STR-02 English Astronomers

A quick ten turns as it eventuated. Not much really happened, we got another barb wandering drunk out east of York, which I couldn't tempt into fighting our warrior in York's forests. York started a Granary btw.

Iron Working came in, I selected Writing to unlock libraries and speed our research to Optics, also as Optics needs Calendar we might as well get the tech now.
London generated a great prophet in 730BC, lightbulb tech is currently Meditation. :( Might be worth researching that ourselves and picking up Code of Laws for confucianism. The happy wouldn't hurt. Whipped the settler in this turn and then sent it off to the hill. This is the AI city suggestions for you amusement.


And just a general overview to finish.


The save:
View attachment 132586
 
Kanga_DU said:
Iron Working came in, I selected Alphabet to unlock libraries and speed our research to Optics, also as Optics needs Calendar we might as well get the tech now.

Don't you mean Writing?
 
Does anyone else think this is really weird?
str02treeslx9.jpg

They don't seem to count as forest for health in London based on the amount of health we are getting.

Anyway....

Inherited Turn - Writing in 6, granaries underway.

Turn 1 - 685BC - Yawn.

Turn 2 - 670BC -
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Turn 4 - 640BC - Yorks borders pop, brings copper into our fat cross.

Turn 5 - 625BC - Send one of the Warriors in York south to explore.

Turn 6 - 610BC - Writing comes in, quick (6 turn) deviation to mediation so the prophet will give us something better.

Turn 7 - 595BC - Granary finishes in London, start another worker as we have a ton of unimproved tiles.

Turn 8 - 580BC - London's borders pop, bringing Iron into play, head worker that way.

Turn 10 - 550BC - Iron mine under way,
str02550bcnu5.jpg


After Meditation comes in, pop the prophet if it looks good and then I would head back on the optics path. Might be a good idea to get a galley going so we can explore around our island (and maybe farther, note the island due north of Nottingham).

London's border pop revealed a fish north of the gold hill. I now think this is a viable city as the fish and a farmed grassland should give us enough food to work both the gold hill and the iron mine. I've plotted a couple of suggested cities after seeing a little more of the east side of the map.

str02ctyopdr5.jpg


Save is attached.
 
Got it and post it tonight
 
Very exciting ten turns.

When Meditation was learned the Prophet woke up

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Taught us Code of Laws and

520_000.jpg


The missionary hot footed it off to London and spread the words.

Started on Masonry as I have a plan. The tech is cheap, and we can then quarry the marble, and it also allows for the Great Lighthouse. And while that is a-building we can aim for The Great Library by researching towards Literature. Once Masonry was learned I started on Monotheism for Organized Religion to help us get those buildings up. And unless I am mistaken that will open another Religion for the Prophet after this next one.

We may want to consider the Colussus once the copper is worked but I don't see it as a priority as Astronomy should come pretty quickly.

Conficianism spread all by itself to the west, so no need for missionaries. I debated putting a temple up in London to beef up the prophet points but the temple would finish about the same time as the Shrine Prophet is due, so no help there. The Prophet should appear in 17 turns or so.

Workers are busy getting food into the towns. Putting the mine on the iron was a mite wasteful, I think, as the warriors and the cultural borders have busted down the fog and there really are no barbarian worries. There is lonely warrior hanging in the suburbs of York, but is not a threat.

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This news came in along about 430BC

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Here is what London is up to. I would work the forge until the population caomes back up to 5 then train the settler for the marble town. I have set the citizens to high food and cottage fields.

400_000.jpg


And here is where I think the Marble town should go. It will have two food bonuses, one new (crabs), the marble north and iron to the immediate south. Not to mention lots of coastal tiles. A pretty powerful fishing village. It does waste the deer camp northwest but you can't have everything.

400_002.jpg


The save is attached and Kanga is in the driver's seat.
 
Bede said:
Taught us Code of Laws and
Sweet!:goodjob:

Bede said:
Workers are busy getting food into the towns. Putting the mine on the iron was a mite wasteful, I think, as the warriors and the cultural borders have busted down the fog and there really are no barbarian worries. There is lonely warrior hanging in the suburbs of York, but is not a threat.
Probably true. Old habits die hard. :mischief:

Bede said:
And here is where I think the Marble town should go. It will have two food bonuses, one new (crabs), the marble north and iron to the immediate south. Not to mention lots of coastal tiles. A pretty powerful fishing village. It does waste the deer camp northwest but you can't have everything.
Agree on the Marble city location. That looks to be the best.
 
OMG! Fasten your seatbelts, a wild ride awaits! Highlights include:

Two turns of anarchy! Swapped into Org.Religion after Monotheism only to find we weren't Confician :lol: , so then swapped state religion. Incidently, we have started Alphabet research. Only a few turns in so a quick change is still possible.

Whipped the granaries in York and Nottingham in my first turns. They'll be whippable again very shortly. I expect we will need to make heavy use of the whip to compensate for limited hammers, at least initially.

Oh and some worker moves. You'll just have to trust me that they were a highlight.

Sorry for the long list, next time I'll trim it down to a managable length.

P.S. Never did start settler in London, forge is still building there.

P.P.S. To make up for the complete lack of screenies, I'll sign out with something graphical.

:wavey:
 
Kanga_DU said:
I understand, too much excitement for one day.
Actually, my plan was to get the July GOTM out of the way tonight. Unfortunately that is what I did. Lost my cultural win (which would have been my first monarch win, by 3 turns). I'm in mourning for the rest of the evening.

:cry:
 
A calm set of turns...unless you were one of the unlucky ones to feel the :whipped:.

Inherited turn: I go along with the diversion to Alphabet (for I assume the GL path) but as we are now last in almost everything in the demographics screen, I'm not sure we will get the GL in time. Our expansion is very limited until we have Optics, so we may want to get back on that path as soon as possible.

Turn 2 (220BC) - London grows to 6, move research slider to 100% to shave 4 turns off of Alphabet. Losing 5 gpt at this rate.

Turn 5 (175BC) - Whip Lighthouse in York. Put some shields into a library until the pop grows back.

Turn 7 (145BC) - Zoraster born in London, move him to York. We can use him for either the shrine (+3gpt right now) or for Theology. Christianity hasn't been founded yet so that is the choice I vote for (next two prophets can be used for the 2 shrines) but since it was close to the end of my set, I thought I would wait and see what the group prefers. Whatever we decide, we should do it on the inherited turn in the next set to make sure we pop theology first if that is the decision.

Turn 9 (115BC) - York grows to size 4, change build to settler for Marble city. 1 turn until growth in London, so I whip the final 10 turns of the Forge.

Turn 10 (100BC) - London grows back to size 6, start library.

Not really anything worth taking a picture of, so I didn't include any. Since we are trapped on our little island for the next 40 to 50 turns, it might be worth it to do the gold/fish city to the north after the Marble city. Get some growth going for more commerce that way. We need to make the decision on the prophet asap. My vote is for Theology/Christianity.

Save is attached.
 
I think Theology for the Prophet is the way to go, it does mean we will have to build a temple or two in London and hire a priest or two to get the Shrine Prophets in good time.

Missionaries make great spies and being able to get some commerce from their wanderings is even better.
 
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