Stupid AI makes me sick

BurN is not calling no one a noob or being acid. he just pointed that , if you put a lot of civs in a game, it is expectable that :

- A lot of civs will make demands, stupid or not

- That the chances of pleasing everyone are pretty close of zero

And that, by playing marathon in top of it , you will add:

- There are more turns for making demands by the AI

- That all the stuff that scales badly or does not scale at all with speed will happen more often.

Said in other words: the OP putted himself in this very situation. OFC that does not excuse Firaxis for the stupid demand code or by the ridiculous scaling, but it is not less true that the OP exarcebated heavily the issue by the game settings he used.
 
You also make me sick, with your mischievousness. To make some things very clear: I'm trying to achieve something, and there are people that help on the way, and there are people like you, who have no idea of myself, the situation, or anything, but feel good if someone else feels bad.
Assuming noble intent (no comment on his execution)...

You are clearly frustrated -- enough to vent with rant of decent length and exasperation -- and sometimes the right answer to an obstacle really is to question whether it's worth surmounting it.

It really is worth giving it fair consideration. If the answer is no, then realizing it now will be far less bitter than chugging on and either being unsatisfied at victory or giving up due to being overwhelmed by the frustrations. And if the answer is yes, it gives you a chance to reaffirm to yourself that it's really something you still want to do, rather than just plodding forth due to stubbornness.
 
You also make me sick, with your mischievousness. To make some things very clear: I'm trying to achieve something, and there are people that help on the way, and there are people like you, who have no idea of myself, the situation, or anything, but feel good if someone else feels bad.

I didn't make sure, all Settings are to my advantage, I don't even know lots of them, because I'm still such a Nub. Tachy helps alot there, others do also. Then I don't complain about the downside of those settings, it's bad Coding from bad Programmers and people like you, that make me sick, but doesn't matter, I have a very strong health, and I don't QQ like you think I do / want me to, I describe a situation, and as you can see from others, they help. Your non-help and malicious joy is obviously no good and as superflous as your whole post, maybe you should try to achieve something difficult first, before you talk back to me again!

Sera

Wow, ouch. :eek:
I think you took my post much more serious and personal then it was intended. Tbh I`m rather surprised by your post and I can assure you that I get no malicious joy out of forum posts. :lol:


I assumed that you would handpick maptype/size, AI`s, startpos/resources, speed & whatever is allowed by the hof rules (which I have no clue about tbh). This all to enhance your hof approach.

Now I don`t think it`s unreasonable for me to think that you want to play with many AI`s, a big map and marathon. Obviously the gain must be bigger then the loss, else you are doing it wrong.:lol: I did read the whole of your post and afaik gaining 1500 gold from selling cheap techs, seems to me like a clear advantage. The same goes for holding a monopoly tech. So if this set-up is strictly better, I see no reason to complain. Now please don`t take this the wrong way again but `my experience was/is` that your OP is more of a rant then it is an actual cry for advice.

I quoted `sick` because it is the word you used in your thread title and I don`t see how you could come to the point that it was meant to reflect your actual health status. :crazyeye: Just judging by the words you used in your post, it seemed to me that you are frustrated by the game. I suggest the most simple answer, change the game so that it becomes less of a drag. Either play some casual games or try some hof games on different settings. At this point I`d like to tell you that I am a pianist and that I do know what it is to try and achieve something (whatever that may be or what purpose it serves, I`ll leave that open). Repetition is the mother of learning... but also of utter frustration and boredom. ;) From experience I do know that it`s good to keep things interesting. Do something else for a while as long as it stays relevant. But tbh if you spend 200h on a single game and end up being frustrated or mad, it might be the right time for you to buy a piano! I think that could give you more joy and satisfaction than a bunch of whining AI`s. :lol:

And since you are correct that I did not offer `game advice`... If you are about to get backstabbed by a pleased AI, beg money for 10t peace. Or Bribe people into closed borders with whoever is approaching. Orrr bribe someone to change religion/civics to cancel certain diplo bonusses with the relevant other AI, to then bribe them into war. Ok maybe that one is a bit farfetched, still it could be done.

