aaminion00
Stoned
stMinionNES2
Intro
Welcome to stMinionNES2, pick a nation and let's get started. The rules are simple, and this is mostly inspired by stJNES5 and PumaNES, so some of the rules or concepts may be thanks to one of those two, while others will be mine. If you're wondering where a certain rule comes from, just ask.
Nation
Simple enough, just pick any nation you want. I'd prefer you start in the old world, but I won't force you or anything.
Ruler
I trust you understand how to fill this part in too.
Goverment
The only two goverments available right now are tribalism and despotism. Neither is necessarily better than the other, they just effect how your nation will develop.
Age
Age represents your civilization's technological advancement. If you're ahead of another nation in terms of age, you have an advantage over them military wise. Each age also brings various different possibilities. The starting age is Bronze Age, followed by Iron Age and... you'll see as we go along. As of right now, you only need to be worried about:
Bronze Age: Spearmen, archers, early siege machines.
Iron Age: Better weapons and overall technology, ships can go farther, etc. etc.
Classical Age: Wonders completed twice as fast as usual, npcs easier to conquer.
* = military conquest required as well as high education
Wonders
Wonders can do almost anything. You can't build more than two per age though.
Economy
Simple, say you want to increase it, it's increased. It goes up by one each time it's increased and is listed numerically. You can only increase it if you're not increasing education, army, navy, or anything else the same turn.
Army and Navy
The army increases by 100 every time you increase it unles something special is going on (like a special age for example). Navy goes up by 10 per increase.
Religion
Pretty much the same deal as the nation and ruler.
Education:
This costs an economy level to increase. You can't increase anything militaristic at the same time, nor can you improve your economy. This greatly affects how you progress from age to age.
Barbaric
Horrible
Bad
Weak
Mediocore (Limit till later ages)
Fair
Good
Intellectual
Enlightenment
Example Template
Nation: Sumer
Ruler: Gilgamesh
Despotism
Age: Bronze Age
Economy: 3
Army: 100 men
Navy: none
Religion: Sumerian Polytheism
Education: Barbaric
Template
Nation:
Ruler:
Tribalism / Despotism
Age: Bronze Age
Economy: 3
Army: 100 men
Navy: none
Religion:
Education: Barbaric
Intro
Welcome to stMinionNES2, pick a nation and let's get started. The rules are simple, and this is mostly inspired by stJNES5 and PumaNES, so some of the rules or concepts may be thanks to one of those two, while others will be mine. If you're wondering where a certain rule comes from, just ask.
Nation
Simple enough, just pick any nation you want. I'd prefer you start in the old world, but I won't force you or anything.
Ruler
I trust you understand how to fill this part in too.
Goverment
The only two goverments available right now are tribalism and despotism. Neither is necessarily better than the other, they just effect how your nation will develop.
Age
Age represents your civilization's technological advancement. If you're ahead of another nation in terms of age, you have an advantage over them military wise. Each age also brings various different possibilities. The starting age is Bronze Age, followed by Iron Age and... you'll see as we go along. As of right now, you only need to be worried about:
Bronze Age: Spearmen, archers, early siege machines.
Iron Age: Better weapons and overall technology, ships can go farther, etc. etc.
Classical Age: Wonders completed twice as fast as usual, npcs easier to conquer.
* = military conquest required as well as high education
Wonders
Wonders can do almost anything. You can't build more than two per age though.
Economy
Simple, say you want to increase it, it's increased. It goes up by one each time it's increased and is listed numerically. You can only increase it if you're not increasing education, army, navy, or anything else the same turn.
Army and Navy
The army increases by 100 every time you increase it unles something special is going on (like a special age for example). Navy goes up by 10 per increase.
Religion
Pretty much the same deal as the nation and ruler.
Education:
This costs an economy level to increase. You can't increase anything militaristic at the same time, nor can you improve your economy. This greatly affects how you progress from age to age.
Barbaric
Horrible
Bad
Weak
Mediocore (Limit till later ages)
Fair
Good
Intellectual
Enlightenment
Example Template
Nation: Sumer
Ruler: Gilgamesh
Despotism
Age: Bronze Age
Economy: 3
Army: 100 men
Navy: none
Religion: Sumerian Polytheism
Education: Barbaric
Template
Nation:
Ruler:
Tribalism / Despotism
Age: Bronze Age
Economy: 3
Army: 100 men
Navy: none
Religion:
Education: Barbaric