I'll use this post to disagree with that idea. Institutional organization is a very unique aspect of (Catholic) Christianity. Furthermore, most other religions lack a number of canonical ingame civs to participate in such a mechanic.Other Apostolic Palaces sound good to me.
It does, but as with regular religion spread I want to move away from random effects.That's another point; does immigration carry religion with it? Because I think there should be a something% chance it should. Could be fun, is accurate.
Exactly why I'm wary of techs. Especially with so many new religions we'll run out of unique techs for every religion, and ways to arrange things so that historical civs are likely to found the right civs.Definitely don't give the pantheons to early techs - what if China decided they'd research Egypt's tech? Make them auto found with the civs.
Finally, I enjoy Zoroastrianism as a major religion - it has a pretty fun URV and was one of the leading religions in the world for much of the history of civilization (and my marathon Rome game as the Zoroastrians is great fun). But a mighty yes to relegating Taoism, if not removing it altogether; all it adds is the opportunity for Carthage or Persia to accidentally ahistorically found it. When used historically it adds nothing to the game.
Yes, and now I wonder if any distinction between minor and major religions really makes sense. Because I can't think of anything relevant that sets them apart. In any case, they should be able to become state religion, because that's the whole point of some of them.Just wondering, will these minor religions have a URV as well? And by minor religions you guys mean religions that the human/AI can't convert to?
I could see differences in how they spread and can be replaced over time, but that isn't really anything that needs to be advertised to the outside.
The way to found them could be another way.
I think they definitely should be.Again, this is based off of the fact that these new "minor" religions won't be available to the human.
I tend to agree. The Mughals were Sunni by the way, which also suggests that Iran's conflict with the Ottomans wasn't as much about religion as their mutual propaganda would have liked you to believe.Something else I forgot to mention: if we're adding all these other religions I vote yes to Sunni and Shia. Just as large an ideological gulf as Catholic and Orthodox and including three Christianities and one Islam feels a little Euro-centric to me. Make Iran spawn with Shia and put some much needed tension back into the Middle East post Seljuk (on a side note - what were the Mughals?)
Yeah, that is basically my plan, but thanks for the suggestions of contributing factors.Reworked religious spread (basically just expanding on Leoreth's original idea)
Religions get Spread Points per city. When a certain threshold is reached the religion spreads to the city. When the spread points go below a certain point the religion automatically leaves the city.
I like this idea, it is kind of similar to SoI's piety concept.Religious leaders
Religious leader points are calculated as following:
Permanent effects
+100 for owning the holy city
10 * your religious unity rating
+50 for owning the holy shrine
+10 per religious building
One time boosts:
This value decays with 5 + (RP/20) points per turn (on normal)
+40 for spreading religion with a missionary
+20 for performing an inquisition
+100 for building the holy shrine
-50 for starting a war against brothers of the faith
+100 for conquering the holy city (needs a system to avoid possible abuse by repeatedly conquering and releasing the holy city)
The religious leader is calculated every ten turns; whoever is first in ranking that turn gets the title.
Religious leader mechanic is disabled when only one civilization follows the faith.
Religious leaders get:
+1 relations from other civilizations running your faith
+1from state religion
+5 stability
That's true, and brings up an interesting point. Maybe other religions could trigger the founding of certain new ones. For instance, when Taoism would spread to a city in Japan, Shinto will be founded in this city instead.Also, I'd like to mention that Chinese folk religion is adequately covered by Taoism.
It's not exactly only relevant to one civilization either, Taoism has affected Corea
and it is the biggest and most obvious influence towards Shinto, fulfilling a role similar to Zoroastrianism's influence on the Abrahamic religions.
http://people.opposingviews.com/influences-taoism-confucianism-shinto-beliefs-9682.html
I think it should be possible to individualize religions, even if the bonuses are not unique. I'm thinking more in terms of choosing some out of a set of available bonuses, similar to civics. Some of those may be common to all religions, while others could be unique to its religion as appropriate.Furthermore, I'd like to bring up a point against having unique bonuses for different religions.
It's something that was worked on before, and I think I may have even taken part in it,
but it's not something I'd really like to see because it's not adequate to show how multifaceted these religions can be.
I distinctly recall someone saying that we should move Catholic Hammers to Protestantism because of "Protestant work ethic"
or some nonsense or whatever and can definitely forsee other such simplifications with other religions, god forbid the less understood ones.
I agree though that we should be cautious and not stereotype religions into historical cliches.
My names come from what I remember other mods using, sorry for the mistake. I think I have seen Teotl as a title for Mesoamerican religions somewhere too.Finally, no made-up terms. I'm glad you went out and did some cursory research (Pesedjet)
and I'm going to have to correct you on one. Annunaki, not Ennunaki.
But I think Teotlism is unacceptable. And we should continue searching for an extant term if we'd like to continue.
In any case, if a Mesoamerican religion is included a separate Andean religion is required as well.