stJNESXX
Update 1
0-950 by the Hurrian Calender
For many years, the people of Neseria wandered the earth, fending for themselves as they followed the herds of large animals in small tribes. The shelters they lived in were make-shift at best, made out of dead animal hide and slabs of wood found in the adjacent territory. Life was simple: learn to hunt (for the men) or raise children (for the women), eat, and procreate.
The first ground was broken by a tribe that wandered into the Furrian river valley. No one knows exactly why or how the first seeds of the world were sown, but it is known for sure that the Furrian civilization is indeed the oldest. Written history began in the forms of pictures and pictographs in this river valley, and date keeping notoriously began with the zero. What started as a one-tribe phenomenon soon spread to many other tribes on the Furrian River, and the first cities were born. By far the largest and most sophisticated of the cities was Jerepolis, which was also the center for the world’s first widely-practiced religion, Hurriaism.
The first people to practice Hurriaism were the people of Jerepolis. The religion taught to follow basic moralities, as well as obedience to the demi-god, the King of Jerepolis. Hurriaism was not widely practiced outside of Jerepolis for the first century or so of its existence, but when the Wars of the River began, Hurriaism was carried upon the backs of the Jerepolisian army.
It wasn’t long until an ambitious King, known as Timorro the Conqueror, gained the upper hand in the Wars of the River. He was the king of Jerepolis, and wielding the largest army in the world at that time, he conquered the northern Naarpolis and its vast wheat fields and the southern Helicop and its gold mines by 340. With the Furrian valley united, Timorro looked to the lands along the sea, consolidating the valley defenses. He soon died at the ripe age of 59, his body bound in the traditional Hurriast way. For their greatest king, the Jerepolisians constructed for him a magnificent tomb, high up on a hill overlooking Jerepolis, and garnished it with golden decorations and lazuli statues.
This tomb, the Tomb of Timorro, is the world’s first Great Wonder. Supported by huge stone pillars and adorned in sacred Hurriain pictographs and depictions, the tomb stands nearly forty feet high and can be seen by the residents of Jerepolis overlooking them five hundred feet below. It has become a pilgrimage sight for all practicing Hurriaists.
For the next three hundred years, the Furrians enjoy a golden age of prosperity. Nestled in their own little valley, they are met with little outsiders but enjoy regional supremacy, often exploiting the more barbaric Denrians further down the river for precious lapis lazuli or ivory tusks. However, the Furrians are not without enemies. Tusca raiders, desert nomads who often work in gangs of up to a thousand men, occasionally raid border Furrian villages, robbing and pillaging the wealth. Massive forts are built in the frontier, but keeping contact and supplying these forts are very costly, the hot desert creating its own natural boundary for the Furrians.
As the years drag on, the Furrians indeed come into contact with outside civilizations who help transform Furrian sea villages into trade hubs. These new nations are beginning to slowly transform the Furrian economy into a commercial enterprise to be exploited by the more advanced and wealthy sea faring nations, as well as bring iron technology. But with such a rich culture and history, the Furrians have also influenced many of the trading nations, some of which are beginning to have troubles back at home.
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By the year 400 of the Furrian calendar, just about the same time the great conqueror of the Furrian Valley had died and his tomb constructed, the city of Athelan arose. These people were thought to have migrated from somewhere in the interior of the continent, bringing with them a society founded around a religion that put the elders of the tribe as a council of mediators for the heavens to man. The religion formed the backbone for a governed society when agriculture was discovered.
The first real merchants were founded here in Athelan, where an urge to trade birthed a class of traders. These people, supplied with the many luxuries of the forest including timer, animal hides and furs, exotic flowers and animals, among other things took to the seas at an early stage of urban development. But, unlike future societies that will be discussed, the urge to settle in new lands was highly improbable for the common Athelan merchant.
The first real maps were created in Athelan along with the world’s first alphabet, structured around 20 characters and syllables. With the invention of record keeping and cartography, Athelan soon came to dominate the seas in this early age of civilization.
By the year 650, though, things began to change. The wealthy merchant class had long since ceased power of the government, and their lax policy on military was soon to backfire. Having being used to the natural barrier of the dense forest that formed the rear of Athelan, the Athelanese were not prepared for a rival state, which arose silently on the other side of the forest, to surprisingly attack. Taken off guard, the Athelanese were crushed in one battle at the gates of Athelan, and the city was burned to the ground, along with half of the population. For the next sixty years, the city was ruled by the Samanites of Saman. Their ruthless tactics at occupation, however, was quick to raise rebellions in the country, and the dense Athelan forest was home to many rebellious factions that were hard to locate for any army. Faced with growing rebellion and the barbarian threat from the east, the Samanites were forced to withdraw and instead installed a pro-Samanite king at the throne of Athelan.
The Samanite-era of Athelan came to an end, though, in 900 when an Athelanese rebel faction dismantled the Samanite monarchy and re-installed the archaic council of elders at the helm of Athelan. Reconstruction and rearmament is proving to be a long struggle for the Athelanese, but heavy trade with their sister-city Khadon and the invention of a new, sturdy metal called iron has helped mend the wounds.
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In the year of the great war between Athelan and Saman, when Samanite soldiers had fought their way behind Athelan gates, twenty thousand or so people fled to the sea, destined on finding a more suitable land for their peaceful agricultural society, far from war and trade. After a year of traveling around the inland sea, the Emorites, as they call themselves which means “People of Peace” in the Athelan tongue, found an uninhabited island. It was here that they built their first city, Emor, along the river Tidus.
