Diplomacy Check:
We know Aztecs and Scandinavia
- At par in techs with Vikings
- Up alph on Aztecs. They have 10 gold, but that is certainly not worth alph right now.
Other thoughts:
Both Paris and Orleans are building granaries, which I agree needs to happen at some point. However, we only have one worker. That is bad.

It's often more efficient to build more workers first --> earlier terrain improvements --> quicker granary builds overall. We are industrious, but still.
Whoever had Paris using just one of the BGs so the granary comes in 4 turns and the growth in 5, good job.

That's exactly right.
I plan on irrigating one of the Orleans cows and mining the other. That way we'll still produce +5fpt and will have more shields for a factory. I think I'm leaning toward running Orleans as a worker factory for a few turns, then switching it over to a settler factory one we get a few more workers...
A little bit of fog-gazing looks like the coast is directly west of us, and there is a sugar and river at the edge. I plan on sending our next settler that way and getting a coastal city to build some curraghs --> contacts.
Pre-turn Moves:
Decide to move warrior in Paris to do some scouting to the east and the north. Temporarily move lux slider to 10% to prevent rioting, move warrior in Orleans north and plan on using it as mp in Paris next turn. We need scouting more then we need to have both MPs.
This temporarily makes writing be finished in 10 rather than 9 turns.
Decide to have Orleans work both cows for faster growth than use the other BGs. Having it grow faster will produce more shields in the long run rather than just emphasize shields from the get go. Have Paris temporarily work both BGs for extra commerce.
NOTE: I switched a few options in the preferences menu. Switch them if you like, but I recommend you leave them as is.
IBT
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Turn 1--> 2510BC:
Worker to irrigate river cow.
Keep science at 100% might recaputure the extra turn and the 1gpt benefit of keeping it at 90% is too marginal.
IBT
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Turn 2 --> 2470BC:
MM Paris to work both BG's and a forest (not the wheat). This won't actually slow city growth and will allow us to get the granary 1 turn earlier.
Vikings have worker for sale that I'd really like to buy, but they will only take 5gpt and 15gp for the worker. No worries, I didn't do the deal.

It's amazing how much workers cost in C3C.
IBT
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Turn 3--> 2430BC:
Drat!

A barb moves in vicinity of Orleans and our worker, forcing me to move the Paris mp across the river again and the lux slider to go to 10% to keep the peace.
Paris finishes it's granary. Build --> worker. Paris is not ready to function yet as a settler factory because it doesn't have enough pop and the land is not sufficiently developed. I'll probably build--> worker--> warrior--> settler.
Northern warrior reveals a fp wheat north of Paris. Quite nice land, really.
IBT
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Turn 4 --> 2390BC:
Whew! Barb runs away. I still fortify the warrior in Orleans for now.
Drat again!.

That barb distracted me and so how I forgot to MicroManage Paris last turn. That's gonna delay city growth by one turn. Sorry guys.
MM Orleans to work one of the BGs. It will grow next turn.
I set the governor to emphasize production. This should have been done from the beginning of the game...
IBT
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Turn 5--> 2350BC:
Southern warrior (renamed Louie XIV) pops a goody hut and we get CB. French are now religious...
Northern warrior (renamed Charlemagne) climbs a moutain and reveals the extensive fp system to the northwest of Paris.
Paris builds a worker, goes north to fp to irrigate and build road toward next city location.
Turn lux slider to 0%. We are making 13bpt with 54 beakers to go on writing. With the city growth next turn for Paris, we should get the extra 2 beakers we need to get writing in 4 turns. (FYI, 54 / 13 equals 4 remainder 2.)
MM both cities for exact growth and production.
IBT
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Turn 6--2310BC:
Check diplomacy screen. (Should have done that last turn, argh.)
Trade Vikings CB for their worker

Trade Aztecs CB for their 10gp
-I figure that the Vikings worker is far more valuable than CB and that we should get what we can from the Aztecs. If they want to build temples, by all means. Makes them easier to conquer if they don't build units.
Raise lux to 10% to keep Paris happy. This is going to be close if we're going to get that turn shaved off writing. Writing due in 4 now.
MM cities. Paris warrior due in 1, Orleans granary due in 4.
Move Viking slave to the plains NW of Paris, due to irrigate their next turn.
IBT
Barb attacks Louis, dies without taking a scratch off old Louie.
Turn 7--> 2270BC:
Louis disperses a barb camp, again without a scratch taken. 25 gold, cha-ching.
With the new warrior in Paris serving as MP, lux to 0%, science to 100%, and voila!, writing due in 2 turns. The turn has been shaved with absolutely 0 beakers lost.
IMPORTANT: Changed build in Paris to settler. I would like to NOT build a settler here yet until the settler factory is set up, but we still don't have the proper terrain improvements finished. We need to get the fp irrigated (and roaded) and two more plains irrigated. The soonest that it can be done is 7 turns and by that time Paris would grow to size 7, not what we want. SO, I'll build a settler now, and the next player needs to MM Paris such that we only build warriors until the factory can be set up. Should be fairly straightforward.
MM Paris and Orleans to get the Orleans granary done in 3, city growth in 4. Paris to build settler in 6, although that will improve with the pop growth in 2 turns.
Turn 8--> 2230BC:
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MM cities.
IBT
See an Aztec warrior-settler pair move SE from their capital. They are moving toward the southern dyes, so they might claim them after all. I may let Charlemagne attack, but probably not...
Turn 9--> 2190BC:
Writing researched. Set research to Myst at max, due in 10 turns. After that, Poly and then Philo. We will not trade Writing until Poly has been researched, at the earliest.
Set lux slider to 10% now that Paris is size 4.
Scratch that on Myst. After considerable debate, I think that we should go for Republic rather than Monarchy. I think any WarWeariness will be manageble because we have 2 lux nearby, this is Regent so the AI is weak-sauce for battles, and both the Aztecs and Vikings look really weak. I think we can overrun them very quickly before we have any WW problems. So, research set to CoL on 90%, due in 23. After that, research Philo, take Republic, and voila!, a slingshot.
Our economy is losing 1gpt, no biggie.
Orleans granary due in 1, city growth in 2.
By working the now irrigated fp, Paris is running at +5fpt and 2 turn growth. Perfect.
IBT
Aztec pair moves right below Louis on the hill. Barb moves nearby too.
Turn 10-->2150BC:
Orleans finishes granary, set build to worker. Not sure on this build; up for debate.
MM Orleans to get max commerce next turn, due to grow next turn also. It can now do +5fpt, and once the cow is mined next turn, it can do 5spt, so perfect worker factory if we want it that way.
Leave all other units untouched, so that Tad can move them as he pleases. The Aztec settler pair is on a plains right below Louis, we can attack them if we so choose.