Someone mentioned declining IW to Peter (I think it was), wheoohrn, accept the same demand... was not so smart. I agree BUT it would not be strictly wrong IF it would bump him back to pleased and then apply the trick above where you ask for gold. This would give you an extra 10t peace. Which then translates in 20+ turns where you can find a solution or prepare. :hatsoff:

Edit: Afaik you don`t get negative diplo from giving in to demands. If you have negative diplo from trading with worst enemy, you probably gave the hated AI a nice deal in the past.
 
Edit: Afaik you don`t get negative diplo from giving in to demands. If you have negative diplo from trading with worst enemy, you probably gave the hated AI a nice deal in the past.

You do :)
Gift = gift, no matter if pressed out or not.
 
You do :)
Gift = gift, no matter if pressed out or not.

I wasn`t sure, are you sure? :lol: I can`t seem to remember I got -diplo from giving in to a (tech) demand recently. I must`ve been lucky with demands for a couple of games then, else I`m pretty sure I would`ve noticed.

Though this makes me think of something else.. I have wondered about why sometimes I do or do not get the -diplo. Played a game a week or two ago where I sold multiple small/backwards techs to a worst enemy of two AI`s. Nothing happens. :crazyeye: I would assume there`s a certain breakpoint? But then how would it be calculated? Or am I missing something? :hmm:
 
Pretty sure i remember myself cursing (why, it was pressed out!!!) ;)
90% sure! I never got diplo hits on my very first trade thou, must build up somehow, so maybe that's why you cannot remember :)
 
I wasn`t sure, are you sure? :lol: I can`t seem to remember I got -diplo from giving in to a (tech) demand recently. I must`ve been lucky with demands for a couple of games then, else I`m pretty sure I would`ve noticed.

Though this makes me think of something else.. I have wondered about why sometimes I do or do not get the -diplo. Played a game a week or two ago where I sold multiple small/backwards techs to a worst enemy of two AI`s. Nothing happens. :crazyeye: I would assume there`s a certain breakpoint? But then how would it be calculated? Or am I missing something? :hmm:

Mylene is right about the gifts/requests/demands.

The extent of the penalty depends on how favourable your trades have been with the "worst enemy" through the game. A large trade bias in the worst enemy's favour will incur a major penalty, but if the deals are considered equal then no penalty should take place. So I'm guessing your tech sales were assessed as equal. I suspect in the case of the demanded tech that the AI was very close to completing research (hence why the damage to your rep was too marginal to register).
 
I didn't make sure, all Settings are to my advantage, I don't even know lots of them, because I'm still such a Nub. Tachy helps alot there, others do also. Then I don't complain about the downside of those settings, it's bad Coding from bad Programmers and people like you, that make me sick, but doesn't matter,

You know what makes me sick?

People who have no freaking clue what's involved in programming AI (let alone an AI complex enough to even play Civ at all) making asinine comments about the imperfections of those who actually put forth an effort on that field.
 
The extent of the penalty depends on how favourable your trades have been with the "worst enemy" through the game. A large trade bias in the worst enemy's favour will incur a major penalty, but if the deals are considered equal then no penalty should take place. So I'm guessing your tech sales were assessed as equal. I suspect in the case of the demanded tech that the AI was very close to completing research (hence why the damage to your rep was too marginal to register).

There were some discussion in my team in this way and the conclusion was contrary to the fact uneven trading (that is the only side an AI would accept a trade) isn't the main factor for incurring the diplo hit for trading with a certain AI's worst enemy.

I made a little test to support my point:
Starting Era :Future time
Difficulty: Noble (To ~ even the tech cost)
I chose Fusion and Stealth Flight for the trade because of their exact same cost.

