Suggestions and requests

What I meant is most of Russia's cities will be Historical for them, and not conquered.

This is true whether you're playing for Domination or not. It's just a fact about Russia.

It'd be strange for Russia to receive the largest Stability penalty for running Totalitarianism among all civilizations.
That's a good point, I was thinking more about Western European colonial empires.

I think is everything good with free market..don't forget the Great Depression..that %&¨$ is one of most negative efects in stability..
Don't worry, you won't see it again.
 
No, it's already been nerfed enough.
 
Add an option to refuse cities which are "gifted" by your vassals conquering them.
EDIT: Or does razing those cities not have a negative effect on stability?
 
Something unlogical:
The Argentinian UU is a mounted unit. (I don't mean in combat class) But it has only 1 move. Which is very slow for mounted units.
The Colombian UU is a foot unit, but is has 2 move. It's faster than a mounted unit. Which is just wierd.

I think it might not be that bad to give the Argentinian UU an extra move. It seems very logical, as it is a mounted unit now and therefore should be faster.
The Colombian UU can stay as it is.


Never mind. I was wrong. I looked in the changelog. There it doesn't say that the Argentinian UU has an extra move, whereas it does for the Colombian UU.
 
I played a game with the Vikings and the new mercenary system.

Every 2nd round I bought a Huscarl in my capital for 85 gold with three promotions (amphibious and city raider II). And a Huscarl for 100 gold in my other city. Plus the whipping function .. So you can have about 10 huscarls in under 10 rounds. And so on
We need a limit :lol: :D
 
Surely you'd be limited by your income?
 
The Power of Raid overturns this system ^^

The same happens with the Tamil UHV.
After you achieved to collect 3000 gold you can bought/whipped a army in no time, which can easily conquer India, Khmer, Indonesia ...
Is that intentional?
 
I saw a mention of barb trireme blockades in another thread, and it reminded me: triremes stationed in the Red Sea are capable of blockading through the Sinai and into the Mediterranean. Nothing can be done about it unless you either control a Suez city or have caravels, or unless the trireme gets bored and goes elsewhere.

I have to resort to WBing them out, and that makes me feel icky.
 
It's hard to do something against that since the Mediterranean and the Red Sea are connected and therefore count as the same body of water.

I've reduced the blockade range to 2 tiles though which seems more realistic with the world map.
 
Aw man... Less Privateer fun...
 
I've reduced the blockade range to 2 tiles though which seems more realistic with the world map.

Great!

Now the priority could be changing AIs ship behaviour from sending single ship accross the Pacific to destroy your fishing nets to sending fleets to blockade and bombard defences. It is perhaps the second most idiotic AI behaviour that I am aware: "I'll send this Destroyer to destroy a fishing net next to the world's most powerful civ's huge city into to the patrolling range of about 5 Jet Fighters and next to those fancy looking Missile Cruisers!"

Argh!
 
The Power of Raid overturns this system ^^

The same happens with the Tamil UHV.
After you achieved to collect 3000 gold you can bought/whipped a army in no time, which can easily conquer India, Khmer, Indonesia ...
Is that intentional?
This can easily be fixed by letting the player hurry only 1 unit per turn.
 
That's the obvious solution.

I might abuse the draft counter for this purpose.
 
Can the number of :mad:'s per draft change with technologies? You could increase the happiness cost of early drafting and ease up with sequential technologies.
 
When playing vanila game mouse over your own flag tells you what your traits are and what do they do. Can we please do the same thing for UP in this mod?

P.S. Rome got stripped of its Turn 3 Workers. Is that intentional?
 
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