Sucession LK6 - Anyone plays - Iroqouis

Wow, this is probably the most successful series of 20 turns that I have ever had and if I had jumped on the gun sooner, it could have been even better. Anyway, I decided that it was time to get rid of the British, with Chinese and Romans next on the queue and we now have the British down to four cities. Three of which are on our continent and the other, Brighton, is located elsewhere. We can take out the three cities on our continent and then extort a king’s ransom. We also now have the Great Leader Shenandoah, I was not sure what to do with him, possible form an army of Calvary when we get military tradition or hurry a wonder, either way he is located in New Castle and the next player can decide how best to use him. We currently have a right of passage with the Romans but that should expire within the next 10 or so turns, though we don’t need it any more. The Brits are really feeling the heat and we should be able to get them down to one island settlement in 5 turns.

1410: The Emperor Thiazi takes the throne and pledges that we will soon have our continent to ourselves. We first sell theology to the Romans for their world map, 3 gold per turn and 40 gold. We buy furs from the Egyptians for furs, 10 gold per turn and 68 gold; it is still cheaper than raising the luxury rates.

1415: We begin to mobilize our army in preparation for war with the English. The Indians have declared war on the Americans! America offers us their territory map for our territory map and we happily oblige. Our scholars have discovered economics and will now focus their attention on chemistry.

1420: We are still in preparation for war and we make great strides in improving our valued infrastructure!

1425: India asks us for an alliance against the Americans and a right of passage agreement but we respectfully turn their offer down. We are about to start our own war and frankly we don’t even have near the naval force to fight a cross continental war. Navy should be a focus for our next leader but my main focus was on war.

1430: The English city of Dover has been capture; we also capture one worker!

1435: The English cities of Liverpool, Oxford, Uruk as well as many workers have been captured! We exchange a right of passage agreement with Rome, to help speed up the war effort.

1440: The English city of New Castle is captured!

1445: The English sustain heavy troop loss but no new conquests have been made.

1450: We sell education to the Romans for chemistry, territory map and 11 gold. We have completed the grand J.S. Bach’s Cathedral in Salamanca!

1455: We sell music theory to the Romans for world map, 10 gold per turn and 30 gold.

1460 – 1470: Our soldiers regroup and prepare for the second wave of the war.

1475: In the Battle of Hastings the Great Leader Shenandoah emerges; he is sent back to New Castle for the next leader to use. I would personally use him to make an army of Calvary but it will be your discretion. Indian and America have signed a peace treaty.

1480: Our valiant soldiers have captured Hastings and its 4 workers! We give Egypt our world map as a pledge of good will.

1485: The English metropolis of Coventry falls to the lances of Iroquois knights!

1490: Our scholars have discovered metallurgy and will now focus their attention on military tradition. The English city of York has been captured!

1495: Troop mobilization and the English sustain more losses.

1500: Persia demands metallurgy and since they apparently have a larger army than us and since we would be unable to fight a war with them, we agree to their demands. We will not forget their greediness and they will soon pay tenfold for this discovery.

1505: The English capital of London falls and our troops are on the move once again. The British have three cities remaining on our continent; we will then be able to extort a few loose techs and huge sums of money from them. Good luck to the next leader of the Iroquois nation and remember we have a “virgin” Great Leader in New Castle.
 
Quick question - I've seen it done a few times in this game. How do you buy workers from other civs?

Also, good news, SNOW in the city of Richmond today! For a southern city, it's a BIG deal. I may not have to go to work today :goodjob:
 
Whenever a civilization has a worker garrisoned in a city that is connected to its capital other civilizations will have a chance to buy them in the diplomacy menu. It doesn’t happen too often and if you don’t check every few turns, you will miss the few opportunities that you have at buying workers.
 
I am playing :smoke: :smoke:

Well I learned the South is bails quickly on snow in this country.
Charollote, NC closing down over a what I would consider light snowfall in Quakertown, PA.