This provokes the diplo hit at max (-4) right away although the trade was literally fair.
Sure I let this decays a little bit (the fewer the turns we met an AI, the higher diplo hit may happen), but after 10 turns, it still was -4 for trading with worst enemy.

Then, that diplo is proportional to the magnitude of the trade (and period of contact with said civ too).
That is why we often get away with early trades, but later we must get judicious.
Often in the later stages of the game, our friends are already settled and same for the enemies, thus less noticeable effect.

If I am wrong, lemme know. I don't want to remain in wrong assumptions.


Thousands excuses towards BurN btw. I really getting tense here. I understand why Mylene feel better in succession games.
 

Attachments

Seraiel, have you tried giving cities away? With your vast empire, I'm sure you must have one or two worthless cities near each AI, right?

Giving a city away grants you a permanent +1 and up to +4 temporary diplo. Once the AI is pleased, it'll make "requests" instead of demands, which are much cheaper to ignore.

On a different note, could Cereal Mills be a better corp for you? It doesn't give you all that culture, so it won't put you over the limit. Ofc, it comes later and probably won't give you as much food. But maybe it's worth a try? Btw, I believe it's also far cheaper, if that matters to you.
 
Seraiel, have you tried giving cities away? With your vast empire, I'm sure you must have one or two worthless cities near each AI, right?

Giving a city away grants you a permanent +1 and up to +4 temporary diplo. Once the AI is pleased, it'll make "requests" instead of demands, which are much cheaper to ignore.

On a different note, could Cereal Mills be a better corp for you? It doesn't give you all that culture, so it won't put you over the limit. Ofc, it comes later and probably won't give you as much food. But maybe it's worth a try? Btw, I believe it's also far cheaper, if that matters to you.

on B&S is Sushi superior due to the amount of sea food all around. and of course comes much much sooner.
 
You forgot to swap the file extensions; the file is an excel not a pdf.
just put .xls

Renamed the file and it works... Now all I have to do is understand it, looks like A LOT of work, but as the benefit could be an even better / easier game, I'm gonna do it... Most problems will be the mass of abbreviations used, but I think I can get that by guessing, and will ask / search the forum if I encounter problems. Thx again.

BurN is not calling no one a noob or being acid. he just pointed that , if you put a lot of civs in a game, it is expectable that :

- A lot of civs will make demands, stupid or not

- That the chances of pleasing everyone are pretty close of zero

And that, by playing marathon in top of it , you will add:

- There are more turns for making demands by the AI

- That all the stuff that scales badly or does not scale at all with speed will happen more often.

Said in other words: the OP putted himself in this very situation. OFC that does not excuse Firaxis for the stupid demand code or by the ridiculous scaling, but it is not less true that the OP exarcebated heavily the issue by the game settings he used.

1. What does exarcebate mean? Didn't find any translation on leo.org.

2. You right, I put myself in that situation, and I took settings, which amplify the problematic, and I'm playing a style (HoF game for points, not just any game for any Victory) that even makes it more problematic, because I have to stay cautious with every AI, and am not allowed to do many things, I would be allowed in a normal game. I'm still very new to Civ, but not new to computer-games, I don't have any problems with something being "extremely hard or nearly impossible to accomplish", but I still am a human, and I have a strong problem with something being unfair.

What I find unfair or totally off the mark:

  • AI demands monopoly techs and very expensive techs (both, the player will never succeed with, normally a player cannot even ask for such techs if it's not MM) .
  • AI demands the complete money (again, as a player it's already hard to get 50g from an AI) .
  • AI can ask to join their war, when one already is at war (AI itself would answer with WHEOOHRN to that, the player can't) .

