stSBNES2: Continuation of GNES 1949: Time of Struggle for Peace and Survival

Stormbringer

The Brick and The Rose
Joined
May 20, 2001
Messages
5,315
Location
USA
Well, this is the second change of Mods that this NES is going through, and since after almost a week no one picked it up, I will contrinue to mod this awesome NES.

GNES 1949: Time of Struggle for Peace and Survival

THE GAME
The Setting
The game begins in the year 1949. World War Two is over but the scars will be left forever. Some nations are still in ruins some are recovering. Israel was just created as a state, the Civil war in Mainland China is over. For gameplay reasons FRG and GDR are already in existance as states and Austria is no longer occupied. NATO exists, but the Warsaw pact - not yet. Most governments in Europe already decided on which side to fight on. Most of the world is still under colonial domination. Will it develop as according to history?
Players and NPCs
The more players the better. I will not play, except for NPCs in some cases. PCs can follow the history of their country or they may not. USSR and USA however are expected to lead their allies to overall victory and be more “historic” i.e. no switch of government system or allying to wage war on the rest of the world (imagine that ). NPCs will be “historic” as much as the situation allows them. Also some NPCs were united together so that I have less to manage and to decrease the amount of small wars, so no San Marino .
Map Time and Updates
I will update as often as I can. I guarantee an update every 3 days or so, depending on the number of orders I get. Breaking World News such as war updates and crisis situation will be done more often if the players agree. A game turn is one year.

Orders
Orders in a list please. Stories and innovative solutions in orders also are welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret . Orders in the thread will not be accepted unless my PM box is full . However you may post them for information. Diplomacy with NPCs or PCs can be done in the thread.

Stories
Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good – some positive random events.

DOMESTIC POLICY:
Economy:
Done exactly like in Storms NES.
“The Number next to the size is the number of turns it takes to get from one level to another, but also the number of points you can spend without falling to the previous level. So if your economy is stable, you need to improve your economy 4 times before you get to Growing, but once you get there, you can use 4 economy points/turn without falling back to Stable, and staying at Growing. Economy can only be increased 1/turn, even if you don't do anything else.” Economy can increase/decrease due to random events.
Depression +0
Recession +1
Failing +2
Stable +3
Growing +4
Prosperous +4
Outstanding +5
Every turn besides increasing the economy you can increase any 2 other parameters such as for example literacy or navy. One small thing to add: if you have “2/3 stable” economy and increase it the next turn you will have “0/4 growing” not “3/3 stable” as before.

Military
The military will consist of 3 parts namely Army, Navy and the Airforce. With time Space Forces may also be added to the list. The military is measured in numbers of types of forces, for example: 15000 of mobile infantry or 30 B-2 Bombers. At the beginning of a NES there are 3 types of units design: Soviet, American(Western) and General. More designs will come with time (certainly China has a good chance to start their own design).

Nuclear Weapons
Nuclear weapons are divided between the 3 branches of the army. It is wiser not to use them, but it’s your own choice. Every nuclear warhead or bomb (with bomber) must have a target assigned or to be in reserves, for example: “all b-52 in Germany (with nuclear bombs) assigned to targets in Poland and East Germany”. No need to explain why its important.

Weaponry Description
There will be a post left for descriptions of different military systems in particular nuclear weapons (range, speed and power). This list will contain all weapon systems that are known to most of the world intelligences, so do not rely on it completely. It is done for the (main) purpose of defining the strength of nuclear weapons. When you design a new weapon it would e great if you write a small description on what the weapon is or maybe provide a link t a short article.

Mobilization:
Once your country officially enters a war you can announce a mobilization. This will cause a temporary rise in war production and will give you a large number of recruits. Needles to say they are badly trained, but are large in numbers. Mobilization means that your focus shifts to the war only, thus nothing can be done with the economy in the turn you announce mobilization.
Diplomacy

The UN
The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies, so for now the UN consists of the Security Council where 5 powers have a VETO and the General Assembly.

Security Council
Security Council deals with problems of security around the world. Its actions and resolutions will of course be not very effective due to the veto power. In your posts you can specify if you talk to someone or in the Security Council. For game-play reasons all PCs are permanent members of the Security Council. Resolutions of the Security council and number of troops and other resources committed will be posted under Security Council resolutions.
General Assembly deals with other international laws such as sharing of technology, nuclear proliferation, economic aid and so on. It works the same way as the Security Council. Agreements signed within the UN are under UN resolutions.
Agreements signed within the UN or UNSC are to be honored and implemented. Broken agreements will cause your reputation with NPCs (or even PCs) to suffer. However, your allies will understand and forgive you more than your enemies.

Alliances
Another post is reserved for treaties such as NATO or Warsaw Pact. Form them in any way you like. PM me or post in the thread when you form the alliance (agreement text and members) and I will post it in the Alliance list.

Stability:
Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. There are 7 levels:
1. Revolutionary (3)
2. Dangerous (2)
3. Unstable (2)
4. Normal (2)
5. Above Normal (2)
6. High (3)
7. Amazing Stability (0)
Stability will grow if you write good/long stories. Money can be poured into increasing stability (number of ecos to get up to the next level is shown in brackets). There are restrictions in stability caused by different forms of government. One small note: stability can be “2/2” and increase to 0/2 of the next level only if you add economy into it.

Government:
There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages (effects given below). A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind .
Types of Government and Effects:
Monarchy (stability = 2 and over)
Parliamentary Monarchy (same as monarchy)
Communism (production ^)
Totalitarian Communism (education \/, stability is always 3 or over)
2 party Democracy (economics ^, 4 trade routes allowed)
Multi Party Democracy (stability = 6 or under, 4 trade routes allowed)
Fundamentalism (education \/ (x2)/ Stability 3 or over)
Fascism (production ^)
Totalitarianism (stability 2 or over)

Productivity:
Productivity is your country’s industries. Will determine how much is produced in the economy. If you increase your navy your productivity will determine by how much. Same works for any other production. However nations with more shipyards will get more ships than countries with few ports.
Productivity can be increased by spending economy on it or by projects. Represented by a number.

Trade:
To establish a trade rout both players pay 3 economy points. This will provide an additional economy point to each of the partners every third turn. Maximum of 3 trade routes is allowed, except for democracies who can get 4.