Of course, the office closing today does let me play a round.:goodjob:

However, I am a contractor who doesn't get paid for a snow day:cry: :cry: :cry:
 
Lee the builder II takes over. It is good for our people, as the message to use Garsonia for Smith's trading company was lost. ARGGGGGGG! Garsonia switches to the trading company, and Salamanca to University at a cost of 30 shields.

China gets Banking (we almost have the trading company), as I want printing press +$5. I squeeze a little more for furs. $1/turn less, but get $40 lump sum.

England will talk if War Weariness gets to bad.

Rome is still a waste for trading.

Egypt gets Metallugry and $90 to for Democracy. Give Egypt Incense for Astronomy. They STILL have 2 techs above us.

American price for Navigation to high.

Persia / Japan / - Still can't trade luxuries with.

India gets Incense for Navigation, then Metallurgy / World Map for $275.

I got us even with the other Civs and tech

I cancel several worker projects, I never mine plains. I cancel forest clear by Paris, it sucks for production, and has a large amount of excess food.

1510 AD - America declares war on the Persians. I up Luxuries to 20%, war is causing us major problems. The last stray mounted warriors are upgraded to Knights.

1515 AD - Phony war.

1520 AD - Smith's trading company completed. Gold from +10 to +48 a turn. More phony war.

1525 AD - I laugh, as English lands a dead Longbowman by Cdub. Canterbury falls. Give Persia furs for $14 and $7/turn. Japan furs for $7 and $2/turn.

1530 AD - Positioning for the kill, I hope.

1535 AD - Nottingham falls. We control that nice silk supply. Warwick also falls. Peace treaty signed with England.

1540 AD - Infastructure.

1545 AD - Trading. Econmics -> Rome for $10/turn and $30. Silks -> Persia for $16 and $2/turn. Miltary Tradition -> India (I don't care about helping the other continent) for Free Artistry, World Map, and $57. The warmongers will hate me, but Shakespeares thearte is rushed.

1550 AD - Rush build Nothingham temple, so that the other silk falls within our border.

1555 AD - Revolution.

1560 AD - We are now a Democracy.

Summary - You have a large stack of Calvary. A large amount of Musketman heading toward ex-England for occupation duties. That road to Newcastle need to finish. It takes forever to send units toward ex-England right now.

The settler in Corniville is for the ice island south of it. That could turn out to be an oil source. First build for Icetown is a temple

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1570: In an effort to make sure that England remains an island civilization, at least until we decided to send forces there, we trade world maps with England. Luckily, they still consist of Brighton and Brighton alone. We trade free artistry, which is more or less a dead end tech to the Romans for their world map, 29 gold per turn and 20 gold.

1575: We begin mobilization to take out the Chinese. We plan to hit them at three places at once and this should minimize their ability to counter attack.

1580: The Chinese cities of Tsing-Tao, Xinjian and Chengdu are captured. Tsing-Tao, a size 9 city, was guarded by a solitary spearman.

1585: Troop movement.

1590: The Chinese cities of Nanking and Shanghai are captured but Shanghai is quickly recaptured.

1595: our forces recapture Shanghai. We have discovered magnetism and we will now focus our attention on steam power. The luxury rate is raised to 20% to curb civil unrest.

1600: The island city of Oka is founded. The Chinese city of Beijing is captured.

1605: America offers their territory map for our territory map, we accept. The Chinese city of Canton is captured.

1610: We make peace with China, which is now a few scattered soldiers and a settler on a boat. I wish in the next patch that a single settler in the boat would not mean the civilization is still alive. In the peace treaty we get their world map and territory map.

1615: We sell free artistry to Japan for their world map, 11 gold per turn and 40 gold. We Love the Chief Day is celebrated nearly everywhere.

1620: America and Persia sign a peace treaty.

1625: We buy China’s territory map for our territory map.

