stEspIINES - Realised Dreams

rush to bronze? mmhmm..

amen, if u find the nice green you want, just post a pic with it, i never can make my own colors in paint, they all turn out weird :)
 
Hey! I was meant to be in the NW continent, to the northwest of the SOUTHERN bay! You know, on the hills near a desert...
 
lol, thats doesnt really qualify as a bay imho. i will move you later, you should have posted a pic as well :)

Edit: OK updated. sorry aabout the mistake. I have decided to include money this time round since few showed any opinion, basically it works:

You get 1 per turn per 20 people, as your economy gets better this increases. You must pay 1 per turn per 5 soldiers + more for boats etc. more when conducing a campaign in a foreign land etc. you can change this by imposing tax on trade which will stunt trade a little, conversely when this is decreased trade will flourish. Easy enough? You can use it to loan soldiers from other nations or to trade for stuff. No other uses. I think it will be easier to trade/ pay reparaions to nations you kill (Amen) and have decent military sizes. Not hard to understand and little chnage I hope.
 
jason, i need stats for your religion. ordrs before sunday would be nice, otherwise up[date could be any time next week.

Edit: I have added some place names, those that I have been given to the originl map.
 
OOC: Well, I don't like posting pictures of starting locations for no particular reason. Must be that 100 year old blood I drank five year ago... ;)

Please don't forget the three other Baheblee nations (poorer and weaker then me due to constant warfare): Hablara (west), Ohebla (east) and Kalaba (north).

IC:

"This I do not understand." - spoke Erenak, Kalabar leader - "What is going on in Or-Itsara?"

Noone dared answer.

"None of merchants return anymore." - the tall, muscular warlord continued - "We hear NOTHING from our diplomats. It is as if the entire city has disappeared."

"The people of Or-Itsara do not honor the Two Gods as well as they should." - spoke an old priest. He was brutally maimed in childhood, becoming useless as a warrior, yet he made up in wisdom and cunning. He was a short, dark-skinned man with several teeth missing, numerous scars and a broken arm. He had an unpleasant voice - "Perhaps they did disapper?"

---

- Let tale be heard!
- Let story be heard!
- Let days be remembered!

- Let Victory be celebrated!
- Let Achivement be celebrated!
- Let Success be celebrated!

- Let us remember deeds of the Sage!

---

"Disappear?" - Erenak asked again - "For all is in the will of Gods, but why should a city disappear? Or-Itsara was a honorable city, they built great temples... ofcourse, they were not warriors, but... I do not see why it should disappear."

"But if it did, though we lose a trading partner, we also remove an obstacle" - said another warrior. The remaining elders, priests and warriors so far were silent - "Mitsara denied us passage. If it is gone, we will easily move through the land and strike at Or-Hablar! Victory will be assured - for they will not expect it."

"Yes." - Erenak gave it more thought - "But perhaps our enemies have the same plans?"

"Then we must pre-empt them!"

---

- And on the Tenth Week of His Rule,
- The Sage has ordered an army to be raised,
- And great was that army, and numerous its ranks.

- And on the Eleventh Week of His Rule,
- The Mitsari Army marched out of the city.
- And there, it encountered Baheblee Warriors.

- From the City of Or-Kabal.
- And those troops were fought,
- And crushed, and slaughtered, and their blood was spilt on the altars.

---

Drehagan rode out on that odd beast from the Eastern Lands. Around him, his warriors took position. Drehagan already declared that there are enemies nearby. For Aramon told him so, and this is how it was.

Aramon has not lied. He never did.

Drehagan saw smoke just outside of the passage between the highest of the Nehebleem Hills. A campsite!

Closer still, he noticed yellow cloth.

Kalabeans!