Literacy
Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects is in the country.
Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military.

Projects:
Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources can’t make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: “turns to complete” and “economy” needed to finish it.
Example: You start the “Internet” project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3.

Advances:
Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick.

ADDITIONS
Colonies and Colonial Forces:
Forces that say your nationality or the nationality of the country you control belong to you, you can move them around any way you want. However local government (colonial) may not implement orders you give them 100%. You can give orders to colonies, but if you do not they go on automatic government. All operations work better at home than in colonies.
It is possible to tell the local government to (for ex.) trasferre ships to you, but that might be not very popular...
Production in Colonies:
Weapons i.e. tanks go to PC, soldiers have a nationality, but some will be of you nationality. Unless you specify if you want to transfere weapons build to the colonial government they go to the colonial power.

Military and Weaponry:
Due to the fact that there are alliances some troops are on foreign territory. For example in Germany you have a number of troops. Some are German, some are American. Amercian player can control his troops, but it is generally a good idea to consult the nation your troops are in.
As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons.


DO NOT POST UNTIL I SAY SO
 
Here be map:

stSBNES2-1.GIF
 
Current and Past Wars and Crisis

Columbian Civil War 1950-1951
General Lores and JLA vs. Government
Lores and his JLA allies quickly overthrew the government of Columbia. Other nations did not intervene even though the deposed government asked for help.

Vietnam War 1950-1953
France vs. Vietnam Freedom Fighters
French Indochina revolts, and guerilla war lasts until Communists come to power in France and grant independance to Vietnam

Argentinian Crisis 1951
Argentina Communists and Bolivia vs. Argentina Nationalists and JLA
Comintern interferes on the side of Argentinian Communists, two revolutions take place and the JLA forces in Argentina destroyed

Indian Revolt 1951
Indian Rebels vs. Comintern
A number of Indian provinces rebelled against the change of government to Communism and called for restoration of Ghandi as Premier. Comintern forces crushed the uprising that reseived no interntaional help.

Turkish Blockade Crisis 1952
Turkey vs. Comintern
Turkey blockaded the Istanbul Straight to Comintern ships, and in responce USSR blockaded the Turkish Mediterranean coast and threatened war. Both blockades lifted later that year.

First Israili War 1952-1953
Egypt, Jordan, Syria vs. Israel
Arab attempt to destroy the nation of Israel. Failed as soon as the British troops intervened on the Israili side. USSR and USA fasilitated peace.

Chinese Genoside 1953-Present
China vs. non-Han population
There have been reports of Genoside by the Chinese troops of non-Han populations in western China and Tibet. UN inspections confirmed the fact, and the UN is looking into a solution to the crisis.

Egyptian Crisis 1954
USSR vs. Egypt
After a change of government in Egypt USSR demanded repayment of its loan and Egypt refused. Comintern ships blockaded the Egyptian coast and G-2 Missiles were fired at military targets within Egypt. Egypt payed the debt in late 1954 and the USSR military returned home.

Jordan Crisis 1954
USSR vs. Jordan
When the government of Jordan condemned the Soviet actions against Egypt and withdrew from the Comintern a column of Soviet troops marched from Syria into Jordan and in an almost blood-less coup installed a puppet government.

Second Israili War 1954-Present
Israel vs. Egypt, Palestine, Syria
Making use of the division between Arab nations on the issue of Egypt Israel strikes back. Fast and modernized Israili army overruns Sinai, Palestine and Golan Heights.

Iran-Iraq War 1954-Present
Iran vs. Iraq
Bringing up and old border dispute Iran demands that Iraq gives up the East side of the Euphrates river. When Iraq refuses to negotiate Iranian military backed by the Communist technology rolls into the country and occupies Basrah.

Himalayan War 1954-Present
China vs. Nepal, India, Sri Lanka, Thailand
The Chinese governmnet has invaded Nepal, and the rest of the Asian alliance came to their help. The war created massive casualties, and little results and the Chinese troops were stopped in Northern India.
 
China
Player (leader): Silver 2039
Government (Status): totalitarian communism
Economy: prosperous 0/5
Productivity: 105
Trade: none
Stability: normal 1/2
Literacy: 76
Advances: mouse pox 0/8 0/5
Projects: Great Leap Forward
Army: 932,000 infantry, 5780 T-54s
Navy: 10 battleships, 5 cruisers
Airforce: 3560 Mig-20s, 1250 Il-5s
Strategic Forces: 64 nuclear R5Ms

UK
Player (leader): thebignastyone
Government (Status): parliamentary monarchy
Economy: failing 0/3 (strikes)
Productivity: 55
Trade: Canada 1/3
Stability: dangerous 0/2
Literacy: 84
Advances: B-49 Bomber, Churchill Carrier 0/3 1/2
Projects: none
Army: 132,000 infantry 1,820 tanks
Navy: 63 battleships, 21 cruisers, 8 destroyers, 12 submarines
Airforce: 306 Hellcats, 112 B-49s, 187 Black Tigers
Strategic Forces:

USA
Player (leader): Hellfury
Government (Status): 2 party democracy
Economy: outstanding 2/5
Productivity: 200
Trade: none
Stability: Amazing Stability
Literacy: 95
Advances: M14A1 Rifle, M60 Tank, Panther, Nuclear Sattelite 5/8 3/6, ICBM
Projects: Meteor, Frontier, Task Force 16, Game
Army: 600000 US Infantry 140000 US marines, 2600 M60s, 300 TF16
Navy: 45 battleships, 30 cruisers, 5 destroyers, 22 carriers, 22 submarines
Airforce: 1220 Hellcats, 200 interceptors, 350 Bombers
Strategic Forces: 18 Meteors, 102 B-29 Nuclear Bombers, 10 H-bombs, 89 Nuclear and 36 conventional Eagle Missiles

USSR
Player (leader): Sheep
Government (Status): Communism
Economy: Prosperous 3/4
Productivity: 235
Trade: none
Stability: Above Normal 0/3
Literacy: 95
Advances: INTRESA, Vodorodnaya Bomba
Projects: COMECON, Uralskaya y Transibirskaya Industriya
Army: 1,214,500 Infantry 6,720 T-54s 720 Katusha's
Navy: 62 battleships, 53 cruisers, 120 destroyers, 58 submarines, 26 Akula-Class, 6 Moskva Carriers
Airforce: 1985 Mig-20s, 3680 Il-5s
Strategic Forces: 100 G-2 Missiles, 458 Nuclear Il-5s, 68 G-4 missiles, 400 Conventional R5M missiles, 142 Nuclear R5M missiles

