Strategy Discussion and Guides

The Floating Gardens are key for the Aztec UHV. As for the Conquistadores, Catapults tend to work well. For the slave UHV you basically harrass European colonies all the time; your UU can get some use because it can walk through central America and attack south America without needing any naval units.
 
I can tell you about Incas:

You will use your initial army to conquer the surrounding cities. Make sure to promote your units properly and be patient until they heal. After that, you have to settle a couple of cities to the incan coast. Build the tambos, the road, a market, Machu Pichu, and an army. I think the only solution about the 2nd goal is a trade route to aztecs, ferrying a great merchant to the old world is almost impossible, but if you manage to make it, send him to a holy city. The third part depends on you. It will be a combination of conquest and settling, but the exact porpotions depend on the amount of AI colonies.

As far as Americans is concerned many players send armies in Europe to prevent other civs from building the wonders.
 
the problem with the Statue is that everyone else has copper, but you don't...
(untill you take the French city). I think my mistake was not declaring war on England, France and Spain, but on the other hand that just seemed excessive.

and with the Incans...you have lots of fights with 20-60% survival chances (since you're fighting Auracs with Auracs but theirs are fortified/on hills). this just seemed total RNG-gambling to me since there is not much you can influence here unless you wait untill your capitol churns out a few catapults.

In my first and only try so far I didn't manage to get both native cities with my starting units and I only used CR-promotions -.-
 
the problem with the Statue is that everyone else has copper, but you don't...
(untill you take the French city). I think my mistake was not declaring war on England, France and Spain, but on the other hand that just seemed excessive.

and with the Incans...you have lots of fights with 20-60% survival chances (since you're fighting Auracs with Auracs but theirs are fortified/on hills). this just seemed total RNG-gambling to me since there is not much you can influence here unless you wait untill your capitol churns out a few catapults.

In my first and only try so far I didn't manage to get both native cities with my starting units and I only used CR-promotions -.-

I think that as America you have no choice but declare war on anyone who has a city in North America. You may try to pop an engineer or a merchant and get him to a holy city to finish the statue by paying for it. However, I can't help you further. 1700AD scenario may need a rebalancing.

As far the Inca is concerned, starting units are enough, at least for my first game, I encoutered no problems.
 
I just tried them again. Without a cata there's no chance.

Chan Chan has 1 Aucac + 2 Archers, at 45% culture-def plus fortification vs 4 Aucacs (no promotions).
I lost 2 Aucacs to theirs and then my other 2 got lucky and both killed their Archer at ~65%.

So, reload, whip 2 cats as soon as possible in Cuzco, 1 to suicide in Chan Chan, the other to bomb the culturedef in the other 2 cities.
So far it seems to work.
 
As America, you need to take New Orleans and settle the West Coast ASAP. Build the statue in Chicago or Denver, using copper from Oregon or Winnipeg, and then start building armies. Remember, for America, cottages will grow to towns at an amazing pace, and with a levee you can have grasslands producing 6 commerce, 2 food and 2 hammers.
 
I just tried them again. Without a cata there's no chance.

Chan Chan has 1 Aucac + 2 Archers, at 45% culture-def plus fortification vs 4 Aucacs (no promotions).
I lost 2 Aucacs to theirs and then my other 2 got lucky and both killed their Archer at ~65%.

That much? When I played (about 3 weeks ago on the SVN), I only had to face a warrior in Tiwanaku and single archers in the other two cities.
 
they all have at least 2 archers (2 of the cities are on hills and as previously mentioned they all have 45% culturedef), but Chan Chan has an Aucuc as well and builds more if you let them, so does Tucume.

(SVN 600, 4 tries out of 4)

Since you only have your capitol in your core you'll face huge expansion-stability problems as well. And it's just entirely up to your luck if the Spanish show up before 1400 or after 1500 AD and whether or not they have gunpowder by then.
 
After the successful try with the Incans I thought I'd give the Aztecs another chance.
And yeah, their game is just down to whether or not you're lucky. My size 15 capitol wasn't even the biggest city, before the conqueror-plague hit it in 1495. And since the Arabs where the first to reach America I'm not even sure their units would have counted.

Basically: If the Europeans show up before 1400AD you're toast, if they show up between 1480 and 1520 you can forget the UHV and even without them showing up you have to hope for war/plague to keep their cities down...
 
For England, should I build two or three cities on the Great Britain?

Also, is the -3000 or +600 start better for them?
 
Now that you can't directly go for South Africa (SVN), I'd say 3 in the UK.
The 3000BC-start might leave you with a city already founded by the romans, but on the 600AD-start you can be sure that there is no ancient superpower (China, India, Romans) that is highly advanced and will make your life miserable ;)

The higher your population in your core, the better for your stability. Also, there is no more 10-city-limit before tech costs increase, so yeah, go for 3 cities in Britain.
 
I have never had any problems with building the SoL as the US. I even build it in NYC, just so it feels right. So, here is what I do while playing as the USA. Criticism is welcome, of course :D

What I do is use all of my initial gold into building either Forges or Libraries. Your initial civics are alright for now, you might want to use your first turn (which is kind of dead anyway, as you only own Washington) and switch to either Commonwealth or Occupation (I have never switched to Imperialism, but I think it works if you want to conquer Mexico). You might wanna queue your tech research towards Industrialism and Mass Media, as to be amongst the first with the knowhow as to build the Pentagon, UN and Empire State.