Drehagan raised his hand. The warriors prepared. They bursted out of the passage and into the desert, right into the midst of the yellow-clad troops. Ofcourse, the Mitsarians had the numerical and moral advantage, but the Kalabeans were battle-harded. They quickly moved back, regroupped and prepared javelins. Drehagan lowered his hand, and thrust it down into the air. Mitsarians formed against the Kalabeans and threw their javelins. Other Mitsarian warriors had slingshots and bows. The Kalabeans begun taking large casualties, though they fought back bravely. They were also taken by surprise, which further nullified their experience advantage.

A slingshot stone hit one of the Kalabeans in the head. Two other Kalabeans charged with their axes, killing one of the surprised Mitsarians, but dying under the arrow fire. Kalabeans were retreating, slowly, but surely, and yet they were moving with their backs forward, still fighting the enemy, catching arrows and javelins in the shields and in their own skin, throwing back javelins, firing back arrows (as their archers approached), fighting, killing, dying...

Dying.

Drehagan thrust his hand forward. Mitsarians charged, throwing some more javelins at the foe as they did. Kalabeans were dismoralized, Drehagan saw it easily. They begun surrendering. Mitsarians took them, and soon after, the prisoners were interrogated and sacrificed.

Mitsara was on the move. Move to Victory.

Orders:

- Read all of my previous stories to get the idea of what culture we have. This is just for the reference.
- Get more warriors - 250 or more will do. Arm them with javelins, bows, axes (stone or copper. Probably stone, unless we have copper).
- Create a new, privileged group of the military - the Guards of the Sage (UU). Train 50 of those. They are well-trained, well-equipped and FANATICALLY LOYAL. Even more fanatically loyal then the other troops. Equip them with the best weaponry we could get. They will wear blood red robes, and have tatooed faces. They will be taught to show no emotions, and to carry out orders without any questions. They will have iron disciplinne.
- Experiment with metals - if everybody is rushing towards Bronze, we won't want to be left out!
- Try to find and tame various animals - like horses, elephants, etc.
- Cultivate crops that are more resistant to heat.
- Invade Kalabeans (to the north). Invasion will be led by the Sage himself and will be participated in by our entire army. Try and convert enemy generals, soldiers and population into our faith and intstruct them to join us or, if they are in position, to assassinate the Kalabar ruler and his supporters, and generally wreck havoc - converted generals should send all of their unconverted troops into ambushes. Force the enemy ruler into a decisive battle (we will hide our numbers to seem numerically inferior). The first wave (100 warriors) will crush at the enemy, and then will fall back. The enemy will pursue it, and then the second wave (300 warriors) will charge. The first wave will stop running away and will threaten the enemy flanks. Finally, 100 warriors, 50 Guards of the Sage and Drehagan himself will reinforce the second wave to crush through the enemy with sheer determination. Allow the enemy troops to surrender. Those who convert voluntarily will be allowed to join us. Those who do not convert voluntarily and from the first moment will be sacrificed, for they cannot be trusted... In short, conquer Kalabea.
- If we are attacked by any of the other two nations, the Blood Priests will raise a temporary militia of all men who could fight, and will try and fight back the enemy. Compensate lack of training and real weapons (well, I think we probably have some stored, but not enough) with high moral due to religion and the defense of the home city.
- Build several Blood Altars and Blood Temples in Or-Itsar - this should raise culture.
 
@esperito I need an answer to my PM before I make orders
 
@Esp

Here's the color.:) Writing story and rest of orders now.
 

Attachments

oooh yes, sorry xen, completely slipped my mind.

ok for the colors ta, will be updated, next update.

update will be sunday if i have all orders if not, anytime before next sunday.
 
Ortorix emerged one day from his hall to survey his kingdom.He noted with great pleasure that all of his suibjects were magnanimous in their behavior towards him, or at least, they are wonderful actors.

A man by the name of Dumnix ran up to him out of breath. Ortorix remembered him! He was one of the men working with the tin and copper from the hills. Good. He may have found something!

"High King! Great Chieftain! Son of the Wolf and the bear!"

"Yes, my good man?"

"I have discovered something and you must come quickly! What I have discovered may change the course of history forever!"

