Sgt. Bears
Warlord
Brainstorming about how to improve the Civilization Screen. I thought about how to simplify the hard to understand Trade, Production, Culture, Growth and Starting Situation information. Is it based on historical victories?, normal victories?, hidden modifiers?, terrain?, all of the above?
So how about just two 1-5 stars with Beginner Difficulty and Normal Difficulty.
The Beginner difficulty would be so new players will know which civilizations are easy, good to learn with and don't have to many surprises (England). It will also help them avoid the ones with lots of surprises (Arabs).
The Normal Difficulty would be just a general idea of how difficult a civilization is.
Both difficulties should be based on Monarch difficulty and normal speed. Beginner difficulty should take into account surprises (Seljuks), normal difficulty shouldn't.
You could just have one, call in difficulty and base it on beginner difficulty.
So how about just two 1-5 stars with Beginner Difficulty and Normal Difficulty.
The Beginner difficulty would be so new players will know which civilizations are easy, good to learn with and don't have to many surprises (England). It will also help them avoid the ones with lots of surprises (Arabs).
The Normal Difficulty would be just a general idea of how difficult a civilization is.
Both difficulties should be based on Monarch difficulty and normal speed. Beginner difficulty should take into account surprises (Seljuks), normal difficulty shouldn't.
You could just have one, call in difficulty and base it on beginner difficulty.