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Steel and Thunder: Unit Expansion 1.87

Adds 11 new Global Units to Civilization 6

  1. God of Kings

    God of Kings Ruler of all heads of state

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    It would be interesting to have units available à la carte as well that can be enabled and disabled in-game.
     
    George Abitbol likes this.
  2. Deliverator

    Deliverator Graphical Hackificator

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    You will have to make you're own copy of the mod and remove any references to the Units you don't want from UnitExpansion_Data.sql. Making every unit optional is not something I'm going to do.
     
  3. Deliverator

    Deliverator Graphical Hackificator

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    Deliverator updated Steel and Thunder: Unit Expansion with a new update entry:

    1.61 Update

    Read the rest of this update entry...
     
    Stomper66 likes this.
  4. RaphaelMart

    RaphaelMart Chieftain

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  5. Deliverator

    Deliverator Graphical Hackificator

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    Ah, that was oversight. I will raise it to 45 combat too.
     
  6. Tiramisu

    Tiramisu Warlord

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    Leonberg (BW, Germany)
    I like the cog ships you have added in the medieval era. So could you add a policy card for producing medieval ships please? It is not a big deal and I know that your mod is not supposed to change policy cards, but you might want to consider adding a policy card for the Naval Tradition Civic in the medieval era.
     
  7. truetom

    truetom Warlord

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    There was a mod to enable some units (scout, privateer, submarine) to ignore borders. Is this easy to do here? I liked that option, what do I have to change?
     
  8. Deliverator

    Deliverator Graphical Hackificator

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  9. Nighthaven

    Nighthaven Chieftain

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    Hey, I haven't heard any update from this mod in a while.
    What do you think of the current unit-lines so far?
    1. Currently I miss 'naval-bombard' of Galleon, Ship-of-Line, 'the real battleship' - as Frigate -> battleship is iffy.
    2. Then there's 'Scout' who has gimmicky promotion tree instead of slow but steady power creep.

    Would be nice to hear that you still care about this mod!
    (I'm currently on civ6 high as I got collection of nice mods)
     
  10. Deliverator

    Deliverator Graphical Hackificator

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    Hi there! I don't have any plans to add more units to this - although I do still care about the mod of course. I think a fair number of people appreciate the more restrained tack this mod has taken compared to Warfare Expanded - which is a great mod but is at the maximal end of the spectrum. To add more units I feel you'd have to get into Tech Tree changes which is something I want to avoid myself.

    I'm an considering a tactical change to make Cavalry and Melee more specialized which would be something like:
    1) Give Light and Heavy Cavalry -5 penalty when attacking Districts (including City Centers).
    2) Give Heavy Cavalry +5 versus pre-Gunpowder Melee units.
     
    George Abitbol likes this.
  11. Nighthaven

    Nighthaven Chieftain

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    Yes!
    that was also another point I felt required some tweaking. These different unit lines had 'different' roles - but the same combat strength and performed similar.

    1. Make distinct changes: light cavalry substantially faster (+2 instead of +1 moves)
    2. Focus on tactical upgrades as promotions instead of 'heavy' combat strength buffs (particularly anti-cav being too stronk against regular melee after promotions).
     
  12. Deliverator

    Deliverator Graphical Hackificator

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    Deliverator updated Steel and Thunder: Unit Expansion with a new update entry:

    1.71 Update

    Read the rest of this update entry...
     
  13. Belegkouthalion

    Belegkouthalion Chieftain

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    Can you upload the gathering storm updated version from steam here ?
     
  14. Deliverator

    Deliverator Graphical Hackificator

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    I'll aim to do that sometime in the next few days.
     
    [to_xp]Gekko likes this.
  15. Deliverator

    Deliverator Graphical Hackificator

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    Deliverator updated Steel and Thunder: Unit Expansion with a new update entry:

    1.83 Update

    Read the rest of this update entry...
     
    [to_xp]Gekko and Laurana Kanan like this.
  16. Tovarish

    Tovarish Chieftain

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    Could we see a version that has altered strategic resource costs? Like Strategic Industry or Logical resource requirements - both very necessary mods, but makes a problem: If I integrate your mod, it would appear that some units have strategic resource costs altered, but some not, completely imbalancing resource costs for units.

    Could you please upload a version with your own modified resource costs?
     
  17. Deliverator

    Deliverator Graphical Hackificator

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    Laurana Kanan likes this.
  18. Tovarish

    Tovarish Chieftain

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  19. Tovarish

    Tovarish Chieftain

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    I am sure I do not understand something so please explain me someone: what is the point of the new unit curaisser? It is almost the exact copy of cavalry and tech-wise is in the same era as neighbor tech. So there are 2 units that are almost copies of each other. What is the point I am missing?
     
  20. Deliverator

    Deliverator Graphical Hackificator

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    Cuirassier is Heavy Cavalry promotion class and Cavalry is Light Cavalry promotion class so they are in different unit progression trees.
     

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