I'm very happy with Civ4, it's the best turn-based strategy game and one of the best games I've ever played, I do not even have problems with AI getting bonuses instead of Fireaxis programming a better AI, I see that as a challenge like in chess and as a lack of programming ressources. Again though, those points make AI look very stupid, and that's the odd-side of a really beautiful game. If Fireaxis had thought that through, they would give the player the same means the AI has, i. e., the player having an attitude towards the AI, then the player can choose if he is a type like MM, or more a type like any other AI, if he chooses to be an MM, he gets bonuses in Diplomacy and AI can ask for monopoly techs, if he chooses to be normal, monopoly techs are blocked for a certain number of turns, the AI could not ask, also the player would have something like a WHEOORHN with which he can block the join-war demands, a. s. o.

And getting negative diplomacy for giving in to a demand, aswell as AI going to war for denied demands, I see that as a bug or very sick feature.

Assuming noble intent (no comment on his execution)...

You are clearly frustrated -- enough to vent with rant of decent length and exasperation -- and sometimes the right answer to an obstacle really is to question whether it's worth surmounting it.

It really is worth giving it fair consideration. If the answer is no, then realizing it now will be far less bitter than chugging on and either being unsatisfied at victory or giving up due to being overwhelmed by the frustrations. And if the answer is yes, it gives you a chance to reaffirm to yourself that it's really something you still want to do, rather than just plodding forth due to stubbornness.

I know, that I can always do what I want, and I can have fun whenever I want. I do follow a strong policy of never giving up though, that's something I got from my childhood, something I don't wanna talk about. It has nothing to do with stubbornness, I'm just the type that always goes for the hardest challenge there is, i. e. I play Violine and study Medicine, and the frustration caused on that way, I always transform into anger with which I get new energy and there is not one thing in my life, that I wanted and didn't get. I do what you suppose me to at many times, questioning myself if it is worth it, but I've never come to the conclusion that I made a wrong decision in my life when I knew the circumstances. Things happen like they happen, and everything equals out, frustration turns to anger, anger turns to energy and energy turns to success, success turns to relief, relief creates happiness, happiness fades with time, and like that, everything begins new :) .

Wow, ouch. :eek:
I think you took my post much more serious and personal then it was intended. Tbh I`m rather surprised by your post and I can assure you that I get no malicious joy out of forum posts. :lol:

I assumed that you would handpick maptype/size, AI`s, startpos/resources, speed & whatever is allowed by the hof rules (which I have no clue about tbh). This all to enhance your hof approach.

Now I don`t think it`s unreasonable for me to think that you want to play with many AI`s, a big map and marathon. Obviously the gain must be bigger then the loss, else you are doing it wrong.:lol: I did read the whole of your post and afaik gaining 1500 gold from selling cheap techs, seems to me like a clear advantage. The same goes for holding a monopoly tech. So if this set-up is strictly better, I see no reason to complain. Now please don`t take this the wrong way again but `my experience was/is` that your OP is more of a rant then it is an actual cry for advice.

I apologize to you, as I'm now sure that I musjudged you. You're right, that I picked lots of things to my advantage, what you don't know or knew though, is / were, that I still don't know a lot of things, so I made wrong decisions there, and playing a Huge map is regarded as a disadvantage by top-most players, as diplomacy is horrible and one cannot finish the game so soon and many other things, like for example, one can Quechua rush 3-6 Civs, now if one is playing against 17, this is only 1/6 - 1/3, now if one would play a smaller map, one could conquer the 50% to stay below domination at till 2000 BC, and after that have 3000y to just let population grow, on Huge, one will achieve the 50% at an earliest of 500 BC (Kovacsflo best game) , and that would mean whipping away all pop, which one cannot do, so 500 AD is more realistic, leaving only 500y for Growth.

And sometimes, a rant is aswell a rant as it is a cry for advice, things can be more than just one thing, just see the lots of different reactions to the post.