Agriculture flourished on the small island, as well as the local economy. The island is a micro-economic powerhouse, having dense forests, fertile soil and mineral-rich highlands, all about equal proportions.
Here, on this small island, the Emorites continue to prosper. They retain strong ties to the newly-reestablished Athelan, though hold dear their isolationism and pacifist view. Very little trade is conducted through this island, despite its enormous potential, and the Emorites continue to live as they have for several generations.
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North of the peaceful Emorites, an empire is being forged. The Wardians, springing out of their rolling hills and fertile soils, rise as a dominate tribe in the Wardian peninsula rather late, at about 700 by the Athelan calendar. The Callic Alphabet was then invented by a group of Wardian priests, the largest alphabet in the world, and soon a system of writing and cartography evolved. Organization soon came to dominate the new Wardian bureaucracy. Harvests came to be better and better until soon the population Ward came to be three times any other city in the region.
But it wasn’t until Chiso II was the Wardian army put to the test. Possessing the largest army in the world, Chiso II led his forces to victory first over the northern Titians, and then the Kinoites across the Ward Straight to the north. By the end of Chiso’s reign, the realm of Ward was tripled in size, and controlled the most people than any other kingdom in the world.
The next great king, in about 900 by the Athelan calendar, conquered the pesky Pollians even further east, securing some of the Titian highlands and a stable source of iron for the newly equipped iron army. The king after though, in 935, was a complete failure. Wielding the mighty army, Diminion the Gambler attacked one of Ward’s greatest allies, the Carnatians, in the south. The war was a complete failure, draining Ward of its mighty army and economic resources. A coup was soon staged, with Diminion overthrown. The perpetrators, however, were unable to secure enough support to hold the throne legitimately and were soon overthrown themselves. Five years of civil war followed, coupled with a sagging economy and a foreign invasion. The end came with the establishment of a twenty-member senate who ran the country. By 940 the country was stabilized and the country on track to recover.
A quick remedy for the economy was expansion. But with the Empire surrounded by enemies who were too strong for a quick victory, the Senate looked towards the sea. A fleet was built and soon the Wardians were conquering the Aleutian Islands. The response of the populace to the new, empty lands was mass emigration. Thousands of Wardians, Pollians, Kinoites and other minorities found new homes in the bustling towns of the Aleutian Islands and the exotic city of Lokal on the mainland of the desert continent.
Imperialism did wonders for the Wardians, and their economy was once again competing with the others in the Inner Sea. While their army was not yet back to its former glory and all of its neighbors were less than friends, by 950 Ward had conquered its neighbors, fought through a bloody civil war, and forged an empire.
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Going south from Ward, we travel the most prosperous coast in the world, and reach the Kingdom of Carnatia. The Carnatians are merchants at heart, and have only been forced into war with their neighbors two times in their past. The Carnatians, once a province of the ancient Tiborites, were granted independence when a war to the east shifted Tiborite attentions away from the then-poor and boring coast and to the barbarian invasion in 500. The Tiborites are still hitting themselves for letting such a province slip from their grasps. In the years following their independence, the Carnatians came into contact with Athelan, and following the exploration age of 650, Furria, has brought many riches to the once-poor coastal province.
In an attempt to once again secure their old province, the Tiborites invaded in 680. Outraged, the Carnatians formed their first army and beat back the mighty Tiborite cavalry with highly skill pikemen fighting in a phalanx formation, the first army to fight in such a way. The Tiborites were soon on the run, and with the Peace of Tibor, the Tiborites gave up even more of their western lands, securing for the Carnatians the source of the Carnatian River and rich minerals and iron.
The next two hundred or so years were years of enrichment for the Carnatians. Trade soon spread to all corners of the Inner Sea with Carnatia being the most beneficial of all nations. With the collapse of the Wardian economy, Carnatia began its domination of the Inner Sea economy. Fueled with ivory and incense from Furria, wood from Athelan, minerals from Tibor, and precious jewels and pottery from Ward, the Carnatians came to dominate the Inner Sea.
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If we leave the Inner Sea and head south across the Great Dividing Ocean we come to a true naval empire, whose fleet outnumbers any other fleet in the world easily. Khadon, a miracle of the Southern Continent, became the first people in the southern hemisphere to establish a civilization at around 150 by the Athelan calendar.
The Khadoni people came from the sea to their island home nearly 550 years before they became a civilization (so nearly 400 years B.A. (before Athelan)). With them they brought an alphabet and language, culture, and religion, Pallialism. Pallialism is named after the patron God, Pallia, whom created the seas and all fish who dwell within it. Naturally, the Khadoni are people of the sea.
Unfortunately for them, there already were inhabitants on the island. The Photani are a highly religious people who practice human sacrifice and live off of the plentiful land. With the arrival of the Khadoni people, the Photani were pushed to the badlands of the island, the northwest (which is, actually, not that bad). Forced from their native homes and continually compounded with Pallialist ideals, the Photani have made the Khadoni their sworn enemies. These two people are hardly never at peace. In 340, the Khadoni capital of Kaos was actually sacked by a Photani army. Another time the Photani were completely occupied by the Khadoni.
Outside of the island, the Khadoni built themselves a mighty navy by the year 550, outnumbering any mainland civilization easily. With their navy, the main goal of the Khadoni has been to secure a stable source of timber to maintain the fleet. The division of the mainland has done well for the Khadoni, who have taken advantage of the weakness of the states with the establishment of a puppet state, the Thou Republic, who export timber to the Khadoni at much reduced rates.
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