Canada
Player (leader): RealGoober
Government (Status): 2 party democracy
Economy: Prosperous 0/5
Productivity: 85
Trade: UK 1/3 Quebec 1/3 Australia 1/3
Stability: amazingly high
Literacy: 89
Advances:
Projects: Nuclear Power Plant (1), First Nations Revilatization 2/4 2/2
Army: 126,500 Infantry, 280 tanks
Navy: 10 battleships, 5 cruisers, 12 nuclear submarines
Airforce: 200 interceptors, 130 fighters

Vietnam
Player (leader): Alex994
Government (Status): communism
Economy: growing 1/4
Productivity: 43
Trade: none
Stability: Above Average 0/4
Literacy: 59
Advances: none
Projects: none
Army: 80,000 infantry, 430 tanks
Navy: 20 battleships 5 cruisers
Airforce: 110 bombers, 120 interceptors, 130 fighters

Italy
Player (leader): Capulet
Government (Status): multiparty democracy
Economy: growing 0/4 MOBILIZED
Productivity: 71
Trade: none
Stability: stable 0/2
Literacy: 79
Advances:
Projects:
Army: 132,000 infantry 5,328 tanks 2,310,000 recurits
Navy: 22 battleships, 11 criusers
Airforce: 112 interceptors, 103 fighters

Yugoslavia
Player (leader): Cleric
Government (Status): totalitarian communism
Economy: growing 0/4
Productivity: 70
Trade: none
Stability: high 1/3
Literacy: 82
Advances: NP-2 0/3 0/2
Projects: Airforce Factory
Army: 150000 infantry, 950 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 445 Il-5s, 385 Mig-20s
Strategic Forces: 65 G-2 missiles, 35 G-4 missiles

East Germany
Player (leader): IceEye
Government (Status): totalitarian communism
Economy: prosperous 0/4
Productivity: 45
Trade: none
Stability: above normal 2/2
Literacy: 78
Advances: Ak-M1 1/3 1/2
Projects: Missile Factory 1/4 0/3, Ost-Deutsche Produktivität Akte 0/6 0/4
Army: 200,000 Soviet Infantry 1250 T-54s 200 Katusha's
Navy: 5 battleships, 12 Akula Subs
Airforce: 100 Mig-20s 250 Il-5s
Strategic Forces: 12 nuclear Il-5s

Poland
Player (leader): kamilian
Government (Status): totalitarian communism
Economy: prosperous 1/4
Productivity: 67
Trade: none
Stability: high 1/3
Literacy: 79
Advances:
Projects:
Army: 60000 infantry, 60000 Soviet Infantry, 300 T-54s
Navy: 5 battleships
Airforce: 50 Mig-3s, 100 interceptors

France
Player (leader):
Government (Status): Communism
Economy: prosperous 0/4
Productivity: 97
Trade: Romania 1/3 Spain 1/3
Stability: above normal 0/2
Literacy: 88
Advances:
Projects: Pan-Continental France Literacy Project 6/8 2/3, Project1 2/3 0/2, Project 2 3/3 0/2
Army: 587,000 infantry, 1,650 T-54s
Navy: 50 battleships, 10 criusers, 10 destroyers, 20 submarines
Airforce: 700 Il-5s, 200 Mig-20s,
Strategic Forces: 78 Nuclear Il-5s

West Germany
Player (leader): Dexter
Government (Status): multiparty democracy
Economy: Growing 3/4
Productivity: 80
Trade: Espana 1/3
Stability: good 0/4
Literacy: 99
Advances: G57 Sub Machine Gun 0/3 3/3
Projects: Political Security Projects, Industrial Modernization 3/3 1/2, Produktivität Act 1/6 0/2, 'Wiederbelebung Act' 0/5 0/2
Army: 58000 infantry, 50000 US Marines, 860 Shermans
Navy: 15 battleships
Airforce: 300 Hellcats, 206 interceptors, 150 US B-29 Nuke Bombers
 
Europe

Albania
Player (leader):
Government (Status): totalitarian
Economy: stable 2/3
Productivity: 55
Trade: none
Stability: stable 2/2
Literacy: 45
Advances:
Projects:
Army: 50000 infantry 100 T-54s
Navy: 10 battleships
Airforce: 50 interceptors

Austria
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 56
Trade: none
Stability: above normal 3/2
Literacy: 87
Advances:
Projects:
Army: 40000 infantry
Navy:
Airforce: 200 interceptors

Belgium
Player (leader):
Government (Status): multiparty democracy
Economy: growing 2/4
Productivity: 76
Trade: none
Stability: above normal 2/2
Literacy: 87
Advances:
Projects:
Army: 90000 infantry 600 tanks
Navy: 30 battleships, 10 criusers, 5 destroyers
Airforce: 150 interceptors 50 fighters

Bulgaria
Player (leader):
Government (Status): commuism
Economy: stable 0/3
Productivity: 58
Trade: none
Stability: normal 0/2
Literacy: 56
Advances:
Projects:
Army: 80000 infantry 50000 Sov. Inf 500 T-54s
Navy: 10 battleships
Airforce: 50 Sov MiG-3s

Cyprus (British)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 21
Trade: none
Stability: normal 1/2
Literacy: 35
Advances:
Projects:
Army: 2,000 infantry
Navy:
Airforce:

Czechoslovakia
Player (leader):
Government (Status): communism
Economy: stable 0/3
Productivity: 60
Trade: none
Stability: normal 1/2
Literacy: 78
Advances:
Projects:
Army: 80000 infantry 50000 Sov. Inf 500 T-54s
Navy:
Airforce: 100 Soviet Mig-3s

Denmark
Player (leader):
Government (Status): multiparty democracy
Economy: stable 2/3
Productivity: 45
Trade: none
Stability: normal 2/2
Literacy: 88
Advances:
Projects:
Army: 60000 infantry
Navy: 10 battleships
Airforce: 50 interceptors