In any case, do that and try to acquire Quebec, either by diplomacy, a Congress (if you don't get called for said congress, which would be odd as you would be an influential civ, try again by loading a new save. the RGN can be a bastard sometimes. in any case, you should ask for Quebec and you will get it 4 out of 5 times.) or by war. Personally, I try to avoid warring with the French, but if you see no other choice...
While you are doing that, move some of your troops to Toronto and crush the British forces there. Thus you will secure Quebec's copper from any British raid from that side.

From there on out, just keep an eye for an incoming GP and keep playing as you like. You should get one, and if you did build forges before Libraries your chances of getting a GE are quite considerable. If you do not get one, even if the odds were in your favor, reload. A GM could be acceptable, if you have the means to transport him to a city where he can get you some gold as to rush the wonder. But I wouldn't recommend it. So yeah, trust the RNG and reload if necessary. Rush the SoL by using the GE and wait a couple more turns. It shall be built before you even know it (even quicker if you did secure the copper).

The SoL will help you immeasurably. Use the momentum and, if you have spare gold, rush troops and buildings/upgrade existing infrastructure/build troops as to expel the Euros from North America. The barbarians that will spawn now and then can be easily defeated with a couple of Minutemen. The Mohawks might annoy you if you do not chop down all the forests you encounter. Chop them down however (and get some nice hammers by the way) and they will be cannon-fodder.

Some might disagree with my strategy though, but I think it kind of works. Then again, you rely on luck so it's up to ya really...
 
The higher your population in your core, the better for your stability. Also, there is no more 10-city-limit before tech costs increase

Holy smokes, is this true?
 
Yeah the rule has been changed. Now the extra tech cost is based on total population of your empire. The threshold is 60+20×E, where E is current era, starting at 0(ancient era). Every extra population costs 0.8% to 1.2% addtional beaker, so I heard.
 
Can one of you help me with the research penalty that is applied untill 600ad?
(it is from 1000 bc onwards, right?)

I'm wondering whether it might be better to research techs like feudalism/divine right up untill the point that they'll be done in 1 turn after 600 AD or research one completely (lets say finish by 500AD) and then start researching the other?
And how much is this bonus, i.e. how far does my research need to progress to finish them in 1 turn after 600AD? (for normal/epic please, if there is a difference)
 
(the answer for the above question is: yes, it is very usefull to partially research techs in the timeframe 1000bc-600ad to be completed after 600ad)

In this thread there is a suggestion how to play as Greece

I like the general idea, however I'd like to see it more fleshed out and also workable on normal speed :)
(I'd say roughly up untill 600AD would be a good timeframe for a general description)

In my recent Greek try, I founded Corinth (yes, much better than Athens) and Illion (? the one on the sheep) first and then the one next to the copper later. (also I went for Maths straight away and later filled up with Masonry and Priesthood, but yeah, if there is enough time to research them first that is preferable)

The thing is, that I want to finish Math before hitting the 1000BC-tech-slowdown. Also (probably because of that) the Engineer didn't fully research Metal Casting in my game and I had to spend another 7 turns on that).

very useful proved to be that I sent 2 of my starting hoplites into Babylonia (after the conquest of Egypt) to pillage their improvements, this caused them to abandon the Hanging Gardens which I could later build :D

I'm not relly convinced that you need the Lighthouse this early and going straight for Math might be better (because you can finish it before 1000AD and if you bulb MC you can just buy Masonry and Priesthood from Carthago as an @ to the Alphabet)
 
Okay, I need your input on the Moors, folks.

Since their UHV-goals seem pretty silly and their UU wouldn't even appear in a UHV-game, I want to try domination with them.

So far my best try was that I controlled "Western Europe" (Iberia, UK myself and France as my vasall) plus the Americas (Inca and Aztecs as vasalls, 2-4 own cities founded) by 1550 and from there on a victory by ~1700AD seemed possible, however that wasn't really satisfying.

My main problems are the few starting units (Rome's Triremes are mean!) and that "Reborn Egypt" (including cities up to Tunis/Carthago, which is in my core!) blocks me from getting to the Lighthouse.

My current idea/approach is to focus on Civil Service and maybe Paper while training a great spy in Cordoba which is ready at the Portugese spawn, this will give you Engineering, Feudalism and Guilds in ~1150.
For this I send my starting galley and the settler from Marrakesch towards Scotland (iron hill) (you have to send them immediately in order to pass Spain's and France's culture)

In another experimental game the Mughals sold me Gunpowder in 1230, if thats reproducible that would further strenghtening the Spy-approach.
Aksum can be conquered with your starting Crossbowman + the 2 Swordsmen, if you're moderately lucky and it could then be a base for the Conquest of Mekka/Jerusalem (the Egyptians have too many units to be a target before you have a couple of your Camel Gunners). However Aksum is stupidly landlocked and usually lacks workers.

So far my impression is that there is not much in terms of conquest possible before you get Gunpowder (researching it yourself leads you there around 1300AD), or did I miss something? Even the independents are usually not the best targets since that often means 2-3 Roman Triremes block the strait of Gibraltar and goodbye Cordoba and trades^^
Any pointers are appreciated
 
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