Succession Game for Newbies

I wing it on monarch with no real goal or plan and seem to do fine...a spreadsheet seems excessive ;) I like the top save with the wheat.

A spreadsheet IS excessive, only note that it would only be for the first 30 turns or so.

HOWEVER, if the main purpose of this game is to improve, I'm trying to push us in that direction. I have no doubt that we could wing it and absolutely crush the AI ;)

But I want us to not just conquer the AI in 1800AD with tanks. I want to stomp them in 500AD with Medieval Infantry and Knights. :hammer: :spank:
 
Glad to hear from you HyCrest! I will set you in the order as 5th player, and we can get this show on the road! Let us all have a vote ASAP on which start to use, so everyone post your one favorite, and we'll vote. I am gonna try a few now and get something up myself (I have this one in the right version and we can start as soon as tomorrow, so subscribe to this thread and watch your e-mail, the first round will be pretty fast, not much happens per turn the first 50 or so turns. Basically, keep a log of each turn with all: cities founded, any contact with other civs, all trades, technologies researched, any war declarations, tribute given, and units made, at least in the first round. After we hit 10 or more cities, we will only report units as to whether they die or get promoted. The other stuff should be logged throughout the game. Take your time, think things through, as with just 10 turns each round, it won't take long to run through your turn in the round. I recommend logging your turns using MSWord, but if a pad and paper work better for you, use it. To re-cap, we are the French, on a Large world, at Monarch level, looking for a victory by domination. So once we nail a start down, I will begin with 20 turns, then Kumquat, Othniel, Tad, and Hycrest each get 10 turns, and that will conclude the 1st round. I'm ready to get this game going! I like Othniels 2nd start better, the mountains might have iron or coal, though they are a slight risk strategically (can't let an enemy approach your capital on good defensive territory).
 
Yeah I think we should vote now :) I think we have enough starts Im ready 2 play 2 :D


!!!I vote for othneil's cow and Floodplains map!!!!



Also do you guys wana build the GL or try without it?
 
Votes so Far

Weat FP: 1 vote(s)

FP with cow:1 vote(s)

My Cow and 3 BST:1 vote(s)

Overseer's start: 1 vote(s)
 
The FP wheat is sheild poor.

I like the cow/FP far better and still like the cow/3BG map tossed up by Tad. A settler/warrior combo every 6 turns sounds fine by me.

For a dominination win, which I'm all for, I would still opt for switching to Republic. As a commercial Civ in Republic we should have a very good cash flow. However, researching to Monarchy and then straight to Military Tradition wold be fine as well.

With a large map we have a lot of territory to cover. If we're playing a pangea I would suggest we look to build the Temple of Artimus and never bother to research into Education. All the temple inspired boarder expansions will have us sqeezing out all the free space as we roll over the AI's. Ya know, Monarchy is sounding better.
 
I thought up something just now. Shall we pick our enemies? I am tired of seeing the Inca, Iroquois, Aztecs, Maya and America on every single map! I think France should be on the board with other European civs. A list might include England, the Netherlands, Spain, Portugal, Germany, maybe Scandinavia, Russia, Portugal, Italy(Rome), and the Celts are all more likely neighbors for France. Just a thought....

Look at this save, seems like both food and shield-rich:

http://forums.civfanatics.com/uploads/110452/2Cows.JPG
 
If you pick the opps then you're looking at a new set of maps. No, I think I'm fine with whatever fate has dealt us.
 
:eek: :eek: Wow thats a sweet looking starting position! :eek: :eek:


Othneil should look that that... I change my vote now ;)
 
The FP wheat is sheild poor.

I like the cow/FP far better and still like the cow/3BG map tossed up by Tad. A settler/warrior combo every 6 turns sounds fine by me.

For a dominination win, which I'm all for, I would still opt for switching to Republic. As a commercial Civ in Republic we should have a very good cash flow. However, researching to Monarchy and then straight to Military Tradition wold be fine as well.

With a large map we have a lot of territory to cover. If we're playing a pangea I would suggest we look to build the Temple of Artimus and never bother to research into Education. All the temple inspired boarder expansions will have us sqeezing out all the free space as we roll over the AI's. Ya know, Monarchy is sounding better.

Good points! :)

Agreed, the FP wheat map is tougher for shields because the hills would take a lot of worker turns to develop. It does have a plains sugar W-->NW (which is basically a BG) and it looks like either another FP wheat or a forest SE-->SE. :hmm: Very food rich.

The cow/FP is easier to develop into the factory, plus if my fog gazing eyes are working right, it looks again like either a FP wheat :) or a forest S-->SW.

My vote is for the cow/FP map that is a 70% water Large continents map, random opponents.

Since we're playing continents, I'm less inclined to do the Temple of Artemis strat, but if we have a large enough land area it could really be worth it. Perhaps a city on a large, nearby continent will build it and we can capture it there, where it's harder to build culture (corruption). :mischief: ;)

I like the research path suggestion, though. I agree with a Middle Ages blitz to Military Tradition, and never research the upper path through Theology.

Monarchy is often better for a :hammer: game because of the lack of WW and the unit support. Republic would be excellent if we only have short wars, but I kinda think Monarchy will better on our large map. We'll see.
 