Greece
Player (leader):
Government (Status): totalitarianism
Economy: stable 3/3
Productivity: 57
Trade: none
Stability: unstable 1/2
Literacy: 79
Advances:
Projects:
Army: 200000 infantry 850 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 100 interceptors 100 fighters

Hungary
Player (leader):
Government (Status): totalitarian communism
Economy: stable 0/3
Productivity: 56
Trade: none
Stability: normal 2/2
Literacy: 78
Advances:
Projects:
Army: 60000 infantry 70000 Soviet infantry, 300 T-54s
Navy:
Airforce: 50 Mig-3s, 100 interceptors

Ireland
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 50
Trade: none
Stability: normal 1/2
Literacy: 80
Advances:
Projects:
Army: 80000 infantry 100 tanks
Navy: 10 battleships
Airforce: 100 interceptors


Norway
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 50
Trade: none
Stability: normal 2/2
Literacy: 87
Advances:
Projects:
Army: 55000 infantry
Navy: 10 battleships
Airforce: 150 interceptors


Romania
Player (leader):
Government (Status): totalitarian communism
Economy: stable 0/3
Productivity: 68
Trade: none
Stability: high 1/3
Literacy: 76
Advances:
Projects:
Army: 20000 infantry, 50000 Soviet Infantry, 300 T-54s
Navy:
Airforce: 50 Mig-3s, 50 interceptors

Sweden
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 54
Trade: none
Stability: normal 2/2
Literacy: 84
Advances:
Projects:
Army: 80000 infantry
Navy: 10 battleships
Airforce: 200 interceptors, 50 fighters

Portugal
Player (leader):
Government (Status): fashism
Economy: stable 0/3
Productivity: 51
Trade: none
Stability: unstable 2/2
Literacy: 73
Advances:
Projects:
Army: 100000 infantry, 300 tanks
Navy: 20 battleships, 10 criusers, 3 destroyers
Airforce:

Netherlands
Player (leader):
Government (Status): multiparty democracy
Economy: growing 0/4
Productivity: 67
Trade: none
Stability: high 2/3
Literacy: 88
Advances:
Projects:
Army: 130000 infantry 400 tanks
Navy: 30 battleships, 10 criusers, 5 destroyers
Airforce: 250 interceptors, 150 fighters

Spain
Player (leader):
Government (Status): Fascism
Economy: Growing 1/4
Productivity: 80
Trade: West Germany 1/3
Stability: high 1/3
Literacy: 82
Advances:
Projects:
Army: 242,000 infantry 1,830 tanks
Navy: 27 battleships, 38 criusers, 2 destroyers, 10 Submarines
Airforce: 475 fighters, 83 interceptors, 125 bombers
Strategic Forces: 30 Meteors, 15 Eagles


Finland
Player (leader):
Government (Status): multiparty democracy
Economy: Growing 3/4
Productivity: 79
Trade: none
Stability: normal 1/2
Literacy: 75
Advances: M14A1 Squad Automatic Rifle
Projects: Karelian reconstrucion Program
Army: 135000 infantry 450 tanks 20000 foreign soldiers, 50000 US infantry
Navy: 10 battleships, 5 cruisers
Airforce: 500 interceptors, 300 US Hellcats, 100 US interceptors
Strategic Forces:

Switzerland
Player (leader):
Government (Status): multiparty democracy
Economy: outstanding 0/5
Productivity: 60
Trade: none
Stability: high 3/3
Literacy: 84
Advances:
Projects:
Army: 30000 infantry 6700 tanks
Navy: 1 erez cruiser on lake Geneva (modified)
Airforce: 50 interceptors, 1200 fighters, 1500 bombers

Asia

Afghanistan
Player (leader):
Government (Status): totalitarianism
Economy: failing 1/2
Productivity: 17
Trade: none
Stability: stable 2/3
Literacy: 32
Advances:
Projects:
Army: 30000 infantry 30000 partisans 40000 USA infantry
Navy:
Airforce:

Burma
Player (leader):
Government (Status): monarchy
Economy: recession 1/1
Productivity: 19
Trade: none
Stability: normal 1/2
Literacy: 35
Advances:
Projects:
Army: 50000 infantry
Navy:
Airforce: 50 interceptors

Jordan
Player (leader):
Government (Status): monarchy
Economy: stable 2/3
Productivity: 31
Trade: none
Stability: stable 1/2
Literacy: 45
Advances:
Projects:
Army: 32000 Infantry, 8000 Royal Guards, 192 T-54s, 60000 Soviet Infantry, 800 Soviet T-54s
Navy: 10 battleships
Airforce: 100 Mig-20s, 200 Il-5s

Korea
Player (leader):
Government (Status): Communism
Economy: stable 0/3
Productivity: 36
Trade: none
Stability: stable 0/3
Literacy: 58
Advances:
Projects:
Army: 22000 Infantry, 212 T-54's
Navy:
Airforce: 132 Mig-20s, 83 Soviet Il-5s

Kuwait
Player (leader):
Government (Status): Democracy
Economy: stable 3/3
Productivity: 24
Trade: none
Stability: above normal 0/2
Literacy: 46
Advances:
Projects:
Army: 10000 British Infantry, 25000 infantry
Navy: 15 British battleships
Airforce:


Nepal
Player (leader):
Government (Status): monarchy
Economy: failing 0/2
Productivity: 7
Trade: none
Stability: high 2/3
Literacy: 50
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Oman
Player (leader):
Government (Status): Monarchy
Economy: growing 3/4
Productivity: 45
Trade: none
Stability: amazing stability
Literacy: 73
Advances:
Projects:
Army: 15000 infantry
Navy:
Airforce: 400 interceptors

Pakistan
Player (leader):
Government (Status): totalitarianianism
Economy: stable 0/3
Productivity: 48
Trade: none
Stability: unstable 1/2
Literacy: 86
Advances:
Projects:
Army: 103,000 Infantry 10000 US Marines 50000 US soldiers, 50000 US Sodiers in Bangladesh
Navy: 5 battleships, 5 cruisers
Airforce: 100 interceptors, 100 bombers, 100 fighters, US: 250 Hellcats, 100 interceptors, 200 bombers, 50 B-29 Nuke Bombers

