shyuhe
Deity
I'll settle for marble because it makes the GL, Parthenon, and Taj all cheaper. I won't settle for stone since the only wonder I use it for is Oxford.
Wait Stone is used for something? The only thing I've ever used Marble for was speeding up Oxford. Don't build wonders take them.
Given how overflow Hammers are capped, you are very likely losing out by using this tactic.Stone can be used for building walls and castles. With whip-overflow trick (whip at 1 turn before wall/castle finishes) you can get an easy 50+ hammers boost to the next item.
Is there a formula one can use to calculate the cap?Given how overflow Hammers are capped, you are very likely losing out by using this tactic. <Snip>
I think lost overflow hammers were converted into gold in Warlords.
BUG mod does NOT convert hummers into gold. Otherwise it wouldn't have been called BUnalteredGameplay.
Same goes for BULL which actually enhances BUG without altering BTS 3.19 gameplay.
I think lost overflow hammers were converted into gold in Warlords.
It was introduced in BTS and removed in a patch because it made protective an OK trait.
To be clear, it is the BULL .dll that provides the Gold. But, as far as I know, you need to be running BUG for BULL to work. That said, I haven't tried BULL without BUG, but it's BULL that does it... BUG alone will not peform the conversion, just like BUFFY will not perform the conversion.@dhoomstriker
I'm running 3.19 with BUG and it eats the lost hammers with no gold in return, not even on the base hammers. I did not know there was a "*UG*" mod that reclaimed them - that would almost sound like altered gameplay.
Correct. When you're whipping a Worker, you're usually safe. However, the example presented was whipping Walls and Castles when one has Stone. When you have Stone, you are very likely going to lose Hammers to overflow-capping on a 50-Hammer Wall in an average City. I'm not sure exactly how much a Wall costs, but I recall it being around 50 Hammers.But overflow from unaccelerated medium cost items into accelerated items does not usually fall foul of the overflow cap. A worker costs 60, so if you whip it at 59/60 or 29/60 the maximum whip overflow of 29 plus a typical city's hammers per turn will most likely be in the 35-45 range which is well short of 60 and all safe, even if the city has a forge. If the city's next build is something accelerated, the overflow hammers all get accelerated and nothing is lost.
Indeed it is a good tip. It has to be weighed against the fact that while building the Settler or Worker, you are only getting a 1-to-1 Food-to-Hammer conversion. The normally quoted value of Food is greater than a 1-to-1 Food-to-Hammer ratio, since one can grow a population point (using a Granary) for less than 30 Food in many cases, while getting 30 Hammers from whipping.Build workers or settlers (food=hammers) up to a suitable point, then whip and put the overflow into the desired building. Think about 29 overflow hammers with marble+industrious+forge+organized religion and you have 87 per turn - that's a 3-turn national epic in the GP farm! Anyway there are plenty of articles about whip overflow on the forum so I'll shut up.
Try it out. My understanding of why BUG and BULL are not included together by default is two-fold:Same goes for BULL which actually enhances BUG without altering BTS 3.19 gameplay.
So, your "trick" works best when Happiness is an issue and you are limited in how much whipping you can do... otherwise, it's often better (assuming infinite Happiness or enough not to worry about frequent whipping) to whip Hammer-based build items into your Workers or Settlers, so that you get a better than 1-to-1 Food-to-Hammer conversion.
We decided to include the fixes in the community-built Unofficial Patch for 3.19 in BUG and BULL as they are limited to fixing real bugs in the original game.
....1. INTRODUCTION
BULL is an unaltered-gameplay mod for Civ4:BTS....