Royal Tenenbaum
Exiled
- Joined
- Oct 23, 2012
- Messages
- 2,738
Going way back to TD's observation of a Confucian Japan around 1700, I think a couple Confucian missionaries should appear in Japan around 1700 just as Indonesia gets Islamic missionaries.
I should probably completely rewrite the plague module too. It has the typical Rhye style of dozens of intransparent contributing factors of which half are also very inefficient.
Combat in a 4X game is inherently abstract.These ideas may be impractical, and may require a lot of balancing, but I think it will make game combat a lot more realistic.
Because a city cannot be attacked when walls surround it, no matter how large your army is.
What I could currently think of is to give cavalry (especially heavy cavalry) an "overrun" ability, where they can either damage or destroy another enemy unit when they win a combat with enough life left.
Isn't this the Blitz promotion?
Snip
That's the idea, although I don't know if you have to be that drastic. Trebs with their +100% city attack are already the right order of magnitude I think.Many mods have cata's and treb's with only 1 strength, but with a x00% bonus while attacking cities.
Basically. I guess a better formulation of the idea is a flanking attack type of effect that requires you to decisively win your combat and that can target all kinds of enemy units.Blitz requires you to engage in combat yet again and therefore risk your unit a second time. This 'overrun' suggestion would basically double damage if you won the battle decisively without risking the unit again (a unit with Blitz could hypothetically do damage four times: twice while attacking and twice while dealing overrun damage) if I get it right.
Generally sounds good, short comments:What about this?
Spoiler :
Units are in chronological order
-Ancient
-Classical
-Medieval
-Age of muskets
-Age of rifles
-WWI/WWII
-Modern era
Unit classes:
1. City defender
-Archer
-None
-Longbow
-Militia
-Town guard
-?
-?
2. Skirmish
-None
-Skirmisher
-Crossbow
-None
-Irregulars
-Partisans
-Guerilleros
3. Bread and butter
-Warrior
-Swordsman
-Heavy Swordsman
-Musketman
-Rifleman
-Infantry
-Mech infantry
4. Shock troops
-Chariot
-Horseman
-Knight
-Cuirassier
-Cavalry
-Tank
-Modern armour
5. Counter (Bread and butter)
-None
-Axeman
-Flailman
-None
-Grenadier
-Machine gun (Gets the ability to attack)
-None
6. Counter (Shock troops)
-None
-Spearman
-Halberdier
-Pikeman (Unlocked at Engineering + Nationalism)
-None (Rifleman works as both counter and bread and butter)
-Anti-tank
-Gunship
7. Siege
-None
-Catapult
-Trebuchet
-Bombard
-Cannon
-Artillery
-Mobile artillery
1. City defenders
Fungate as - you guessed it - city defenders, get an innate boost to city defense but are inferior to B&B units in the field
2. Skirmish
Fungate as offensive attrition troops, all units except crossbow get mobility and two movement points
Retreat after dealing 40% damage (similar to siege)
Get a bonus against Counter (shock troops)
3. Bread and butter
Fungate as the bulk of your army
No special weaknesses nor strengths
4. Shock troops
Fungate as offensive destruction troops
Deal collateral damage when losing less than 20% health
Deal no flanking damage (siege does not require a counter anymore)
City attack malus
5. Counter (Bread and Butter)
Counter enemy bread and butter troops
Slightly inferior to B&B
6. Counter (Shock troops)
Counter enemy shock troops
Get a bonus on defense
Weak against Skirmishers
7. Siege
Attack cities
Current abilities (bombard, CD etc.)
Very low strength
Very high city attack bonus
Target enemy siege first when attacking from a city
- maybe Longbowmen as the skirmisher type unit and Crossbowmen as the city defender type? I'm thinking Crecy and Azincourt right now
It was also a lot easier to train people to use the crossbow than the longbow, so crossbowman are the more obvious choice for unspecialized city defenders.If Medieval Total War is anything to go by, crossbows were used a lot in Italian city militias, so that might be more fitting indeed.
One could say a part of the challenge of the UHV is to avoid the plague to spread in your cities.