Taiwan
Player (leader):
Government (Status): totalitarianianism
Economy: stable 0/3
Productivity: 47
Trade: none
Stability: high 2/3
Literacy: 47
Advances:
Projects:
Army: 150000 infantry, 300 tanks, 100 Shermans, 150,000 US troops, 900 M60s
Navy: 10 Battleships
Airforce: 200 interceptors
Strategic Forces: 125 US Nuclear B-29s

Thailand
Player (leader):
Government (Status): monarchy
Economy: failing 2/2
Productivity: 35
Trade: none
Stability: normal 2/2
Literacy: 49
Advances:
Projects:
Army: 40000 infantry
Navy:
Airforce: 50 interceptors

Shri Lanka
Player (leader):
Government (Status): totalitarianianism
Economy: recession 1/1
Productivity: 18
Trade: none
Stability: unstable 1/2
Literacy: 38
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Syria
Player (leader):
Government (Status): Communism
Economy: stable 0/3
Productivity: 22
Trade: none
Stability: stable 0/3
Literacy: 36
Advances:
Projects:
Army: 112,700 Soviet infantry, 38,000 infantry, 356 Soviet T-54s, 85 Syrian T-54s
Navy:
Airforce: 456 Il-5s, 123 Mig-20s

Yemen
Player (leader):
Government (Status): Multiparty Democracy
Economy: stable 2/3
Productivity: 25
Trade: none
Stability: unstable 2/2
Literacy: 31
Advances:
Projects:
Army: 20000 British infantry, 200 tanks, 1000 infantry
Navy:
Airforce:

Turkey
Player (leader):
Government (Status): multiparti democracy
Economy: stable 3/3
Productivity: 37
Trade: none
Stability: normal 1/2
Literacy: 52
Advances:
Projects: Great Educaional Reform
Army: 100000 infantry, 540 tanks, 280000 US Infantry
Navy: 15 battleships, 5 cruisers, 2 destroyers, 10 USA Destroyers
Airforce: 100 interceptors, 50 fighters, 50 bombers, 150 US Hellcats
Strategic Forces:

India
Player (leader):
Government (Status): communism
Economy: Growing 2/4
Productivity: 52
Trade: none
Stability: normal 0/2
Literacy: 38
Advances:
Projects: Nuclear Program
Army: 282,000 infantry, 1,096 tanks
Navy: 20 battleships, 5 criusers
Airforce: 170 bombers, 488 interceptors, 83 fighters

Mongolia
Player (leader):
Government (Status): communism
Economy: stable 2/3
Productivity: 36
Trade: none
Stability: high 2/3
Literacy: 35
Advances:
Projects: Communisation
Army: 20000 Infantry, 15000 Soviet Infantry
Navy:
Airforce:

Iraq
Player (leader):
Government (Status): multiparti democracy
Economy: stable 1/3
Productivity: 32
Trade: none
Stability: unstable 1/2
Literacy:
Advances: M14A1 Squad Automatic Rifle
Projects:
Army: 11,300 Iraqi Infantry, 235 tanks
Navy:
Airforce:

Saudi Arabia
Player (leader):
Government (Status): monarchy
Economy: outstanding 0/5
Productivity: 43
Trade: none
Stability: normal 0/2
Literacy: 59
Advances:
Projects:
Army: 50000 infantry, 400 tanks (Soviet Advisors)
Navy:
Airforce: 100 interceptors

Arab Emirates
Player (leader):
Government (Status): monarchy
Economy: Stable 0/3
Productivity: 21
Trade: none
Stability: normal 0/2
Literacy: 25
Advances:
Projects:
Army: 12000 infantry
Navy:
Airforce: 100 interceptors

Japan
Player (leader): Insane_Panda
Government (Status): parliamentary monarchy
Economy: Stable 0/3
Productivity: 75
Trade: none
Stability: high 1/3
Literacy: 85
Advances:
Projects: Japanese Reconstrucion Initiative 2/12 3/5
Army: 20000 infantry, 60000 US marines, 300 Shermans
Navy: 10 battleships, 5 cruisers, 15 US battleships, 5 US cruisers
Airforce: 300 US Hellcats

Malaysia
Player (leader):
Government (Status): democracy
Economy: failing 0/2
Productivity: 12
Trade: none
Stability: revolutionary 0/3
Literacy: 22
Advances:
Projects:
Army: 12,000 infantry
Navy:
Airforce:

Iran
Player (leader):
Government (Status): Communism
Economy: stable 1/3
Productivity: 40
Trade: none
Stability: Unstable 1/2
Literacy: 32
Advances:
Projects:
Army: 13300 infantry, 260 T-54s, 68000 Comintern Infantry, 650 Comintern T-54s,
Navy:
Airforce: 253 Mig-20s, 489 Il-5s, Comintern: 431 Mig-20s, 853 Il-5s
Strategic Forces: 38 G-2s, 18 R5Ms, 4 G-4s
 
Africa

Algiers (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 34
Trade: none
Stability: above normal 0/2
Literacy: 67
Advances:
Projects:
Army: 50000 French Infantry, 500 tanks
Navy: 5 battleships
Airforce: 50 interceptors

Angola (Portuguese)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 20
Trade: none
Stability: unstable 0/3
Literacy: 34
Advances:
Projects:
Army: 40000 Portugese Infantry
Navy:
Airforce:

Cameroon (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 26
Trade: none
Stability: normal 0/2
Literacy: 35
Advances:
Projects:
Army: 25000 French Infantry
Navy:
Airforce:

Ethiopia
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 34
Trade: none
Stability: normal 0/2
Literacy: 56
Advances:
Projects:
Army: 40000 infantry
Navy:
Airforce:

Liberia
Player (leader):
Government (Status): multiparty democracy
Economy: failing 2/2
Productivity: 29
Trade: none
Stability: normal 2/2
Literacy: 59
Advances:
Projects:
Army: 20000 Infantry
Navy:
Airforce:

Libya (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 29
Trade: none
Stability: normal 0/2
Literacy: 59
Advances:
Projects:
Army: 30000 French Infantry
Navy:
Airforce:

Madagascar (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 34
Trade: none
Stability: above normal 0/2
Literacy: 38
Advances:
Projects:
Army: 25000 Infantry
Navy:
Airforce:

Mali (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 20
Trade: none
Stability: normal 0/2
Literacy: 31
Advances:
Projects:
Army: 30000 Infantry
Navy:
Airforce:

