Thanks for your great work, your tempo of patches is unbelievable. Have you considered Kingdom of Judea from Aeons? As the map got bigger, I like the smaller civs more...I'm doing a few rounds of balance and bugfix patches. Later I'll get back into the rhythm of continuing to expand the roster of UUs (as an alternative to implementing Varietas Delectat, which would take almost as long), and adding some civs - playable Hamdanid instead of AI-only, playable Ireland instead of AI-only, the Xiongnu / eastern Turkic/Altaic civ that has previously been suggested, Australia (yes, it is planned, it's just that a 1900s civ is a lower priority). Eventually I'll make a 600 AD scenario, although I'm not sure it would actually be 600 AD. I'll find the date that best separates the Antique from the Medieval world, and suits the spawn dates of various civs, and pick that.
Maybe, but Judea would require a lot of tuning to make sure it doesn't mess up the expansion of Assyria, Persia, Alexander, Rome and so on.Thanks for your great work, your tempo of patches is unbelievable. Have you considered Kingdom of Judea from Aeons? As the map got bigger, I like the smaller civs more...
No, the barbarians are there to put pressure on the area before the civ spawns, just like with the Bulgars and the Germanic civs. I will adjust starting unit quantities to get it right.OK. I tried the Kingdom of Hungary now, thanks for it and it is too easy to conquer Bulgarian capital immediately because right in this year of 895 there are Magyar barbarian Horse Archers (I saw 6) coming over Danube from north-east. I guess these could be removed as Hungarians now represent them...
Strange, I have to fight them too - Hungarians against Magyars...No, the barbarians are there to put pressure on the area before the civ spawns, just like with the Bulgars and the Germanic civs. I will adjust starting unit quantities to get it right.
New Patch
- Nerf human Hungary start
- AI Hungary start remains the same.
It's just a matter of timings to adjust.Strange, I have to fight them too - Hungarians against Magyars...
I can't reproduce it locally. You can trySagittarius model is broken in the latest patch, I see red balls instead of archers when I start the game for the Byzantines
git reset --hard HEADI think the art for the BYZANTINE_ARCHER is missing, the path to the nif is Art/Units/Archers/Roman_Longbowman/romanbowmanfinal.nif but I dont see such a file to existI can't reproduce it locally. You can trygit reset --hard HEAD
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Thanks for the find. They were supposed to be contained inside of an FPK file from Pie's Ancient Europe, but it was too large for GitHub (and forks don't support LFS). I've unpacked them into the repository now. It's a sizeable commit with lots of unused files, but I will be using more and more of them over time so it won't be a waste.I think the art for the BYZANTINE_ARCHER is missing, the path to the nif is Art/Units/Archers/Roman_Longbowman/romanbowmanfinal.nif but I dont see such a file to exist
I have been adding multiple UUs for civs for a little while now, it's just noticeable for the Romans because I added many all at once. As I have said before, instead of implementing varietas delectat (unique unit art for each civ), I am implementing unique unit art via UUs. Which civs and in what number is arbitrarily based on whatever assets and ideas I happen to have at hand on any given day.Hey just a question, is there a reason for Romans/Byzantines getting this many UU's? Will other civs that only have 1 UU potentially get second ones?
Here is the save.Hello!
Playing as the Ottomans, and Izmir is showing up as city ruins?
It's been doing this for a long time, I'll get a save file uploaded shortly
Doesn't this issue also appear in base DoC? I've known about it for a while but haven't tried fixing it yet. I can think of a workaround for it though.Hello!
Playing as the Ottomans, and Izmir is showing up as city ruins?
I can go into WB, and the city shows up fine.
It's been doing this for a long time, I'll get a save file uploaded shortly
Unfortunately, I do not know. But someone else here has to.Doesn't this issue also appear in base DoC? I've known about it for a while but haven't tried fixing it yet. I can think of a workaround for it though.