1630: We sell silks to India for 23 gold per turn. We sell furs to India for 18 gold per turn. We sell silks to Japan for 16 gold per turn. We sell incense to Persia for 26 gold per turn. We sell silks to the Americans for 11 gold per turn. We sell incense to Egypt for 36 gold per turn. In retrospect I should have tried to acquire luxuries that we do not already have but I did infuse a ton of money into our nation. Wall Street is complete in Niagara Falls.

1635 – 1640: Infrastructure improvements and mass hurrying project.

1645: The science rate is raised to 60% and Newton’s University is built in Salamanca.

1650: Egypt and Rome sign a MPP, we may need to eventually take on these civilizations but I would probably wait until we have a more modernized army, though we can probably wipe out the Romans now but frankly I have done way too much fighting during my past few reigns. We have mastered steam power and will now focus our attention on medicine. The Hanging Gardens are now obsolete.

1655: Magellan’s Voyage complete in Grand River.

1660 – 1665: A relatively quiet time.

In earnest I have begun our railroad project but this will be a massive undertaking and we will probably still need to continue our jingle deforestation as well. The Egyptians have nationalism but they are charging an arm and a leg for it, so I would probably either research it after we do medication and sanitation or just bite the bullet and pay the massive upfront cost. We are now the number one ranked civilization in the world and we may want to look into demolishing what is left of China and England. Also, we completed 3 wonders and it looks like we could be in a position to pick our victory condition.
 
Well I will play a few more rounds of my game.

Once again, it look like I need to build military defense units to solidfy our gains.:rolleyes:
 
Lee the builder III is back. Again, like his father, his job it to garrision the recently conquered cities with good defensive units. This time, we add building a railnet.

We check all the possible trade, and give Japan Incense for $22/turn. Furs to India for $30/turn.

1695 AD - A significant event - Get Nationalism from India for Medicine. They even throw in $18 and world map. On the other hand, a MP with Rome?

1700 AD - Persia declares war on America.

1725 AD - Salamanca begins Universal suffrage - eta = 20 turns.

Up next, someone who likes moving workers and building rails.

Summmary - We still need to start upgrading our units to Rifleman. I improved our railnet a lot, but plenty of work left.

I don't know what happened to my post from 1/3/02? Reposting again.

Go ahead a move somebody

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I'll take the next set of turns and do some of the infrastructure improvement that is needed. I've done a lot of the fighting and it is time for me to do some of the less notable work. After that I will take a few turns off and hopefully, we will have some more players step in.
 
1730: Trade territory maps with China to make sure that they don’t go crazy and try to build a settler. I upgraded half of our musket men to riflemen; the other upgrades will require barracks. Egypt offers us a MPP but I decline.

1735-1752: Infrastructure improvements.

1754: We exchange territory maps with America. Our scientists have discovered electricity and will now research sanitation.

1756: Traded medicine to Rome for world map, 54 gold per turn and 90 gold. Traded medicine to Egypt for world map, 36 gold per turn and 140 gold. Traded medicine to America for 25 gold per turn and 30 gold. Traded medicine to Japan for world map, 22 gold per turn and 50 gold. Science raised to 70%.

1758-1760: Infrastructure improvements.

1762: Our scientists discover sanitation and will now focus their attention on replaceable parts. Science lowered back to 50%; we need the money for upgrades and so we can wait a turn or two to get the tech.

1764: Infrastructure improvements.

1766: We swap territory maps with Japan.

1768-1772: Infrastructure improvements.

1774: Trade silks to America for 10 gold per turn.

1776: Universal Suffrage complete in Salamanca. Our scientists have discovered replaceable parts and start on the scientific method. Musket men and riflemen upgraded to infantry.

1778-1782: Infrastructure improvements.

1784: Battlefield Medicine is being built in Paris (11 turns).