Morocco
Player (leader):
Government (Status): fundamentalism
Economy: stable 2/3
Productivity: 36
Trade: none
Stability: high 0/3
Literacy: 58
Advances: none
Projects: none
Army: 13,000 infantry, 200 tanks
Navy: 13 battleships
Airforce: 200 intereptors

Mozambique (Portuguese)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 28
Trade: none
Stability: unstable 3/3
Literacy: 38
Advances:
Projects:
Army: 40000 Portugese Infantry
Navy:
Airforce:

Kenya (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 40
Trade: none
Stability: normal 1/2
Literacy: 56
Advances:
Projects:
Army: 10000 infantry
Navy:
Airforce:

Namibia (South African protectorate)
Player (leader):
Government (Status): colonial government
Economy: failing 0/2
Productivity: 20
Trade: none
Stability: unstable 2/3
Literacy: 28
Advances:
Projects:
Army: 20000 SA Infantry, 100 tanks
Navy:
Airforce:

Niger (French)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 39
Trade: none
Stability: normal 0/2
Literacy: 35
Advances:
Projects:
Army: 30000 French Infantry, 250 tanks
Navy:
Airforce:

Nigeria (British)
Player (leader):
Government (Status): colonial government
Economy: Good 0/4
Productivity: 35
Trade: none
Stability: unstable 0/3
Literacy: 40
Advances:
Projects:
Army: 4,000 infantry
Navy:
Airforce:

Rhodesia (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 56
Trade: none
Stability: above normal 0/2
Literacy: 60
Advances:
Projects:
Army: 13,000 infantry
Navy:
Airforce:

Republic of South Africa
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 59
Trade: none
Stability: normal 1/2
Literacy: 65
Advances:
Projects:
Army: 100000 SA Infantry, 700 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 100 fighters, 100 interceptors

Somali (Italian)
Player (leader):
Government (Status): colonial government
Economy: failing 1/2
Productivity: 20
Trade: none
Stability: dangerous 1/2
Literacy: 31
Advances:
Projects:
Army: 20000 Italian Infantry
Navy:
Airforce:

Sudan
Player (leader):
Government (Status): Dictatorship
Economy: failing 0/2
Productivity: 32
Trade: none
Stability: unstable 2/3
Literacy: 56
Advances:
Projects:
Army: 12,000 infantry
Navy:
Airforce:

Tanzania (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 40
Trade: none
Stability: above normal 2/2
Literacy: 50
Advances:
Projects:
Army: 17000 Tanzanian Infantry
Navy:
Airforce:

Tunis (French)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 45
Trade: none
Stability: high 0/3
Literacy: 67
Advances:
Projects:
Army: 30000 French Infantry, 300 tanks
Navy:
Airforce:

Zaire (Belgian)
Player (leader):
Government (Status): colonial government
Economy: failing 2/2
Productivity: 32
Trade: none
Stability: unstable 2/3
Literacy: 29
Advances:
Projects:
Army: 50000 Belgian Infantry
Navy:
Airforce: 50 interceptors

Zambia (British)
Player (leader):
Government (Status): colonial government
Economy: Good 2/4
Productivity: 45
Trade: none
Stability: above normal 0/3
Literacy: 45
Advances:
Projects:
Army: 40000 Infantry
Navy:
Airforce:

Western Sahara (Spanish)
Player (leader):
Government (Status): colonial government
Economy: failing 2/2
Productivity: 28
Trade: none
Stability: above normal 0/2
Literacy: 45
Advances:
Projects:
Army: 25000 Spanish Infantry
Navy:
Airforce:

Egypt
Player (leader):
Government (Status): Dictatorship
Economy: stable 3/3
Productivity: 75
Trade: none
Stability: above normal 0/2
Literacy: 60
Advances:
Projects:
Army: 92000 Infantry, 120 tanks, 230 T-54s
Navy: 3 battleships, 5 cruisers
Airforce: 45 fighters, 60 interceptors, 89 Mig-3s, 12 BT-7s

Oceania
Indonesia (Netherlands)
Player (leader):
Government (Status): colonial governement
Economy: stable 2/3
Productivity: 43
Trade: none
Stability: normal 2/2
Literacy: 50
Advances:
Projects:
Army: 40000 Infantry
Navy:
Airforce:

Australia
Player (leader):
Government (Status): 2 party democracy
Economy: stable 2/3
Productivity: 53
Trade: Canada 0/3
Stability: high 0/3
Literacy: 79
Advances:
Projects:
Army: 80000 Infantry, 400 tanks
Navy: 37 battleships, 10 cruisers, 5 submarines, 5 destroyers
Airforce: 100 interceptors, 100 fighters, 100 bombers
Airforce:

New Zealand (British)
Player (leader):
Government (Status): colonial governement
Economy: stable 1/3
Productivity: 42
Trade: none
Stability: high 2/3
Literacy: 73
Advances:
Projects: Pacific Fleet 3/5 3/6
Army: 32000 Infantry
Navy: 5 battleships
Airforce: 50 interceptors

Philippines
Player (leader):
Government (Status): multiparti democracy
Economy: failing 1/2
Productivity: 36
Trade: none
Stability: normal 2/2
Literacy: 51
Advances:
Projects:
Army: 30000 Infantry
Navy:
Airforce:

Central and North America


Cuba
Player (leader):
Government (Status): totalitarianism
Economy: failing 1/2
Productivity: 30
Trade: none
Stability: dangerous 0/2
Literacy: 50
Advances:
Projects:
Army: 10000 US Infantry, 35000 Cuban Infantry, 200 tanks
Navy:
Airforce: 50 interceptors

Dominican Republic
Player (leader):
Government (Status): totalitarianism
Economy: failing 1/2
Productivity: 20
Trade: none
Stability: normal 2/2
Literacy: 65
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce: 45 interceptors

Guatemala
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 20
Trade: none
Stability: normal 2/2
Literacy: 61
Advances:
Projects:
Army: 20000 Infantry
Navy:
Airforce:

Honduras
Player (leader):
Government (Status): multiparti democracy
Economy: stable 0/3
Productivity: 18
Trade: none
Stability: normal 2/2
Literacy: 66
Advances:
Projects:
Army: 15000 infantry
Navy:
Airforce:

