking region of the world didn't have much techs to improve their tipis from my knowledge. Weren't tipis made from bison hide? In that case there should be some benefits from building tipis around bisons.
Taking about the civs other abilities. The Shoshone are rather good, so I wouldn't say the tipis would need to be very. Polynesia's UI isn't that powerful, and neither are their other abilities.
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Then i would stretch it to +2 food and +1 faith. I think 2 faith is too much, especially in the early game, and since it was mentioned the Shoshone weren't really that religious.
Extra food from techs could also be a possibility, though this historical tech lacking region of the world didn't have much techs to improve their tipis from my knowledge. Weren't tipis made from bison hide? In that case there should be some benefits from building tipis around bisons.
Taking about the civs other abilities. The Shoshone are rather good, so I wouldn't say the tipis would need to be very. Polynesia's UI isn't that powerful, and neither are their other abilities.
+2 Faith +2 Culture isn't bad if it isn't immediately buildable and you do the Chateau rule that you can't have any touch another. But the facts are it only works for the Shoshone theme wise (of all civs in game already) and they are a great civ, that UA and those UUs are nice.
I really like this idea since it will implement the tipi and not change the rather fun Shoshone civilization.This is why I think that the Tipi would be something to start a custom Sioux civ around. Maybe the UA would be the "Coyote Steals Fire" pantheon and some nominal lancer UU.
This is why I think that the Tipi would be something to start a custom Sioux civ around. Maybe the UA would be the "Coyote Steals Fire" pantheon and some nominal lancer UU.
Agreed, but the problem is the art. If you're willing to accept 2D leaders (i.e. set all leaders to their 2D state) than its a non-issue, but if you like the 3D leaders than the switch from 3D in game leaders to 2D mod civs is jarring.
Agreed, but the problem is the art. If you're willing to accept 2D leaders (i.e. set all leaders to their 2D state) than its a non-issue, but if you like the 3D leaders than the switch from 3D in game leaders to 2D mod civs is jarring.
I agree on this one. I am surprised to hear there are 3D leaderheads out there. I would really like to get hold on some of that, but never came across any. However, fun diverse leader abilities and uniques are the first stop.I realize that it is an issue for mod civs. Perhaps I am an outlier, but I'm willing to accept the mod civs with lesser art components in favor of more diverse civ options and opponents.