Very exciting ten turns.
When Meditation was learned the Prophet woke up
Taught us Code of Laws and
The missionary hot footed it off to London and spread the words.
Started on Masonry as I have a plan. The tech is cheap, and we can then quarry the marble, and it also allows for the Great Lighthouse. And while that is a-building we can aim for The Great Library by researching towards Literature. Once Masonry was learned I started on Monotheism for Organized Religion to help us get those buildings up. And unless I am mistaken that will open another Religion for the Prophet after this next one.
We may want to consider the Colussus once the copper is worked but I don't see it as a priority as Astronomy should come pretty quickly.
Conficianism spread all by itself to the west, so no need for missionaries. I debated putting a temple up in London to beef up the prophet points but the temple would finish about the same time as the Shrine Prophet is due, so no help there. The Prophet should appear in 17 turns or so.
Workers are busy getting food into the towns. Putting the mine on the iron was a mite wasteful, I think, as the warriors and the cultural borders have busted down the fog and there really are no barbarian worries. There is lonely warrior hanging in the suburbs of York, but is not a threat.
This news came in along about 430BC
Here is what London is up to. I would work the forge until the population caomes back up to 5 then train the settler for the marble town. I have set the citizens to high food and cottage fields.
And here is where I think the Marble town should go. It will have two food bonuses, one new (crabs), the marble north and iron to the immediate south. Not to mention lots of coastal tiles. A pretty powerful fishing village. It does waste the deer camp northwest but you can't have everything.
The save is attached and Kanga is in the driver's seat.