Jamaica (British)
Player (leader):
Government (Status): colonial government
Economy: stable1/3
Productivity: 28
Trade: none
Stability: normal 2/2
Literacy: 65
Advances:
Projects:
Army: 12000 Jamacian Soldiers
Navy:
Airforce:

Quebec
Player (leader):
Government (Status): Multiparty Democracy
Economy: Growing 0/4
Productivity: 35
Trade: Canada 0/3
Stability: Stable 0/3
Literacy: 70
Advances: none
Projects: none
Army: 20,000 infantry
Navy:
Airforce: none



Nicaragua
Player (leader):
Government (Status): multiparty democracy
Economy: failing 0/2
Productivity: 20
Trade: none
Stability: unstable 0/2
Literacy: 59
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Panama
Player (leader):
Government (Status): multiparty democracy
Economy: stable 2/3
Productivity: 34
Trade: none
Stability: normal 2/2
Literacy: 60
Advances:
Projects:
Army: 10000 Infantry, 10000 US Infantry
Navy:
Airforce:

Mexico
Player (leader):
Government (Status): Fascism
Economy: Growing 1/4
Productivity: 65
Trade: none
Stability: Above Normal 0/2
Literacy: 70
Advances: Cortez Class Cruiser
Projects: Mexican Highway
Army: 103,000 Infantry, 912 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 368 interceptors, 87 fighters, 39 bombers

South America

Columbia
Player (leader):
Government (Status): none
Economy: failing 0/2
Productivity: 36
Trade: none
Stability: dangerous 2/2
Literacy: 63
Advances:
Projects:
Army: occupied
Navy:
Airforce: 16 interceptors

Guiana (Netherlands)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 30
Trade: none
Stability: normal 2/2
Literacy: 65
Advances:
Projects:
Army: 10000 Dutch Infantry
Navy:
Airforce:


Equador
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 40
Trade: none
Stability: normal 1/2
Literacy: 68
Advances:
Projects:
Army: 15000 Infantry
Navy:
Airforce: 50 interceptors

Paraguay
Player (leader):
Government (Status): multiparty democracy
Economy: failing 0/2
Productivity: 32
Trade: none
Stability: unstable 0/2
Literacy: 50
Advances:
Projects:
Army: 15000 Infantry
Navy:
Airforce:

Peru
Player (leader):
Government (Status): multiparty democracy
Economy: stable 0/3
Productivity: 48
Trade: none
Stability: normal 1/2
Literacy: 71
Advances:
Projects:
Army: 44000 Infantry 1550 tanks
Navy: 5 battleships
Airforce: 600 interceptors, 100 fighters

Venezuela
Player (leader):
Government (Status): multiparty democracy
Economy: growing 2/4
Productivity: 47
Trade: none
Stability: normal 2/2
Literacy: 63
Advances:
Projects:
Army: 30000 Infantry, 150 tanks
Navy: 5 battleships
Airforce: 100 intercpetors. 50 fighters

Chile
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 39
Trade: none
Stability: normal 2/2
Literacy: 72
Advances:
Projects:
Army: 35000 Infantry
Navy: 33 battleships
Airforce: 150 interceptors, 50 fighters

Brazil
Player (leader):
Government (Status): Fascism
Economy: growing 1/4
Productivity: 12
Trade: none
Stability: dangerous 0/2
Literacy: 61
Advances: Anakonda MkI. 1/3 1/2
Projects:
Army: 73,600 Infantry, 356 tanks
Navy: 3 battleships, 2 cruisers
Airforce: 2 interceptors, 8 fighters, 6 bombers

Soviet States of South America
Player (leader):
Government (Status): communism
Economy: growing 1/4
Productivity: 85
Trade: none
Stability: stable 0/3
Literacy: 61
Advances:
Projects:
Army: 102,600 Infantry, 856 tanks
Navy: 9 battleships, 12 cruisers
Airforce: 200 interceptors, 80 fighters, 600 bombers
 
NATO (formed in 1949)

Members: UK, USA, Israel, Finland

The Ankara Pact: (formed in 1949)
1. Members are limited to middle eastern nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
Members: USSR, Iran, Arabia, Syria, Jordan

The Warsaw Pact (formed in 1949)
1. Members are limited to eastern european nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it
Members: East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland, Albania

Peking Agreement (formed in 1949)
1. Members are limited to Asian countries and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it.
Members: Mongolia, China, USSR, North Korea, Vietnam

Joint Latin Alliance (formed in 1949)
The Charter:
To protect each member nation from outside Invasion
To protect each member nation from inside rebellion
To allow free trade between member nations(no tariffs)
To allow Scientific unity.(scitific developments should be shared)
To help the development of every member nation into a powerful force.
Members: Mexico, Honduras, Dominican Republic, Brazil, Nicaragua, Spain, Peru, Columbia, Chile, Uruguay

The Karachi Accord: (formed in 1949)
1. An invitation is extended to all Asian countries interested in an alliance with the United States
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
7. All members agree to send to block any instablity in their regions
Members: Pakistan, Afghanistan, USA

The Pacific Alliance of Free States:
1. An invitation is extended to all Asian countries interested in an alliance with the United States
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
7. All members agree to send to block any instablity in their regions
8. All members agree to work for the cause of freedom around the globe.
Members: USA, Burma, Taiwan

COMINTERAN AND INTRESA:
COMINTERN: This is an umbrella organization to supervise the functions of other communist organizations. It has no military obligations, and is basically a forum for members of the communist world to discuss the common policy of these countries.
The first two actions are to form the Council for Mutual Economic Assistance or COMECON and the International Research Agency, or INTRESA. COMECON is an economic and humanitarian union in which all communist countries agree to aid each other in times of trouble. INTRESA is a research organization aiming to join the powers of the communist nations in the technological field and further the technological advances of all of them together. By default, members of all Communist Blocks are members of the COMINTERN organizations. Other nations may apply and will be considered for membership, and current members may resign at will.
Current members of the COMINTERN, COMECON and INTRESA:
USSR, Iran, Arabia, Syria, East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland, Albania, Mongolia, Vietnam, China, Bolivia, Argentina, France, Jordan, North Korea


Buenos Aires Agreement
1. Members are limited to South American nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it
Members: USSR, Argentina, Bolivia

Commonwealth of Nations
1. The British monarch is head of the Commonwealth and may refuse admission and demission of states.
2. All members agree to help other members in economical matters
3. All members agree to help other members in social matters
4. All members agree to help other members in military matters
5. All members agree to protect other members from internal and external aggression
6. All members of the Commonwealth are receive membership to the IFRD, ISF and the IRA unless explicitly stated otherwise.
7. When economically and/or militarily possible it is mandatory for all member states to contribute to the IFRD, the ISF and the IRA

International Fund for Reconstruction and Development
1. The British Government Administers the Fund
2. All Nation are eligible for membership
3. Only 3rd world and postwar member nations will be eligible for funds and/or projects.
4. The funds may be deployed for Economical development Projects
5. The funds may be deployed for Educational development Projects
6. All IFRD funded projects must have the goal to help nations gain self-sufficiency and make colonies and occupied nations ready for self-ruling.