Ortorix got up from his seat and ran behind Dumnix. They eventually went into a small building next to Dumnix's home. It was a workshop. He saw chunks of copper and tin everywhere. He saw a smoldering fire, and in it he saw something shiny.

"Today was a very blustery day sire."

"What? Did you drag me all the way here just to talk to me about the weather? I mean, that's fine. I love to talk with the citizenry, but I had my hopes up..."

"No, sire. And may I assure you that you will not be dissapointed! Observe. It is windy. The entrance to my workshop is downwind as well. I had accidentally dropped nine pieces of copper and one piece of tin, cut to the same size, in the fire."

"Go on."

"I was about to extinguish the fire when my wife required assistance in the home. So I went to help her. I got off-task and wound-up coming back a few hours later. I noted that there were no more pieces of metal, but a fiery liquid! I extinguished the fire, and promptly attempted to get the liquid out of the fire pit. But when it proved too hot to touch, I kept cooling it with buckets of water. The wind helped. And I came up with that. I call it rixormm (King Ore)."

"So the wind, it acted as a bellows, heating the fire?"

"Precisely, my lord!"

"Rixormm. It certainly looks pretty, but of what use is it?"

"I put it through a battery of tests, only to find that it does not break when hit with a stone weapon! I even got a local warrior to bring his axe to the shop, and the axe broke on it. I promptly paid the damages and saw him off to the stoneworking shop."

"By the gods! Imagine the use it would have in warfare! Quick, go tell the wisemen and druids! Instruct them on what materials are needed and what ingredients must be obtained!"

Many weeks later, when all the warriors had been equipped with the new bronze weaponry, the king decreed that these men become the "Chosen Swordsmen", the most well-trained troops in the known world, the most powerful force on earth.

Another Story Later
 
It sang.

The Bird, a precious beast from the sky, sang its rare melodies as it searched for a mate. Javarman I listened to nature's perfect songs, and carefully sketched the bird as it sat, waiting for its mate.

The bird sat there, perched on a low branch outside the temple grounds. Small rays of sunlight hit it's body from the canopy of leaves above and the light breeze ruffled its head feathers. The bird was a brilliant canvas of color. Feathers of green, yellow, blue, crimson, and orange covered the bird's body, protecting it from the elements and enabling it to reach into the heavens.

Javarman sat and drew, analyzing every contour and detail of the bird, every feather. He put his reed pen down, and took a sip of tea, admiring the beauty of the temple grounds and its large menagerie.

The king put down his sketches, and began to write. He drafted a grand edict, to forever be etched in stone at the temple of Javardi.

Nature is art in itself, and its arcane sciences will forever mystify us. And forever, we will seek to learn more. All of Javardi's creatures have been put on this earth for their purpose in the great wheel of the spirits, just as we have our own purpose in this wheel.

So we trod on, the wheel against the earth, borne back ceaselessly into the past, present, and future. To forever seek to fufill the eternal balance, and to forever propel the universe to even greater hieghts.

Let us believe in this earth, and let us believe in all of its creatures. Go forth, my children, go forth and spread the knowledge of this earth and its creatures, for that is our purpose, to forever glorify the great goddess, the eternal mother. Praise Javardi, the creator, the eternal mother, and the greatest lover the world will ever know

Orders:

- Begin the widespread useage of paper created from tropical plants. Do this by mashing the product into a pulp, then pressing it into paper, and drying it.

- Publish the Javarman's grand edict in great stone tablets in Ankor Javar.

- Establish the schools of ankor javar, and emphasize the sciences of nature. Examine the animals, create a library of observational sketches of such creatures and plants.

- Begin to examine the human anatomy. certain dead bodies will be procured for scientific use. Have scholars preform vivesectomies and examine the bone,muscle, and organ structure of the human body. Create sketches from these expirements and label all organs, muscles, and bones. Attempt to find their purpose in the human body.

- Establish a fixed currency. Mine ores from the earth, and use these for coins.

