Subdued Animals in C2C discussions

C2C Team: We made a building that has -:science:.
JosEPh_II: Nooooooo!
C2C Team: We made a :science: building that cost -:gold:.
JosEPh_II: Nooooooo!
C2C Team: We made a building that has reduced :science:.
JosEPh_II: Nooooooo!
C2C Team: We ...
JosEPh_II: Nooooooo!
C2C Team: :cringe:

:lol:

That was a good one Hydro! :goodjob:

But I Still don't want my monasteries science % dropped for whatever reason. :p
DH wrote: I need to reduce the science from monasteries to compensate.

JosEPh :rolleyes:
 
@Dancing Hoskuld

"Myth of the Marsupial" and the "Enclosure - Marsupial" seem to be having some problems and are not showing up.

Probably because I spelt them wrong and have now fixed it. I forgot that this would mean that you would loose them in current games. :(

Edit I fixed the spelling everywhere except the art file. Testing now.
 
@Dancing Hoskuld

I saw a viper in the snow today. I don't think any of the reptiles (viper, ball python, cobra, komodo dragon, nile monitor, iguana, galapagos tortoise, desert tortoise, gharial or crocodile) should be able to go into the polar terrains (ice, permafrost, tundra).

I forgot permafrost for most reptiles and all cold for the viper. testing now.
 
Playing C2C made me realize there really should be some way to butcher subdued animals, or decide wether I want the animal to be subdued or not. There were a lot of moments that made me like "another orangutan? I would've prefered the 2 food!" -delete unit-

If not that, at least dont make them cost unit upkeep. There's no real way to store subdued animals for later eras/structures because they shred into your gold per turn.
 
Playing C2C made me realize there really should be some way to butcher subdued animals, or decide wether I want the animal to be subdued or not. There were a lot of moments that made me like "another orangutan? I would've prefered the 2 food!" -delete unit-

If not that, at least dont make them cost unit upkeep. There's no real way to store subdued animals for later eras/structures because they shred into your gold per turn.
Actions for subdued units will be available soon.
 
Will you be releasing a subdue animals mod to the community? There have been requests.
Since all the code is based on what is already present in the C2C DLL it might be a lot of work to make it function in a vanilla DLL.
I might look into it at some point but currently I think my limited time is better spent on C2C features and extensions.
 
Playing C2C made me realize there really should be some way to butcher subdued animals, or decide wether I want the animal to be subdued or not. There were a lot of moments that made me like "another orangutan? I would've prefered the 2 food!" -delete unit-

If not that, at least dont make them cost unit upkeep. There's no real way to store subdued animals for later eras/structures because they shred into your gold per turn.

I felt this way too, I changed it to 50% animal spawns.. forgot how now :mischief:
Even 50% I deleted like 30% of them. 100% was just :crazyeye:
 
I just started a new custom game with the most recent svn (1461).
Subdued animals seem not to work properly; i don´t get hammers or food when winning a battle.
In addition wanderers are useless, they tend to lose any fight.
Even scouts do have a short lifespan despite the scout event with combat promotion.
After two hundred turns in game i had subdued three animal after nearly thirty battles.

If possible, please restore the former behavior, giving hammer, food and the one or other subdued animal.
 
I just started a new custom game with the most recent svn (1461).
Subdued animals seem not to work properly; i don´t get hammers or food when winning a battle.

It does give hammers and food, the message is not being displayed. That bit has not been transferred to the dll yet.

I am still getting about the right number of animals subdued and never the ones I want.
 
Well, i admit i didn't check the food bar. :blush:

If it is working as intended it seems i have to play better. ;)
 
Building herds is available with canine domestication.
But elephants, mammoths, deer, goats, buffalo can be build as herds way before canine domestication is available. My guess would be this is not intended.
 
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