International Research Agency
1. All Nations may apply for membership
2. All member nations may initiate projects
3. All member nations benefit from advances
4. All member nations must invest in the projects whenever possible
5. The United Kingdom may veto applications and projects

International Security Forces
1. The British Government co-ordinates the deployment of the Forces
2. When not deployed the ISF are based in England
3. The ISF may be deployed to provide national security in Commonwealth nations.
4. The ISF may be deployed in peace keeping operations on foreign soil.
5. The ISF must refrain from expressing a particular political or religious view.
6. The ISF must under any circumstance protect Civilians from what by international law is deemed as undue persecution.

Member Nations of the Commonwealth: UK
 
International Organizations

INTRESA
G-2
T-54
Orbital Rocket
BMP
Mig-20
Akula Class
Moskva Class
Il-5
R-5
T-55
Voin
Neustrashimiy
AK-55
G-4
Polski Battleship 1/3 0/3

COMECON
Razriadka
Baykonur
Integratsiya
Zveznaya Set' 0/5 4/4
Buran 2/8 2/3

WC
A
B
C
D 4/6 3/3
E
F
G
H
I 2/8 1/2
J 0/14 0/2
Economic Revitilization 4/4 3/6

Decolonization Projects
Zaire 0/4 1/3
New Guinea 0/3 1/3
Timor 0/2 1/3
Indonesia 0/5 1/3
Angola 0/4 1/3
Mozambique 0/3 1/3
The Gambia 0/2 1/3
Guinea 0/2 1/3

Weapons Descriptions

M14A1 Squad Rifle - American design for a post-WW2 automatic rifle
BMP - Advanced Soviet design for an armored vehichle for infantry
Sherman - The NATO tank superior to any other WW2 tank
M60 - The most modern USA design for a tank. More advanced, but also more expensive than the Soviet T-54
T-54 - A cheap and reliable Soviet tank which outclasses any WW2 tank
Defender Tank - Commonwealth design based on the Soviet T-54, with a goal of exploiting T-54's weaknesses
T-55 - Soviet upgrade to the T-54. Cheaper, and very easly to mass produce, with exceptional and sturdy frame and weapons.
Cortez Class Cruiser - Mexico's quick and very manuverable cruiser
Akula Class - Soviet nuclear submarine capable of carrying and launching missiles
Moskva Class - A small and cheap Soviet carrier
Neustrashimiy - Soviet missile cruiser capable of firing any missile from its deck and very deadly at long range
B-29 - Standard post-WW2 NATO bomber
B-49 - UK's advanced version of the B-29
BT-7 - Soviet post-WW2 bomber
Mig-3 - Standard Soviet late WW2 fighter
Mig-20 - A modern Soviet fighter outclassing all other previous planes
Il-5 - A Soviet bomber/interceptor of a new generation, very agile and fast
Bloodhound SAM - British design for an advanced guided surface to air missile
G-2 Missile - Soviet Missile: 1000kg payload over 2500 km range
Meteor - USA Missile: 1500kg payload over 1500 km range
G-4 Missile - Cheap soviet upgrade to the G-2. 3000kg payload over 3000km range
R5M Missile - Soviet Missile: 2500kg payload over 4500 km range, conventional or nuclear warhead
Hercules MRBM - Commonwealth design for a medium range missile, 3000kg payload over 4000 km range
Voin - Soviet ICBM, a missile that enters orbit and then re-enters the atmosphere and is capable of hitting any target in the world. 6000kg payload anywhere in the world
Eagle - American ICBM, a responce to the Soviet missile, put together quickly as to appear not to be behind in technology, fails to come up to the standards of the Soviet Voin, but delivers a 3000kg payload anywhere in the world with relative accuracy.
 
"Aye" I will surely continue with this awesome NES ( :D ), but I'm still not sure which country to pick.
Storm, great job! If you need some filessent over, just ask. Mind you there are a lot of small mistakes (due to mod change and some things just being forgotten) that need to be cleared up :).
 
Back to reclaim Canada, eh? Yes, there are a couple things which need to be tidied up, and I shall need to remember what me orders were.
 
Taking USSR as of: NOW!
 
No fair, Gelion! You know too much!

Who's playing USA now?

Also, did Capulet forward my orders to Stormbringer?
 
i'll continue my work as the UK, here are some things that i ordered last turn(s) and still need adding.

Fëanor behind UK stats
the Commonwealth of Nations
the International Fund for Reconstruction and Development
the International Reseach Agency
the International Security Force
the by morocco agreed purchase of the "ceuta region" (from tetouan to tangiers) in exchange of 200 Interceptors 200 Tanks and 13 Battleships
change Niger to french colony and nigeria to Brittish
recognize belize and the caribbean islands as a Colonies, create nations under UK colonial government, Nations: Belize and Brittish Carribean Islands

and do you have my orders and researches or should i post/pm them?
 
I do not have anybody's orders, the stats are taken from last turn, I will update them when I get orders.
 
I retake Chile.
Orders are to start a project called Great Chilean Education Project to increase literacy by 10% and put 2 stats into it. Put 1 stat into increasing productivity.
 
I am taking over the USA with the consent on Stormbringer. If Capulet wants it he is welcome to displace me.
 
Storm, I need a PM from you regarding all the last changes in the Soviet Union (project goals etc). If Capulet doesn't come back after some time, I think we need to send the current US president a copy of Montreal agreement, before he sends his orders....
 
ok, I'll send it by the end of today
 
Gelion can ytou send me current projects, dispostions and what not so I know where I am at.
 
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