Dancing Hoskuld
Deity
Ok, I tried the mod...
in principle - the mod is really good - and has the potential to take AND to the next step.
I love the new ressources, the new buildings etc.
Well done!
BUT:
the animals, especcially at sea, are really really really annoying and unrealistic.
You have giant squids sinking (damaged) ships...
When did that ever happen in history???
Also - you can't let ships Auto-Explore because there is constantly some whale (realism = 0%) attacking the ship - causing it to stop and heal.
Just imagine Columbus taking weeks longer to cross the Atlantic because he was constantly attacked by squids, fish etc.
Same at land. If you ever need a great general, just put a unit somewhere on a new landmass - constant attacks from Turkeys (???) lizards etc. will give him loads of XP....
Also, I find the whole concept of animals that pass under your control really really really silly, to say the least.
Come on...
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Fine. This is why I made it modular. You can turn it off.
To turn off or reduce the number of animals appearing in game go to Assets/XML. Edit A_New_Dawn_GlobalDefines.xml. Change the value of ANIMAL_SPAWN_MODIFIER. 0 means none, 50 means half what you get now. Adjust to your content.
To turn off the subdue aspect delete the folder Assets/DancingHoskuld/Subdue_Animals.
If you also want to turn off the food and hammer aspect you will need to also edit Config/init.xml and delete the line for subdue animals.
I did intend to have two sets of animals. The base set with just the basic BtS animals and a more varied set with the lot. However I have not gotten to it.