Iceciro
Special Ability: Decimate
If you made them unable to attack, would that cause the AI to run away with them? or would it cause them to flock ineffectually around the hunter? I suppose both are undesirable outcomes.
If you made them unable to attack, would that cause the AI to run away with them? or would it cause them to flock ineffectually around the hunter? I suppose both are undesirable outcomes.
My sister when she was little got a little to close to a mother duck with her babies and was attacked by the mother duck. She is still scared of ducks to this day. I am dead serious. No joke.
how can I turn the animals off?
To turn off or reduce the number of animals appearing in game go to Assets/XML. Edit A_New_Dawn_GlobalDefines.xml. Change the value of ANIMAL_SPAWN_MODIFIER. 0 means none, 50 means half what you get now. Adjust to your content.
I believe he is talking way before Carnival is in the Tech Tree, as i even found out in my last game, i had to delete half of them also. Carnival is just way to late when first exploring, IMHO. Should be something, that maybe give half of what a Carnival does nearer to Hunting Tech or even tracking.
But what do they keep them in? I will consider making the Menagerie upgrade to Carnival upgrade to Zoo or something similar. For harmless creatures I will look at extending the idea of enclosures to an earlier spot.
Cages?"
And what are those cages made out of? You can pile rocks on top of each other but you don't have metal or masonry to stop big animals getting out. Mud walls work, I suppose, but that would not allow viewing.
A whole bunch of units are getting the wrong art. They were right in v19 and I have not changed them.![]()
I'm wondering if the spawn rates genrally are jsut a tad too high again. I guess more animals have been added, so it's possible thast individual rates need to be dropped slightly. Games I am testing quickly accrue thousands of animals (game wide)
Fixed.Txt . . . .