I quoted `sick` because it is the word you used in your thread title and I don`t see how you could come to the point that it was meant to reflect your actual health status. :crazyeye: Just judging by the words you used in your post, it seemed to me that you are frustrated by the game. I suggest the most simple answer, change the game so that it becomes less of a drag. Either play some casual games or try some hof games on different settings. At this point I`d like to tell you that I am a pianist and that I do know what it is to try and achieve something (whatever that may be or what purpose it serves, I`ll leave that open). Repetition is the mother of learning... but also of utter frustration and boredom. ;) From experience I do know that it`s good to keep things interesting. Do something else for a while as long as it stays relevant. But tbh if you spend 200h on a single game and end up being frustrated or mad, it might be the right time for you to buy a piano! I think that could give you more joy and satisfaction than a bunch of whining AI`s. :lol:

You'll laugh, I have a piano, play it, and play the Violine too, and I'm a singer, all hobbies beside my studies of medicine. To make you understand me, I just have a problem with "Etudes", I played the "Devil's Trill" and "Praeludium and Allegro" from Kreisler with 19y, and I spend more than 1000h practicing for those, I refused though to spend only 1h on playing "Karl Flesch". That has changed though. Playing Huge Marathon for 3.2M points is as difficult as the first two, but for the next game, I will do my homework and analyze Tachys xls-file. I guess, time just gets more valuable with getting older, and I to reach to the top, one must always go back to the basics.

And since you are correct that I did not offer `game advice`... If you are about to get backstabbed by a pleased AI, beg money for 10t peace. Or Bribe people into closed borders with whoever is approaching. Orrr bribe someone to change religion/civics to cancel certain diplo bonusses with the relevant other AI, to then bribe them into war. Ok maybe that one is a bit farfetched, still it could be done.

Someone mentioned declining IW to Peter (I think it was), wheoohrn, accept the same demand... was not so smart. I agree BUT it would not be strictly wrong IF it would bump him back to pleased and then apply the trick above where you ask for gold. This would give you an extra 10t peace. Which then translates in 20+ turns where you can find a solution or prepare. :hatsoff:

Edit: Afaik you don`t get negative diplo from giving in to demands. If you have negative diplo from trading with worst enemy, you probably gave the hated AI a nice deal in the past.

I declined Currency, my monopoly tech to Peter, he was in WHEOOHRN already before that, and then I gave into his demand for IW, as I saw that as a cheap option to gain Diplo points. It had nothing to do with me fearing him, I knew he wouldn't go for me, as he went to WHEOOHRN in 2500 BC and was sitting 1000 miles away from me. It were different things, me complaining about the stupid "go to war if denying a demand" routine, aswell as "getting negative diplomacy for giving into a demand" aswell as "AI demanding monopoly techs" and see the list above for AI stupidity. It would be really funny, if Fireaxis had made a "play as AI" mode :D Wanna build a Worker? No, you cannot do that, you have to build a temple. Begged 50g from Sabrina and she declined? Doesn't matter if you have no troops, now you have to go to war. Wanna declare at MM? You can't, because he's friendly to you :P . You're GK and 25T have passed, now you have to screw Diplomacy and demand something totally over the top from the #1 in Score :D .

Seraiel, have you tried giving cities away? With your vast empire, I'm sure you must have one or two worthless cities near each AI, right?

Giving a city away grants you a permanent +1 and up to +4 temporary diplo. Once the AI is pleased, it'll make "requests" instead of demands, which are much cheaper to ignore.

On a different note, could Cereal Mills be a better corp for you? It doesn't give you all that culture, so it won't put you over the limit. Ofc, it comes later and probably won't give you as much food. But maybe it's worth a try? Btw, I believe it's also far cheaper, if that matters to you.

