You mean in VD? That's the problem you get with how civs work right now, and especially the hybrid nature of the Egyptian civ. Will be better to address this when civs and slots are divorced.Shouldn't Egyptian units have Arabic graphics from medieval era onwards? Maybe you could use Turkish graphics for the knights.
Is that a suggestion? If so, please submit it to the suggestion thread for 1.14Shouldn't we get a new "Suggestions and Requests" thread with the release of 1.13?
These screenshots show my idea for culture spread to vary by civ + region + time. The most simple concept is that non-tropical civs cannot colonise tropical Africa until discovering Biology. So your cities can now act as commercial and ship-repair ports, points of sea control and bases for fortification of the surrounding area, but not really centres of production. Now I'm no programmer so I don't know how to generalise it efficiently, but at least it can work.
France often seems relatively weak, compared to its historical performance. They get crushed by the HRE or mostly by Spain. I only see a strong continental France when they conquer Rome very early, which happens rarely.
I have never seen them build a real colonial empire. New Orleans, one city in the caribbean and perhaps in Brazil and even that only if they survive that long.
Possible solutions to strenghten France:
- spawn Rennes/Orleans or add another settler (at least for the AI),
- add some Knights to the starting force (Spain and the HRE both have 2 or 3),
- add more locations to the trading company and/or give the AI some free settlers, when discovering astronomy.
I have never seen North Africa colonised.
Well, those cities in general aren't all that productive to begin with when you first settle them, so i don't know if i understand what you're getting at...
If you look at the screenshots, you will see.