StJNES!

ok, i have something to add for every turn - a question. The question can range from anywhere from this current game, to rtor2, to the old JNES's or UKNES. This is for fun, but there will be a reward - an increase in level for either your navy, army, economy, or trade levels. You have to get hte answer right on the dot, and it is first one who gets it. So here is the first question:

RTOR2:

When the world was breaking out with the Plauge, what nation was the first nation to develop the cure?
 
lol, that was fast.

And in fact it was Egypt, me, in rotr2! that was about the only good time i had when i was Egypt, lol.

What would u like to increase, anarchy?
 
To: Anarchy
From: Xymrat
LoL. We do not accept.

to jason:
that question idea thing is just lame.
what shall I do to win the war? I have naval power and we outnumber the anarchians more than 3 to 1 on the land. I keep getting as the army didnt have any orders where they should attack they spread out in small bands and got slaughtered. Why dont you show me how the orders should be then so I can make them correct. Otherwise I dont know the point of this nes. This is just a bit too unrealistic. I can understand if anarchia gained some land the first few turns because of surprise. But now I cant understand it anymore.
 
ok, i will do the question thing possbly 1 out of every 5 turns. Naval power means nothing when the war is on land, all u can use it for is different locations of invading and/or blackading the enemy.

It is simple for the reason you are loosing. Trindic is not ordering his army to do anything (look at his orders post), and anarchia isnt even fighting him, and Anarchia'a army is larger then yours. Siederia hasnt done anything either.

So while you can say it is 3 on one, it really is only like 1 and a half, lol.

I dont know why you say you keep getting the army has no real orders, i said that once and never again.

For future reference, its always best to break your army in fractions, and place them at seperate parts of your empire in wartime (like 1/3 in the north, 2/3 in the middle, etc.).

Hope u can find this reasonable, i would hate to loose one of my favorite players ;).

Jason
 
To Zmyrt: Withdraw from my islands in Colonia now or face the consquences.
 
High Sheep of Lambsville Urban II has died whilst hunting in the Peaks of Lambchops. The likely successor is John McLeod, he will take the name Henry III, if elected.

Urban II will be thrown into the tar pits from Mt.Golden Horn, in 80 days as per Sheepsta rituals. All nations are welcomed to attend except Zmyrt who occupies Sheepsta's rightful land in Colonia.
 
who is Zmyrt ;)

to: jason
I am not saying Im quitting. But the thing is our armies where at the same size as the war started.
By saying "army takes back lost land" I mean 1/1 or 6/6 100/100 or however you wanna say it takes back the lost land.
And
Naval power means nothing when the war is on land, all u can use it for is different locations of invading and/or blackading the enemy.
is just wrong. Naval supriority means nothing is coming in or from anarchia. My navy can make raids inland and burn all farms in anarchia before the army can react. This would mean no food for anarchia. I could name more things that the navy does.
And I still think the question thing should be removed.
 
Just because I forgot to change the turn name my orders are not included? Anarchia has not written which turn it is in his post, then his orders should not be included as well. Same rules for everyone!
Why is anarchia allowed to pm orders when we have an orders thread?
 
To Whatever nation that say that we must "open" the ports at NAA:
Say when we shall do it and I will do it.
 
Jehuda
The King rehav'am have died! is son Aviam took the rule and swered aligence to the God.
The new King, with the word of god, desided to continue in the way of is father, trade and expansion.
He desided to tell the Inventors to work on a ship that won't need Avalon. the inventors started to work, "but this could take years" said aviam, and mobilized is army. "an attack will come today! we will take part of avalon and let everyone to trade and move for free!

The navy also have been ordered to grow more, to become bigger than avalon navy. most of the army 3\4 have been sent to to land in the medium sized island of avalon and build a camp there.

Also two new cities have started to be build:
Lod (on the continent, as close to sheepsta as posible)
Yafo (on the most northern island)

Jehuda orders for Turn 8
1) grow navy.
2) grow education and sciens.
3) grow economy.
4) build 2 cities (5 turns each :))
Lod (on the continent, as close to sheepsta as posible)
Yafo (on the most northern island)
 
Erez do you remember the thread STJNES orders Thread
 
I added there more things, but this orders are there to (in the real orders i'n building another city and continue settle, exapt for the war)
 
IceEye - Anarchy has been PMing me and talking to me on AIM what he wants, everyone could do the same. It's not a rule to where i wont look at your orders if you dont post the turn, its that i miss it, and i think you havnt done them.

And yes, i agree with you about the navy, and I promise it will start having more affects.

Jason
 
Update Turn IX (3250bc)

World Events:

Siederian forces land in west Anarchia, taking farm land and having no army to oppose them they expand rapidly.

Vikingland have numerous victories in Nall against the Nall people and the New Avalon Alliance colony. Their surprise and trained army quickly advance through the small opposing armies. The annexed lands quickly add to the already powerful economy.

A huge naval battle in the sea of the New Avalon Alliance leaves the path open for invasion. The combined fleets of Vikingland and Jehuda easily send the famous New Avalon Alliance navy into retreat.

The combined armies of Vikingland and Jehuda land in the small islands of New Avalon Alliance, and make great advances against the un-trained, tiny army of the Alliance. New Avalon was captured by Vikingland forces, and the government retreats to its colonial holdings in Colonia. The economies of both the invaders greaty increases from the control of the fertile plains of New Avalon.

Anarchia continues to advance into Xymrat on the front line, however, Xymrat forces do land in the un-garrisoned west coast of Anarchia. Anarchian women are raped, and famrs burned in pure hatred from the Xymrat army.

Anarchia makes advances into some of the Trindic-occupied land, and pushes the Trindic forces back on all fronts, totally eliminated one front.

Sheepsta troops see the first signs of battle by defeated many Xymrat militias in Colonia, taking much land. One and a half islands are liberated, while most of the Xymrat settlers flea to the mainland of Colonia.

Anarchian settlers were able to escape the wrath of war in Pelopansia by boarding an unknown nation’s ships and settling on the desolate lands, now called Amenio by the Anarchians. There they met the Califorinians who were eager to explore new lands and establish colonies themselves.

Yet more refugees from Pelopansia left aboard Phoenician ships bound for the lands of Nall. Thankfully, the Alliance ships were busy fighting the Jehudan and Viking ships, and the refugees were able to settle a huge colony on Nall, and claimed it for Phoenicia.


Economy
Drowning
Slumping
Recession
Stagnat
Growing
Booming
Powerful
Prosperous
Very Prosperous

Military
None
Tiny
Small
Medium
Large
Gigantic
Imperial


WORLD POWERS
1.) Vikingland
2.) Jehuda
3.) California
 
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