- Begin to farm the area around the Java lake, and make use of its fresh water. Irrigate the surrounding land and establish farming communities to produce food for the nation. Rice and other staple crops should be emphasized.

- Establish public schools. All children in Ankor Javar are to attent school for a minimum of 10 years.

- Develop a phonetic writing system for easier communication (Language is similar to that of sanskrit)

- Search for ores around the java lake. Search for strong, durable ores, that could be used for currency and tools. Perhaps even weaponry.
(also search for precious jewels)

- Expand. Recruit 100 Warriors, and send them to protect settlers. Settle the area around the lake of java and claim it as our own. If we are to encounter tribes, ask them if they wish to join us, and teach them of Javardi's creation.
(establish settlements around the lake)

- Begin constructing structures out of stone. Use deposits of marble and other stones nearby, and create temples, schools, and numerous other buildings.

- Send 50 warriors to explore our home (explore the whole island)

- Attempt to domesticate various animals that are useful. (Cattle, oxen, etc)

Additional orders maybe later, subject to change.
animal sketches later.
 
Oh, come on, Amen, bronze rush is bronze rush, but you can't do that in the local analog of 2000 BC! Wait a few centuries, at least! ;)
 
I will write story, do religion, and send orders tomorrow morning/afternoon.

Btw, Sedaria is the land between the two rivers (in rl, Mesopotamia). would benice to be on the map :)
 
The Setteling of the Land

The country side of Avernum, with gentle, rolling green hills, the blue skys, thw white clouds, and the wonderful climate made of ever- spring and summer, with cool ocean breezes passing over made any who traveld through th eland have littl edoubt that they must be in thier religions glorious after life- a thought only emphisized when one cam eot the mighty Citadel of Avernum, the fortress upon the rock, and huge city, home to the vast majority of the lands 20,000 people.

The land, in its beauty, called out to many, though few wished to leave the safty, and convienece of the fortress city of Avernum proper, yet at the same time, it was of some neccessity to do so- the city needed to be expanded- the population was booming,due to the boutiful production fo food, an dother raw materials in the area (along with other reasons ;))

The city of Avernum couldnt expand fast enough; it seemed that every time the city council came up with a new outer wall plan that was ratified by the primearch, the cities borders had already expanded past them in one area or another- it was with this in mind, combined with the pressing of other "Avernite" tribes, led to an momentus choice being made- the ceation of several forts, to serve as new, protected citidels for the expanding Avernite populace, as well as fortified bastions to take care of any incursions (or, alternatelly, serve as centers to stage Avernite invasions of the surrounding tribes from)

It was decided, that 4 new centers would be created- 1, at the junction fo the River Avernos, and the River Villia, two other directlly on the River Villia, and the last, a city on th eother side fo the bay of Azuria

av_settelments.png
 
The tea smelt like jasmine.

The brewer mashed the large tea leaves, and put them in a small cup. Quickly, he grabbed the tea kettle and poured in the boiling water.

Wiping his dirty hands on a towel, he handed the brew to the man sitting near the counter of the temple brewery.

"Its a new brew, I made it myself just this morning. Have a try."

The man took a sip, losing himself in the fine aroma and tastes of the tea.

"Wonderful. How much do I owe you?"
"5 Seris"

Soon thereafter he finished, paid the brewer his due, and left the brewery.

The brewer's new beverage had brought him much business. It was a simple beverage, nothing more than special leaves brought in from the edge of the forests and processed in boiling water. The leaves smelled fresh and quite nice, and their taste was just as good.

Quickly, street peddlers began to take up this beverage and sell the leaves fresh, or already brewed. Tea is now nearly a neccessity in Sabahnese life, and merchants make much money off of these small leaves.

Additional order:

Begin the widespread introduction of tea into the Sabahnese markets. Establish tea pubs at the temples, and encourage the sale of tea. Promote tea's good effects on the body and begin the tea industry in Ankor Javar.
 
(along with other reasons )

I do hope you don't have cloning technology yet, Xen. We were only supposed to rush to bronze! :lol: ;)
 
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