Look at this save, seems like both food and shield-rich: http://forums.civfanatics.com/uploads/110452/2Cows.JPG

Good looking map, Overseer! :thumbsup:

It would work also pretty easy for a factory. We would need to immediately irrigate the two cows, the FP, and two more plains. Then run a factory from size 4-5.

First turn, when we're size 4, work the 2 cows, the FP, and an irrigated plains for +5fpt and 6spt. The next turn, (have the governor set to emphasize production), work the same tiles. On population growth we'll get the shields from a forest. When we are size 5, work the 2 cows, the FP, and two irrigated plains for +5fpt and 7spt. On the next turn, work the same tiles, and when we grow we'll again get the shields from a forest.

That overall would gain us 2 pop every 4 turns and a shield production pattern of 6-->8-->7--9 = 30 shields. A perfect 4turn settler factory :D

I think the idea of having European opponents is a good one. More authentic :).

My vote is changed: either my cow/FP map or Overseer's map. No preference.

Edit: Overseer, what we're the other map settings on that start?
 
so im assuming that we are going with eather the cow FP map or overseerers super map I think we should go with overseer's map :) I think we should start playing today. ^_^
 
I agree w/ Tad. Take Overseer's map and start cranking.

Water the cows, pump out some warriors, go nuts!

I like the idea of going Monarchy, and if everyone else does as well, I would advocate trying to get Monarchy from being the first to Philosophy.
 
Yep, let's go with the Overseer's map.

My post above details how to set up the factory, and I think we should do the ASAP.

My opinion on early build orders:
1. Warrior--> to scout
2. Worker? An extra worker would really speed the factory up
3. Warrior for MP
4. Granary
5. Settlers

If you do use the extra worker, once he helps irrigate the cows and the two plains, have him do a forest chop to speed the granary. Try to build the granary a turn or two before our pop grows so that we don't lose half a box of food.

Don't improve any of the capital's squares beyond roading and irrigating the two plains, the cows, and the FP. We won't need any other of the squares for a long time to come, and it can mess with the governor choosing the forest on growth. Use the workers to build a road to our next city site and improve that area.
 
I am tired of seeing the Inca, Iroquois, Aztecs, Maya and America on every single map!
One of the choices on creating a new world is to have or not have geographical neighbors start near by. (It has a snazzy name that I forget.) Checking it means they will; not checking means anyone can be next door, even Rome and India.
 
Early research. Do we start with Masonary and Alphabet? I don't remember.

I say max on pottery and then max on Alphabet if we don't have it, Writing otherwise. We may not get contacts early enough for pottery since this is a large map.

Let's get some curraghs out there when we have Alpha

One other thing: I say let's not build any AA wonders unless perhaps the Statue of Zeus and possible the Lighthouse. The rest are useless or too expensive to build.

Oh, perhaps also build Artemis, but only after we discuss that option.
 
Hey Overseer, can you please post the 2Cows save?

And Othniel, how about a copy of the cow save? Not the FP/wheat, it's very shield poor.

I wouldn't research pottery but go down the path to Monarchy before going for Writing and Philo.

Ya'll start w/ Alpha.
 
I did, it's the 2Cows one on that post. I did all European opponents, I think it's all good except one thing, and I don't know if it's fixable. I checked it and level was Regent level.... :mad: I must not have looked it closely, as I hadn't played since I was at Regent on this computer. Is there a utility that can fix saves, or is that stuff hard-wired? Otherwise, it was Large continents, 70% ocean, normal rain, temperate climate, Roaming barbs, just perfect. I'd feel terrible if we can't use it, or fix it. :( Me dumb.
 
Hey Overseer, can you please post the 2Cows save?

And Othniel, how about a copy of the cow save? Not the FP/wheat, it's very shield poor.

I wouldn't research pottery but go down the path to Monarchy before going for Writing and Philo.

Ya'll start w/ Alpha.

Thanks for the info on alphabet. If we are anywhere near the coast, we should settle a coastal city early on and build curraghs for contacts/exploration, using suicide runs as needed.

I normally wouldn't research pottery either since you can almost always trade for it. BUT, if we only use one warrior for exploration as I suggested in my build orders, and since this is a large map, there is a small chance we wouldn't get contact with other civs in time. I'm not sure I want to risk delaying the granary because we didn't research pottery. :hmm:

Even if we do research pottery, it will still be simple to get the slingshot if we go that route, or perhaps try for the monarch slingshot, like you suggested. Not sure we should waste time researching CB though, and possibly also Myst for that matter...

If we don't go for pottery, I say do max research on Writing, try to trade for CB and myst, then research Polytheism and Philo in that order. If we go this route, we need to NOT trade writing until we after we research Poly to ensure the AI doesn't get Philo ahead of us.

jb, here is the save --> http://forums.civfanatics.com/uploads/98133/French_70_Start_1.SAV

For the record, I don't think the FP wheat save is all that shield poor. :) The sugar and the hills make it pretty decent, although pretty worker intensive to get running. I may start it just to look around... :mischief:
 
hey just do at the laoding new game screen click play last world, just change the dificulty :)you will get the same spot, just dont start a new map or it wont work.. :(
 
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