Suggestions and requests

It's already been overwritten by a different game. Sorry. :(

I can go for it again if you want. What specifically were you looking for?
 
Roman cities in the East (Anatolia, Egypt, Mesopotamia, Persia) not flipping to the Byzantines.
 
Alright, I'll load up another one and see if the same thing happens.
 
I will look into it after my next commit, before I cannot revert to a compatible revision.
 
Here we go. This one's just all over the place. Salonae is just 1N of the flip zone, Buto/Alexandria flips while Tanis does not, neither does Babylon, Sur doesn't flip because it's not Roman, and I get a junk city way out in Persia.

Oh, and in case it matters, this on version 1.10 and with Epic speed.

View attachment DOC Byzantium.CivBeyondSwordSave

Edit: Did I mess that attachment up? It doesn't look right.
 
I feel like the current Roman conquerors are a bit . . . unfinished feeling. They do conquer some cities, but rarely do they conquer all, and then I've never seen them do anything with the cities. Don't get me wrong, I am glad they are in the game and want them to be there, I just feel like maybe some sort of boost to the cities would be nice. . . maybe have the buildings not be destroyed on conquest by the Roman conquerors?
 
I answered your post on the previous page. I'll get the graphics from RFCE myself.

Salonae not flipping to Byzantium is accurate, by the way.
 
Salonae not flipping to Byzantium is accurate, by the way.

That was more of an "argh, so close" than a bug or anything. I've seen Salonae founded 1S on the Copper, where it can flip.
 
how about giving Indonesia a new UP like Inca UP but instead acts on mountain, it acts on ocean. So ocean/coast add +1 hammer. Let's call this UP the Blessing of the Sea or the Power of Nyai Roro Kidul. I think that will really encourage Indonesia to stay close to water or else become worthless.
 
I like Indonesia's limited production. Throwing free Moais at them would just ruin this.
 
Because I like challenges, and things that are different.

I'm not a fan of UP suggestions that look at the geographical situation of a civ and try to get rid of the uniqueness this geographical situation creates.
 
Because I like challenges, and things that are different.

I'm not a fan of UP suggestions that look at the geographical situation of a civ and try to get rid of the uniqueness this geographical situation creates.

I agree.

I like playing Indonesia, as it forces you to play a different way and be more strategic, rather than the usual approach. Indonesia's production also isn't all that bad, once you hook up the iron and stone in the south.
 
Sorry to bring this up for a third time, but I still can't grasp why a city called Budapest spawns in the 600AD scenario, while it should be called Buda until the 19th century (also why is it defended by Avar horse archers? )

Edit: now I played another game and it seems like if the independents have the city, it is called Buda, defended by horse archers, however if the barbarians have the city it is called Budapest defended by some randomly named horse archers
 
Because I like challenges, and things that are different.

I'm not a fan of UP suggestions that look at the geographical situation of a civ and try to get rid of the uniqueness this geographical situation creates.

I agree about uniqueness, but I also think Indonesia should benefit something because of its geographical location, instead penalized or disadvantaged because it spawns on archipelago, surrounded by jungles and water tiles. However I think generally everyone agree with me that Indonesia could get a better UU and UP.
 
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