From: Amazonia
To: Carribean Union
Trade?
jalapeno_dude's edit of Lord_Iggy's system:
-Same as Iggy's except that when tariffs are placed, the nation they're imposed on's trade route doesn't advance at all for one turn. Also, that nation can chose to set tariffs in return, in which case the first nation's trade route doesn't advance that turn, and both nation's trade routes are set to _ /4. Ending tariffs sets both trade routes to _/3, but the trade route doesn't advance that turn. If both nations have tariffs on each other, this action must be taken jointly, and if one nation doesn't end them, the other nation's government won't end them either (so both trade routes advance, but they're out of 4 still).
-Example: Nation A places tarrifs on Nation B. Say both have 1/3 on the trade route.
-Normally, the trade routes would advance to 2/3 for both. But, because of tarrifs, Nation A goes to 2/2 and gets an eco point, while Nation B stays at 1/4.
-Let's say that Nation B is understandably annoyed and imposes tarrifs of its own. So Nation B goes to 2/4, while Nation A stays at 2/4.
-After some diplomacy, both nations decide to end tariffs. The trade routes both stay at 2/3. If no tarrifs had happened, both would have gained an eco point and would be at 1/3.
-So the net result is that if one nation imposes tarrifs, it benefits, while if both do, neither benefit. Ending tarrifs is bad in the short run (the route doesn't advance) but good in the long run (it doesn't have to advance as far).