Gifting cities for getting better Diplo is a good idea, especially, as the bonus is +1 +3 +4 +6, so for 2 cities, one already gets +3, 4 cities give +6. I do never find the Hammers in my games though, that I could do this really. If you'd see my actual starting location, you'd laugh, 4 riverside Gems, 5 green Hills double Food, next City had 18 FPs and again the next had tripple food. Do you think I could pump out enough Settlers though? No, it's 500 BC, and I'm still expanding, having "only 30 cities" (had 50 at that point in my best game) . Problem is, that I have to get at least 100 cities to have a chance at 3M points and I have to get them till 1 AD at latest to be competitive, could already give up in my current game, but think I'm gonna finish it just for fun. I even took most IMP leaders in that game, as they can found more cities for me, but Huge B&S is simply rediculous, going once around the World with a Galleon would take something like 500y, hf Sailors :D

And thx for trying to be helpful, but there is no discussion about Sushi or Cereals. There is at least twice that much Seafood as there are Grains, if not trebble or quadruple. If Cereals could use all food, i. e. also Animals or Bananas, it would have a chance to compete, but I guess the people just don't like "Kellogs Pork" or some yummy "Cow-Bars" :P .
 
There were some discussion in my team in this way and the conclusion was contrary to the fact uneven trading (that is the only side an AI would accept a trade) isn't the main factor for incurring the diplo hit for trading with a certain AI's worst enemy.

I made a little test to support my point:
Starting Era :Future time
Difficulty: Noble (To ~ even the tech cost)
I chose Fusion and Stealth Flight for the trade because of their exact same cost.

This provokes the diplo hit at max (-4) right away although the trade was literally fair.
Sure I let this decays a little bit (the fewer the turns we met an AI, the higher diplo hit may happen), but after 10 turns, it still was -4 for trading with worst enemy.

Then, that diplo is proportional to the magnitude of the trade (and period of contact with said civ too).
That is why we often get away with early trades, but later we must get judicious.
Often in the later stages of the game, our friends are already settled and same for the enemies, thus less noticeable effect.

If I am wrong, lemme know. I don't want to remain in wrong assumptions.


Thousands excuses towards BurN btw. I really getting tense here. I understand why Mylene feel better in succession games.

Unfortunately I don't have cIV installed now, so I can't run any tests. In theory if the AI considers all deals to be even then no penalty should incur. There are factors beyond the beaker value that affect how the AI values a tech though (how many civs know the tech for example). If there is a marginal discrepancy later in the game it is likely to have a more dramatic effect due to the much higher beaker values concerned. Buying techs with precise gold shouldn't incur a penalty.

There was a discussion about this in the Taxman SG from 2009:

http://forums.civfanatics.com/showthread.php?t=340580&page=11

The posts below highlight some of the relevant code (with explanations), so hopefully this will be useful to you:

http://forums.civfanatics.com/showpost.php?p=8697068&postcount=218
http://forums.civfanatics.com/showpost.php?p=8697129&postcount=220

I'm quite sure that there is more info about this on the forum too, as the topic has come up a few times before.
 
Thanks for clarifying my mistake.

Although it may be AI_getHasMetCounter that is the main reason, the test game still bothers me how I didn't get with my tech partner any "Our trades have been fair and forthright!", but easily got the max "You have traded with our worst enemy!".

On noble it should be equal trading...
 
Renamed the file and it works... Now all I have to do is understand it, looks like A LOT of work, but as the benefit could be an even better / easier game, I'm gonna do it... Most problems will be the mass of abbreviations used, but I think I can get that by guessing, and will ask / search the forum if I encounter problems. Thx again.

No, no.
For immediate use, I gave you all important info.

Take a look ContactRands section

then as you scroll down the leaders observe the values.

big values means small percentage and small values means bigger percentage.

EDIT: I'll see with a far better code reader than I later if he does not beat to me.
 
I know that Cereal Mills is weaker. In this case, though its weakness becomes its strength :p

I was arguing that even though CM gives you less food (and I'm guessing you're guess of 5:1 is closer to right than your guess of 2:1. Otherwise, CM would give more food), it might be a possibility because it doesn't give you the culture that pushes you over the domination limit.

Keep in mind that more resources for corps also incurs more costs. At your size, the trade deals are only a small pittance compared to benefits, I'm sure, but I think corp maintenance costs are also through the roof (I believe it'll cut costs roughly in half).