I accidentally played two more turns than my allotted 20 turns but they were relatively boring and our railroad project is almost complete. Our infrastructure is now very advance and we have multiple sources of most key resources; including rubber. We built Universal Suffrage in Salamanca and we are now building Battle Field Medicine in Paris. I also modernized our defense and we now have around 80 infantry and a few spare units that we will need to upgrade after their respective cities have barracks. I also built several factories, power plants and hospitals and we are well on our way to becoming a major industrialized nation. I didn’t spend time on building offensive military, since I figured we are waiting for tanks and mechanized infantry but I expanded our navy and just about everything else. The next leader should continue the infrastructure work, try to get ahead of Egypt in the tech race (they are 1 or 2 turns ahead of us and refuse to trade) and if infantry work well on offense, then invade someone, maybe Egypt but be aware they have an MPP with Rome.
 
I couldn't play many rounds.
1788 AD I found galley of Chineses. I attacked it and destroyed it and Chinese were destroyed. But Civ3 fell because of that and I loaded game. Their Galley is on East side of continent and there is our ironclad next to it. Romans declared war. Those fools.

1790
We have lot of cavalry and infantry and railroads to everywhere so I captured couple Roman cities ( Vironicum and some other) and destroyed their troops. I hadn't time to finish this round so wake every cavalry and attack them. Infantry are also good. Mayby we have to end this war soon because they have some riflemen and they have 6 defense and our best offense units Cavalry and Infantry have only 6. You can build more cavalry so that we could get the continent totally ours. You should build theory of evolution somewhere. Try to chance espionage and communism from Egypt and India so that we can get something really good from theory of evolution.
 
Try to change every technology what we can before you get theory of evolution complete. You can decide where to build it. I hadn't time to start build it.
 
I will play a handfull of turns for this one.
 
1790 AD (continued) - Cancel Coal plant production. The pollution from them isn't worth it. I want to wait for Hoover Dam. Electronics is queued up for Science. We still gain money, so science at 60%. I take advantage of the wonders of our rail net, and swap rifleman and musketman around so that we can finish the upgrades.

1792 AD - I order the Chinnese to leave, and they do. Killed some Roman units, but no decisive battles.

1794 AD - No decisive battles, but more dead Roman units costing us nothing. Perform a round of trading. Sell maps to multiple countries, Furs > America $7 turn, I am happy to see India needs coal. :)

1796 AD - We suffer our first causalty of my reign, 1 dead calvary. Mostly dead Romans.

1798 AD - China sign a trade embargo against us. :lol: Oh no, Mr. Bill. Rome steals a couple of workers, I think we can handle the loss. Well we control the island of ice now, as Byzantium falls. We get a great leader - Corn Planter! Now doesn't name invoke fear?

1800 AD - Persia tries to get us to join the war against America, no way Joe. :crazyeyes Here is the ULTIMATE joke. England wants a MPP. :crazyeyes :crazyeyes I hate to give the Americans Steam power, but we need the spices to reduce the War Weariness effects. Cancel furs and silks to Japan for cash. Make it we give furs, silks, $150 for wines to further combat War Weariness. We capture Ravenna at the cost of 1 calvary.

1802 AD - ARGGG! Egypt renogiates Ivory, and have to give them furs and $775. What the -- Ravenna recaputed by a long bowman? Of course, it was captured with a one hit Calvary (dead). The luxury trading paid off - We are getting WLKPD. We capture Ravenna again, but weak for defense again.

1804 AD - So much for the end of War Weariness :( Our veteran swordsman defends against a rifleman and becomes elite! Battlefield medicine is completed. What the -- Coventry culture flips to England? You have got to be kidding.

1806 AD - What a mess. Japan declares war on us because of an MPP with England. We claim Conventry back. Again forced to give away tech - Replacable parts to India for Wines, $11 /turn and $4.

1808 AD - Hangchow falls.

1810 AD - The moment I was waiting for - Theory of Evolution is completed. :) We get Communism and Espinoage. Intelligence agency started in Salamanca. Hispalis falls - This is the city I wanted - Another coal source. Peace with Rome - Wet get Pisae and some money. Despite ToE - Egypt still has tech we don't have.