This is all just a suggestion, of course. I could be totally off-base here.

Btw, exacerbate means "make something bad, worse"
 
1. What does exarcebate mean? Didn't find any translation on leo.org.

2. You right, I put myself in that situation, and I took settings, which amplify the problematic, and I'm playing a style (HoF game for points, not just any game for any Victory) that even makes it more problematic, because I have to stay cautious with every AI, and am not allowed to do many things, I would be allowed in a normal game. I'm still very new to Civ, but not new to computer-games, I don't have any problems with something being "extremely hard or nearly impossible to accomplish", but I still am a human, and I have a strong problem with something being unfair.

What I find unfair or totally off the mark:

  • AI demands monopoly techs and very expensive techs (both, the player will never succeed with, normally a player cannot even ask for such techs if it's not MM) .
  • AI demands the complete money (again, as a player it's already hard to get 50g from an AI) .
  • AI can ask to join their war, when one already is at war (AI itself would answer with WHEOOHRN to that, the player can't) .

I'm very happy with Civ4, it's the best turn-based strategy game and one of the best games I've ever played, I do not even have problems with AI getting bonuses instead of Fireaxis programming a better AI, I see that as a challenge like in chess and as a lack of programming ressources. Again though, those points make AI look very stupid, and that's the odd-side of a really beautiful game. If Fireaxis had thought that through, they would give the player the same means the AI has, i. e., the player having an attitude towards the AI, then the player can choose if he is a type like MM, or more a type like any other AI, if he chooses to be an MM, he gets bonuses in Diplomacy and AI can ask for monopoly techs, if he chooses to be normal, monopoly techs are blocked for a certain number of turns, the AI could not ask, also the player would have something like a WHEOORHN with which he can block the join-war demands, a. s. o.

And getting negative diplomacy for giving in to a demand, aswell as AI going to war for denied demands, I see that as a bug or very sick feature.
1) Typo :blush: It is exacerbate :
Code:
ex·ac·er·bate   [ig-zas-er-beyt, ek-sas-]  
[COLOR=#333333]verb[/COLOR] [COLOR=#333333](used[/COLOR] [COLOR=#333333]with[/COLOR] [COLOR=#333333]object),[/COLOR] [COLOR=#333333]-bat·ed,[/COLOR] [COLOR=#333333]-bat·ing.

[/COLOR]  [COLOR=#333333]1.[/COLOR][COLOR=#333333] to[/COLOR] [COLOR=#333333]increase[/COLOR] [COLOR=#333333]the[/COLOR] severity, bitterness, or violence of (disease, ill feeling, [COLOR=#333333]etc.);[/COLOR] [COLOR=#333333]aggravate.[/COLOR] 

2. to embitter the feelings of (a person); irritate; [COLOR=#333333]exasperate.[/COLOR]
2) I have to give you reason on this. By some reason the devs gave a lot of advantages to the AI and not all of them arise necessarily on wanting to give a helping hand to the AI ( like for exmple, the bonus in visibility that the AI units have , that most likely exists because, unlike humans, the AI has very limited memory from turn to turn ). Those that you describe , again IMHO, were put in the game to force the player out the exact situation where you want to go: playing a nice diplo game where you don't make anyone angry.

It is quite obvious that the original devs ( that left Firaxis ages ago BTW ) wanted to promote blocks of civs and force the human to take sides ( a thing that didn't happened in the previous Civ title ) and that is probably why do we have this kind of demands by the AI: to force you to piss someone or to lose a lot of cash/techs. It is exasperating at time and I think it could had been done better, but it has a game function :/
 
I have to stay cautious with every AI
Why?

Why would you have to stay cautious with say landlocked Toku/SB that everyone hates? Staying on good/neutral terms with eventual sushi providers != staying cautious with everyone. If they have no sushi resource -> screw them. If they are hated by everyone -> join in on the hate and help partition the sushi resources among you and your friends. Etc.
 
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