Summary - Watch in India trade deal. I don't want to keep giving them coal.
All of our cities, except the recent capture from Rome have 2 inf each. Keep building some inf for the captured cities.

War Weariness is really hurting us - I thought if war was declared on you it wasn't supposed to be that bad!

2 galleons are heading toward the coast by England. Time to get rid of this waste of time once and for all.

The great leader is in Salamanca - I saved him to rush Hoover dam and the hugh boast to our production.

I can't play again until at least Monday - chance for some other players to go.


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After surveying the current state of our nation I decide that my first objectives will be to wipe out the Chinese, then the English and to continue to build our infrastructure and military. If time permits I will take on Rome again. America might be a better target though. There are spices and dyes that would be fairly easy to capture and we would have better access to India which might need to be a future target.

1812AD
Two Indian frigates and galleys sighted off the northwest coast.
Rome asks us to leave their territory or declare war, I choose to leave.
Most cities are celebrating We Love the Chief Day.
Decide it is time to get rid of the Chinese once and for all. They aren't in MPP with anyone. Hispalis still has one resisting citizen so it will be perfect for my little maneuver. I move the military units out of the city and give the city to China. Then I declare war and sink that pesky galley off our east coast and sink it. Bye, bye last Chinese settler. Our cavalry have no problems with the lone spearman defending Hispalis. We did lose one citizen and the barracks in Hispalis, but there are no more resisting citizens and the Chinese are wiped off the map.
I rush temples in some of the cities recently acquired.
I dropped the entertainment to 10%, the lack of war weariness has made this possible. I raise the science to 60% which cuts a few years off our time until Electronics and the Hoover Dam.

1814AD
I start factories in some of our oldest cities so that they will be able to exploit the Hoover Dam that is coming in just 7 more years.
Took a look at our outstanding trades.
Persia now paying 44/turn for furs, they were paying 7/turn
Persia now paying 35/turn for silks, they were paying 2/turn, that seemed to max out there available income for now :)
Egypt now paying 47/turn for incense, they were paying 2/turn
India now paying 56/turn for incense, up from 16/turn
India now paying 46/turn for silks, up from 23/turn, they seem to be running low on income now :)
I bump the science rate another 10% and cut one more year off our time to Electronics, I really want the Hoover Dam!!! We still are running a surplus of 47/turn.

1816AD
Egypt offers their world map for our world map and Atomic Theory. Get out of here Cleo!! I instead give her a gift of 5 gold which raises her attitude from annoyed to cautious.
Fairly quiet, more production switched to infrastructure, worker orders concentrated on getting main cities fully improved.

1818AD
Another quiet year, lots of worker movements. I really wish the automated worker instructions were better and we could just automate these buggers.

1820AD
2 galleons loaded with troops and headed towards England's last city.

1822AD
Rome and England sign a trade embargo against us.

1824AD
We discover Electronics, turn our research towards The Corporation, able to drop the science rate substantially and still get that one in four turns.
Salamanca will complete Intelligence Agency next turn then I will rush the Hoover Dam there with our great leader.
The Japanese have 3 frigates and a galley off our northeast coast, not concerned because our military is in decent shape.

1826AD
Intelligence Agency completed, changed to Hoover Dam and rushed it.
Traded Incense and Industrialization to Persia for Dyes and 14 gold/turn.
Took England's last city with not losses to us.

I am stepping down early. The game is really slow right now due to all the worker movements that you have to make.
I will leave it to the next leader to decide if you want to sue for peace with Japan. Good luck.

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Readylander - Great trick with the China. :cool:
I was getting tired of telling him to move his troops.

Good ridance to England - After the flip with Conventry, I knew it was time to get rid of him.

I agree, lots of workers right now. What is unreal - We still have a lot of Jungle to clear out.

Maybe you didn't play a lot of turns, but they were usefull. ;)

The job for the next player - build some settlers, and get a foothold on the other continent. If nothing else, the spot with Coal and 3 spices looks great.
 
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